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Author Topic: Tom's dungeon crawl.(TM) Turn 26:MASSIVE DAMAGE!  (Read 32207 times)

Askot Bokbondeler

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Re: Tom's dungeon crawl.(TM) Turn 14 : plot happens.
« Reply #180 on: June 02, 2010, 11:27:25 pm »

i read the necroweaponomicon, and take a look at the death spells in the spell shop.

tomas1297

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Re: Tom's dungeon crawl.(TM) Turn 14 : plot happens.
« Reply #181 on: June 03, 2010, 10:45:54 am »

TURN START!
___
Saret:"i read the necroweaponomicon, and take a look at the death spells in the spell shop."

Necroweaponicon:

"Spirit weapon
Increases weapon power.To enchant,have to kill incorporeal being while chanting an incantation with the weapon that needs to be enchanted.

Blood weapon
Makes hit target bleed more heavily.To enchant,have to spend all your mana on a weapon that is covered in blood.

Unholy weapon
Curses hit enemies.Can only be held or carried by those who know Necromancy.To enchant,chant an incantation in a place with powerful necromantic magic.


___

Kilakan:"collect my share of the reward in money, then find a well, drink some water, then find an armor shop."

Ok.
___
Ochita:"collect my share of 25gp and then drink some water from the towns well."

Ok.
___
Systar:"I get my share of the reward, and look for a potion/herb type shop.  Also, a junk parts shop if there is one.  Also, I refill my canteen too."

Okay.
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Serolius:"I give the head of Usai to the chief, recieve my our reward, and run off sell the staff for more money, then I run off shop for some stuff. Like, magic stuff. I also drink my water, before refilling it at a well or something. Towns have those?"
___

SHOPS:

Magic:

-Scroll of Dark Bolt (Death)            |10 coins
-Book of Dark Bolt (Death)             |50 coins
-Scroll of Repair undead (Death)     |5 coins
-Book of Repair undead (Death)      |25 coins
-Scroll of Fireball (Destruction)       |10 coins
-Book of Fireball (Destruction)        |50 coins
-Scroll of Shield (Holy)                  |5 coins
-Book of Shield (Holy)                   |25 coins

Armor:

-Copper helmet                           |30 coins
-Copper breastplate                     |50 coins
-Copper gauntlets                        |20 coins
-Copper chain mail leggings            |40 coins

Potions:


-Health potion                            |20 coins
-Mana potion                             |20 coins
-Potion of heal infection/poison     |10 coins
-Holy water                               |30 coins
-Vial of alchemists fire                 |10 coins
-Vial of weak wasp poison            |20 coins
-Vial of deadly wasp poison          |40 coins

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Askot Bokbondeler

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Re: Tom's dungeon crawl.(TM) Turn 15 : shopping *squee!*
« Reply #182 on: June 03, 2010, 12:05:42 pm »

guys, can i buy a health potion[redacted]?

tom, can two guys learn a spell from one book?
also, "To enchant,chant an incantation in a place with powerful necromantic magic" does the necromancer's hut count? or will i have to find a dark temple or shrine down there? perhaps the frogmen burial grounds?
« Last Edit: June 03, 2010, 12:19:41 pm by Askot Bokbondeler »
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Ochita

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Re: Tom's dungeon crawl.(TM) Turn 15 : shopping *squee!*
« Reply #183 on: June 03, 2010, 12:13:13 pm »

you guys already have 2 new spells and one is dark beam- it might be best if we buy abookof fireball
I do some jobs around the town, preferably i the tavern or inn. While doing that I listen for rumorsIm going to try to get more money by working, ill also try to get some rumors so yea. 
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Askot Bokbondeler

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Re: Tom's dungeon crawl.(TM) Turn 15 : shopping *squee!*
« Reply #184 on: June 03, 2010, 12:20:04 pm »

yeah, right. edited my post

Ochita

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Re: Tom's dungeon crawl.(TM) Turn 15 : shopping *squee!*
« Reply #185 on: June 03, 2010, 12:21:06 pm »

oh and you also have repair undead
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

kilakan

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Re: Tom's dungeon crawl.(TM) Turn 15 : shopping *squee!*
« Reply #186 on: June 03, 2010, 08:04:18 pm »

Search the town for any small jobs or work, such as cooking, collecting items, or killing things.
If we don't find anything else here next turn, I saw we head out to the ratmen.... and kill them all.
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Spartan 117

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Re: Tom's dungeon crawl.(TM) Turn 15 : shopping *squee!*
« Reply #187 on: June 03, 2010, 11:32:10 pm »

Why did I equip the lame ass skull staff? I wanted to sell it.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
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tomas1297

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Re: Tom's dungeon crawl.(TM) Turn 15 : shopping *squee!*
« Reply #188 on: June 04, 2010, 07:37:31 am »

Why did I equip the lame ass skull staff? I wanted to sell it.
Cause it's stronger.I'll swap them next turn.
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Toaster

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Re: Tom's dungeon crawl.(TM) Turn 15 : shopping *squee!*
« Reply #189 on: June 04, 2010, 01:22:51 pm »

If I poison my weapon, how long will it last?

I look for a fungus tree or regular I could chop down for wood.
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Askot Bokbondeler

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Re: Tom's dungeon crawl.(TM) Turn 15 : shopping *squee!*
« Reply #190 on: June 04, 2010, 01:37:31 pm »

tom, can two guys learn a spell from one book?
also, "To enchant,chant an incantation in a place with powerful necromantic magic" does the necromancer's hut count? or will i have to find a dark temple or shrine down there? perhaps the frogmen burial grounds?

Spartan 117

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Re: Tom's dungeon crawl.(TM) Turn 15 : shopping *squee!*
« Reply #191 on: June 04, 2010, 11:00:55 pm »

Why did I equip the lame ass skull staff? I wanted to sell it.
Cause it's stronger.I'll swap them next turn.

Does it power up my magic or is it just better at smacking with?
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

tomas1297

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Re: Tom's dungeon crawl.(TM) Turn 15 : shopping *squee!*
« Reply #192 on: June 06, 2010, 09:44:18 am »

Why did I equip the lame ass skull staff? I wanted to sell it.
Cause it's stronger.I'll swap them next turn.

Does it power up my magic or is it just better at smacking with?
Staff - better magic.
Quarterstaff - better smacking.
You started with a quarterstaff.

I'm busy so I'll roll tomorrow.
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tomas1297

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Re: Tom's dungeon crawl.(TM) Turn 15 : shopping *squee!*
« Reply #193 on: June 07, 2010, 09:03:16 am »

Due to questions,turn will start when everyone decides their actions.
___
tom, can two guys learn a spell from one book? yes
also, "To enchant,chant an incantation in a place with powerful necromantic magic" does the necromancer's hut count? or will i have to find a dark temple or shrine down there? perhaps the frogmen burial grounds? not strong enough

If I poison my weapon, how long will it last? one battle
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Spartan 117

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Re: Tom's dungeon crawl.(TM) Turn 15 : shopping *squee!*
« Reply #194 on: June 07, 2010, 04:30:58 pm »

I carve a chaos rune into the skullstaff and use it.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"
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