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Author Topic: Tom's dungeon crawl.(TM) Turn 26:MASSIVE DAMAGE!  (Read 32220 times)

Askot Bokbondeler

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Re: Tom's dungeon crawl.(TM) Turn 7 : WE'RE DOING IT,MAN!
« Reply #105 on: May 22, 2010, 02:28:48 am »

Necromancer, the town is bothered by your presence and requested us to deal with you. We have no quarrel with you, but we are getting well payed, if you leave now and forever, you may keep your life. If you don't, you will face us. Either way we will keep your valuables and the reward.

Ochita

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Re: Tom's dungeon crawl.(TM) Turn 7 : WE'RE DOING IT,MAN!
« Reply #106 on: May 22, 2010, 04:06:48 am »

'Screw that, Die fiend! I cast Shield at kilakan and then cast magic missiles at the necromancer
« Last Edit: May 22, 2010, 11:27:55 am by Ochita »
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princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Toaster

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Re: Tom's dungeon crawl.(TM) Turn 7 : WE'RE DOING IT,MAN!
« Reply #107 on: May 22, 2010, 09:01:20 am »

If negotiations fail, apply axe to his arms.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

kilakan

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Re: Tom's dungeon crawl.(TM) Turn 7 : WE'RE DOING IT,MAN!
« Reply #108 on: May 22, 2010, 11:04:49 am »

Charge him with my shield and BASH HIM IN THE FACE!
that should stop him from casting any spells... or atleast break his nose
cover me guys!
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Spartan 117

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Re: Tom's dungeon crawl.(TM) Turn 7 : WE'RE DOING IT,MAN!
« Reply #109 on: May 22, 2010, 11:10:21 am »

Die.

I cast as many magic missiles as possible, without waiting for his response to Saret.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Askot Bokbondeler

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Re: Tom's dungeon crawl.(TM) Turn 7 : WE'RE DOING IT,MAN!
« Reply #110 on: May 22, 2010, 11:17:22 am »

really guys, what a lack of discipline!
attack the  necromancer

tomas1297

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Re: Tom's dungeon crawl.(TM) Turn 7 : WE'RE DOING IT,MAN!
« Reply #111 on: May 23, 2010, 02:55:43 am »

Sorry for lack of action,I just got S.T.A.L.K.E.R. Call of Pripyat ,but anyway you're still getting atleast one turn per day.

Actions:

Ochita:"I cast Shield at kilakan and then cast magic missiles at the necromancer"

 After using your magic to protect Kilakan,you send a magic missile at the necromancer,however (1) it explodes without reaching its target and burns your hand
________________________
Systar:"If negotiations fail, apply axe to his arms."

 (1) You charge at the necromancer,however he quickly evades your attack and breaks your shoulder with his staff.
________________________
Kilakan:"Charge him with my shield and BASH HIM IN THE FACE!"

 You charge the necromancer and try to bash him with your shield (2),however he evades and swings your staff at you.Luckily your shield spell absorbs all the damage.
________________________
Serolius:"I cast as many magic missiles as possible, without waiting for his response to Saret."

 You launch a magic missile from your staff (4),it hits the necromancer in the face and leaves some burn marks.You repeat the spell (5) and it heavily burns the necromancers torso.
________________________
Saret:"attack the  necromancer"

 (4+1) You charge the necromancer and heavily cut his arm.You find a good moment for another attack and (6+1) hack him in the shoulder leaving a deep cut.
________________________
 The frogman necromancer raises his staff and begins chanting as two mighty bone knights appear.

 Strategy info:Bone knights are a special sort of especially powerful undead.They are covered by heavy bone plates,but on the inside are very weak.They are only damageable by physical attacks,making most spells useless against them.

TURN 8
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Ochita

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Re: Tom's dungeon crawl.(TM) Turn 8 : Boss fightin' action
« Reply #112 on: May 23, 2010, 04:13:41 am »

I'll go for the necromancer! dual magic missile
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Askot Bokbondeler

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Re: Tom's dungeon crawl.(TM) Turn 8 : Boss fightin' action
« Reply #113 on: May 23, 2010, 08:54:43 am »

damn! i'm awesome

keep attacking the frog

kilakan

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Re: Tom's dungeon crawl.(TM) Turn 8 : Boss fightin' action
« Reply #114 on: May 23, 2010, 10:38:59 am »

hum guess I'll deal with one of the skeletons,
Guys get that necromancer DEAD I don't wanna deal with these guys for long!
Raise shield to block skeletal knights attack then, shove sword into skeletal knights chest between the plates.
I'ma dwarf, so I'm probably waist high-to him, thus raising my shield should block any blows from one of them.
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Askot Bokbondeler

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Re: Tom's dungeon crawl.(TM) Turn 8 : Boss fightin' action
« Reply #115 on: May 23, 2010, 10:44:26 am »

doesn't kilakan receive a +1 bonus too? he's a soldier :\

tomas1297

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Re: Tom's dungeon crawl.(TM) Turn 8 : Boss fightin' action
« Reply #116 on: May 23, 2010, 10:52:39 am »

doesn't kilakan receive a +1 bonus too? he's a soldier :\
Owait.Sorry.I guess I'll give the frog some bruises.
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Toaster

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Re: Tom's dungeon crawl.(TM) Turn 8 : Boss fightin' action
« Reply #117 on: May 23, 2010, 01:20:26 pm »

Ow.

I switch the axe to the good arm and attack the knight kikakan isn't until death.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Spartan 117

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Re: Tom's dungeon crawl.(TM) Turn 8 : Boss fightin' action
« Reply #118 on: May 23, 2010, 03:38:06 pm »

Apply two magic missiles to Frogman.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

wolfchild

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Re: Tom's dungeon crawl.(TM) Turn 8 : Boss fightin' action
« Reply #119 on: May 24, 2010, 01:50:20 am »

Hello, This seems awesome so far, I would like to join the waiting list

This is my character

Name: Lagnost Bouldershoulder
Race: Dwarf
Discription: Lagnost is slightly short, a bit smelly and altogether too fond of fighting, he has what is termed "the healing touch" however he often needs to be pushed into using it
Skills: Gladiator and Holy Magic
In On hands: 2 spiked gauntlets  (gm chooses metal)
Worn: Grey Shirts and Pants, Ridged and pointy scalemail
Carrying:  Sleeping Bag, 2 Mana Potions, Coil of Rope, 2 days iron rations
Mana: 100/100
Learned Spells: Heal Minor Wounds
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!
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