Guess what Leafsnail. Town win conditions are mutually exclusive with Dopples as well as they are with SK. Each are separate teams. Basically, you're making a choice between strengthening and unifying the Dopplegangers, or dividing and weakening both scum factions, while maintaining your own strength.
Here's a rough outline of the way things could go, depending on how everyone acts, with simplified percentage chances for the liklihood of each outcome. Some are accurate to the digit, and others are approximations. It's obvious to see why I want to kill a Dopple, as that is the only result that gives room for a small percentage chance of my victory, but it also gives the best set of possible outcomes, at the highest probability, for Town to win:
1) If Town kills the Exterminator, and I have a DMB:
2 Dopplegangers and 5 Town will be left. 2 of these will be killed by the DMB; the one to hammer me, and 1 random player. A scum player will not agree to hammer me, therefor you are guaranteed to kill 1 Townie. You have With remaining players, you have a 2/3 chance of killing another Townie.
Possible End-of-Day Results:
66% Chance (Dopples Win):
Dopplegangers win instantly. Good jorb.
33% Chance (Bad Result):
1 Doppleganger, and 4 Town remainin. That night, Dopple kills 1 Townie. If Vigilanti kills a Townie, you've got LYLO with 2 Town, 1 Dopple.
2) If Town kills the Exterminator, and I'm bluffing about the bomb:
2 Dopplegangers and 5 Town will be left. Dopples kill 1 town. Vig kills either Town or Dopple.
Possible End-of-Day Results:
33% Chance (Bad Result):
Dopples kill Town/Vig. Vig accidentally kills Town. Day starts with 2 Dopples and 3 Town. Town has no chance to survive make your time.
33% Chance (Good Result):
Dopples kill Town/Vig. Vig kills Dopple. Day starts with 1 Dopple and 4 Town. A reasonable shot at victory.
16.5% Chance (Poor Result):
Dopple kill is blocked. Vig accidentally kills Town. Day begins with 2 Dopps, and 4 Town. So-so outlook.
16.5% Chance (Good Result):
Dopple kill is blocked. Vig kills Dopple. Day begins with 1 Dopp, and 5 Town. Very good outlook.
3) If Town lynches a Doppleganger:
1 Dopplegangers, 1 Exterminator, and 5 Town will be left. Doppleganger can't kill the Exterminator without dying, and attacks 1 Town. Exterminator kills either Town or Doppleganger. Town may also Vigkill either Doppleganger or Exterminator.
Possible End-of-Day Results:
33% Chance (Town Wins):
Vig and Exterminator both target Doppleganger. Results: 1 Exterminator, 4 Town left. Town lynches Exterminator. Town Wins, DMB notwithstanding.
33% Chance (Town Wins):
Vig. kills Extie, Extie kills Dopple. Town Wins.
33% Chance (Mediocre Result):
Vig accidentally kills Town, Extie kills Town/Vig, Dopple kills Town/Vig. 1 Dopple, 1 Exterminator, and 2 Town remain. Town wins or loses depending on remaining Roles and choices made.
4) If Town accidently lynches Town:
2 Dopplegangers, 1 Exterminator, and 4 Town will be left. Doppleganger will have to kill Exterminator, or they cannot win. Exterminator will kill Dopple or Town. Vig will kill Dopple or Town.
Possible End-of-Day Results:
25% Chance (Dopples Win):
Vig hits Town. Extie kills Town. Dopple kills Extie. Day starts with 2 Town and 2 Dopples. Dopples win.
25% Chance (Town Wins):
Vig hits Dopple. Extie hits Dopple. Dopple kills Extie. Scum are dead, Town Wins.
50% Chance (Good Result):
Vig hits Dopple, Extie hits Town, OR Exite hits Dopple, Vig hits town. Dopple kills Extie. Day starts with 1 Dopple and 4 Town.