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Author Topic: Paranormal Mafa - Round 16 - Game Over!  (Read 58844 times)

Mephansteras

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Paranormal Mafa - Round 16 - Game Over!
« on: May 14, 2010, 04:36:24 pm »

Might as well start sign-ups for Round 16. Appropriately, the max number of players will be 16.


Players
  • Pandarsenic - Human Detective/Kook
  • ToonyMan - Doppelganger Intelligence Scientist
  • Org - Human Townsperson - Advanced Doppelganger (replaced Leafsnail)
  • Mr.Person - Human Guardian
  • Leafsnail - Former Human Agent, now Advanced Doppelganger
  • JanusTwoFace - Human Reporter
  • Criptfeind - Human War Vet
  • forsaken1111 - Human Psychic Warden
  • Jokerman-EXE - Doppelganger Vigilante
  • webadict - Human Psychic Warden
  • LoneWolf I - Human Intelligence Mad Scientist/Kook
  • Solifuge - Alien Exterminator
  • Jim Groovester - Human Detective
  • Ottofar - Human Vengeful Guard
  • Toaster - Human Enchanter
  • NUKE9.13 - Doppelganger Observant Guard/Mind Shield
« Last Edit: June 14, 2010, 12:54:30 pm by Mephansteras »
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"Let us maintain our chill composure." - Toady One

Mephansteras

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Re: Paranormal Mafa - Round 16
« Reply #1 on: May 14, 2010, 04:36:54 pm »

Here are the current rules:

Here is the (current) list of possible roles:
Spoiler (click to show/hide)

Definitions:
    Doppelganger: These foul creatures kill and eat humans, taking on all of their memories and abilities. Once they have a form, most doppelgagners cannot change again. They are a flawed species, and possess and uncontrollable bloodlust forcing them to kill and eat humans each night. Their goal is to destroy all of the humans in the town and make their way out into the larger world.
    Night Kill: Any kill that happens during the Night Phase. The Doppelgangers and Cultists each get 1 Night Kill as a group, in addition to any allowed by Roles.
    Morningkill: A morning kill happens between the day and night phase, and cannot be prevented by abilities that prevent night kills. (Such as the Guardian)
    Abduction: When a player abducts another player, two things happen. First, the abducted player is role-blocked for the night. Second, that player is removed from play for that night (and possibly the game). While removed, they cannot be the target of any other night action and cannot vote or be lynched during the day. Exceptions: The Paranoid War Vet and Sentry Gun are not role-blocked by an abduction, and will kill the player attempting the abduction. Abducted players are not role-flipped until their abductor leaves the game.



I've written a perl script to pick roles and whatnot randomly. It has some rules that it follows, but it should make for a nice amount of randomness to the set-up. Note that while I'll generally just go with whatever it spits out, I may make modifications to the set-up in order to make a more interesting game or to test out a specific feature. Also note that I will intentionally mess or not mess with stuff just to screw up anyone depending on the Gambler's Fallacy.

Not all roles are guaranteed. In fact, it's quite possible to have a game with nothing but normal doppelgangers and humans.
There will only be, at most, 2 of any given role per side for Humans and Doppelgangers (other then townsperson, normal doppelganger, and cultist)
There can only be 1 of each Alien Role in a game. An Exterminator can have either an Operative or a Controlled Doppelganger working with him, not both.


Spoiler: Current Role Matrix (click to show/hide)



General Rules:
 
Spoiler (click to show/hide)

  Feel free to ask for clarification on any rule.
 

« Last Edit: May 19, 2010, 12:03:15 pm by Mephansteras »
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Mr.Person

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Re: Paranormal Mafa - Round 16
« Reply #2 on: May 14, 2010, 04:38:13 pm »

First post.

Also In.
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ToonyMan

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Re: Paranormal Mafa - Round 16
« Reply #3 on: May 14, 2010, 04:38:30 pm »

Wow.

IN.  I sent this message in 3 times but it kept giving me IP errors, oh well.
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Leafsnail

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Re: Paranormal Mafa - Round 16
« Reply #4 on: May 14, 2010, 04:46:46 pm »

In.
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JanusTwoface

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Re: Paranormal Mafa - Round 16
« Reply #5 on: May 14, 2010, 04:52:03 pm »

In por favor.
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Criptfeind

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Re: Paranormal Mafa - Round 16
« Reply #6 on: May 14, 2010, 04:52:32 pm »

In.
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forsaken1111

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Re: Paranormal Mafa - Round 16
« Reply #7 on: May 14, 2010, 05:16:02 pm »

in
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Org

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Re: Paranormal Mafa - Round 16
« Reply #8 on: May 14, 2010, 05:17:57 pm »

Already in in
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Jokerman-EXE

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Re: Paranormal Mafa - Round 16
« Reply #9 on: May 14, 2010, 05:57:31 pm »

IN.
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Derpa  herp // Derpy derp derp herp derp
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webadict

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Re: Paranormal Mafa - Round 16
« Reply #10 on: May 14, 2010, 06:24:20 pm »

In.
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Ethereal.Frog

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Re: Paranormal Mafa - Round 16
« Reply #11 on: May 14, 2010, 09:47:14 pm »

In.
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Solifuge

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Re: Paranormal Mafa - Round 16
« Reply #12 on: May 15, 2010, 01:08:33 am »

Out

...by which I mean In.
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Jim Groovester

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Re: Paranormal Mafa - Round 16
« Reply #13 on: May 15, 2010, 07:18:55 pm »

In, of course.
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Ottofar

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Re: Paranormal Mafa - Round 16
« Reply #14 on: May 16, 2010, 02:08:52 pm »

In.
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