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Author Topic: Old & Huge World generation - Or; This made my laptop cataconic  (Read 9518 times)

Satarus

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Re: Old & Huge World generation - Or; This made my laptop cataconic
« Reply #15 on: May 14, 2010, 02:26:43 pm »

Likely filling up memory and having to use a ton of page files.
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You need to make said elf leather into the most amazing work of art.  Embed it with every kind of gem you have, stud it with metals, and sew images into it.  Erect a shrine outside your fort with that in the center.  Let the elves know that you view their very skin as naught more but a medium for your dwarves to work on.

jseah

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Re: Old & Huge World generation - Or; This made my laptop cataconic
« Reply #16 on: May 14, 2010, 03:13:21 pm »

Awesome idea, genning now! 
Spoiler (click to show/hide)

FYI, I have 4GB of ram, and can allocate however much paging file necessary on my external HD (well up to a few hundred gb but I doubt it will take that much)

Let's hope it doesn't die on me.  XD

EDIT: Looking at it gen, task manager reports its memory usage as increasing. 
So I think the above hypothesis that DF doesn't export memory is right. 

EDIT2: Strange, it stopped at year 1050. 
I must be missing something that stops it then. 

EDIT3: Silly me, forgot to change end year. 
« Last Edit: May 14, 2010, 03:39:23 pm by jseah »
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Draco18s

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Re: Old & Huge World generation - Or; This made my laptop cataconic
« Reply #17 on: May 14, 2010, 03:35:18 pm »

EDIT2: Strange, it stopped at year 1050. 
I must be missing something that stops it then.

[END_YEAR:1050] perhaps?
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jseah

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Re: Old & Huge World generation - Or; This made my laptop cataconic
« Reply #18 on: May 14, 2010, 04:10:08 pm »

DF crashed at year 1325, consuming 1,923,XXX kb of memory.  Which points to the thing about 2gb limit being a problem. 

Damn, guess I will have to settle for a less epic world.  =/

EDIT: setting cull historial figures to yes and trying again. 
« Last Edit: May 14, 2010, 04:12:22 pm by jseah »
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Ilmoran

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Re: Old & Huge World generation - Or; This made my laptop cataconic
« Reply #19 on: May 14, 2010, 04:11:31 pm »

DF crashed at year 1325, consuming 1,923,XXX kb of memory.  Which points to the thing about 2gb limit being a problem. 

Damn, guess I will have to settle for a less epic world.  =/

Are you using a 32 bit operating system?
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jseah

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Re: Old & Huge World generation - Or; This made my laptop cataconic
« Reply #20 on: May 14, 2010, 04:13:35 pm »

Are you using a 32 bit operating system?
Yes, I am.  Wish I had 64bit but well...

So, I'm trying to cut down on tracked info to keep it working. 
« Last Edit: May 14, 2010, 04:32:39 pm by jseah »
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Dagoth Urist

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Re: Old & Huge World generation - Or; This made my laptop cataconic
« Reply #21 on: May 14, 2010, 04:30:37 pm »

Oh... My new and shiny laptop of the future used 64 bit.. It was wonderful. Until the cooling system broke down, and the processors overheated to the degree where water evaporates.

I were under the impression that the worldgen would still keep track of historical figures regardless of whether or nor you decide to cull them. I thought the only difference would be in what you'd see in Legends? Do correct me if I'm wrong :D

Continue with the genning for Science!
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- "Very well. If you are impatient to begin. Go ahead. You are the challenger. To you goes the first blow." -

jseah

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Re: Old & Huge World generation - Or; This made my laptop cataconic
« Reply #22 on: May 14, 2010, 04:32:50 pm »

Died again, this time only at 823,XXX kb used.  Not sure what was happening but it just stopped responding instead of actually crashing. 
Memory usage wasn't going up either, so the worldgen appeared to have halted. 

EDIT: I might be facing an overheat since I've confined DF to 1 of my two cores and my exhaust fan port on the laptop's side is too hot to touch. 
=/

Still, impressive that a game can generate 2gb of useful content and be less than 10% done.  XD
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tieme

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Re: Old & Huge World generation - Or; This made my laptop cataconic
« Reply #23 on: May 14, 2010, 05:51:57 pm »

I'm not leaving for another day so I'll run a few tests before I start the generation.
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Ilmoran

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Re: Old & Huge World generation - Or; This made my laptop cataconic
« Reply #24 on: May 14, 2010, 05:54:43 pm »

I'm not leaving for another day so I'll run a few tests before I start the generation.

Memory usage definitely climbs during worldgen; I was around 100M for just the world (without history), and over 300M with 5 civs by year 600 or so, so I wouldn't recommend running multiple instances of intense worldgen.
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tieme

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Re: Old & Huge World generation - Or; This made my laptop cataconic
« Reply #25 on: May 14, 2010, 07:35:18 pm »

I have 8 gigs so hopefully I'll be able to run at least 2.  I'm just about to start a gen up and I'll report back with mem usage results.

/e: Params: 257x257 region
10000 end year (from 1050)
100000 population cap after civ creation (from 50000 i think)
Ignore percentage beasts dead for stoppage
0 titan number (from 33)

Just started running, very laggy but mem looks good.  Any advice if partial print will help world gen too?  I normally keep it off because my screen starts getting all messed up but would turn it on if you think it might help.  My guess is no since the screen doesn't update much at all anyways, I can't imagine partial print would save much work.

/e2:  Just an update because I'm bored.  It's year 350.  650MB of mem used.  That's up about 70 megs from when it started.  Will update again soon.

/e3:  Year 950, 850 megs used.  So far it's an increase of about 1 meg per 3 years.  If this holds for the whole simulation I should be able to do 2 of them.  We need to get Toady to add multi core support...

/e4:  Year 1340 with only 920 megs used.  That's a significant decrease in usage so hopefully it will continue to fall.
« Last Edit: May 14, 2010, 08:33:08 pm by tieme »
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knowbuddyuno

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Re: Old & Huge World generation - Or; This made my laptop cataconic
« Reply #26 on: May 14, 2010, 11:10:59 pm »

Best of luck to you tieme. I've tried a few large 10,000 year worldgens on my quad core with crashes mid-gen every time. Wasn't ever an issue with 40d, though, so I imagine it's just a matter of time until Toady stabilizes the code enough for 10,000 year old worlds to make a comeback. All the same, I hope you succeed; it'd give me an excuse to try another one.
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tieme

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Re: Old & Huge World generation - Or; This made my laptop cataconic
« Reply #27 on: May 15, 2010, 01:51:26 am »

Thanks!

I'm at 4300 using 1.4GB memory if anyone is curious.  I think it will be 2 generations at a time unfortunately :/
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Caldfir

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Re: Old & Huge World generation - Or; This made my laptop cataconic
« Reply #28 on: May 15, 2010, 03:33:44 am »

Hate to burst the bubble chaps but the best I've done even on my 64-bit system is 2010 years on a large map.  Memory usage was reeeeeally tight (something like 1.8G) - the issue being that while my computer might be able to run in 64-bits, DF is 32-bit. 

I can't see getting to year 10k without gearing down to at the very least a medium map. 
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lordnincompoop

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Re: Old & Huge World generation - Or; This made my laptop cataconic
« Reply #29 on: May 15, 2010, 03:48:58 am »

I''m pretty sure I'd gotten to 15000 in a day. Good times.
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