Grrrr, had the entire thing typed up and it just disappeared.
Anyways, we’re off! Spent an hour looking for a good spot, dwarfed everyone! Will update original post soon with embark info and dwarf profiles.
LordSlowpoke, against all odds there’s a dwarf who likes bauxite! Also Nuker W, there isn’t a dwarf for you just yet. I want to have a dedicated sheriff for ya, not a mason/miner. Migrants it is!
EDIT: The miner is fairly close. I can't promise he'll become the OFFICIAL sheriff, but that doesn't prevent him from being the "Secret Police". Would you prefer that?
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Massive Coal of Orbrushed journal, 9th of Granite 351
This must be how humans make their towns. Show up in the middle of Aned-knows-where, and say Ho! This is a town now! We shall live aboveground and have sun and grass! Disgusting.
We have indeed arrived recently, and I just got around to writing this. This place is big, flat, and green. Our miner had to dig for quite some time before he struck good, honest rock.
As we strike the earth, we begin a new chapter in the history of Calm Orbs. We, the Massive Coal, are the first dwarves to live in the glorious-to-be Orbrushed! It sounds really good when said out loud.
Who am I kidding? Her Lowness got a crazy idea in her exalted skull, and “hand-picked skilled and able dwarves best suited to the mission”. What I get to deal with is a psychopath whose favorite pastime is messily dissecting critters – she is Himmel the ‘Curator of Pain’ (her words) our “guard and there to start the militia from the ground up”. She wants a steel axe, and I really don’t like the glint in her eye when she looks at me.
Then, there is the “Professional Dyer and Clothier” – who spent the ENTIRE trip explaining to me all the details of his plans for the clothing, dying and EVERYTHING industry. She also has a very uhm, interesting theory about the world, and evil spirits, and magical rays from the sky (she firmly believes that the sun is a giant ball of fire around which we spin. Ridiculous.) that somehow create evil places, which the sliver barb needs. Oh, and she told me about why they grow in such places, but I honestly don’t remember… probably better for my sanity.
The others are a bit better. One seems to have a real fondness for bauxite – LordSlowpoke provided our entire supply of stone from “personal stocks” – unloaded a huge bag of bauxite on the cart, and babied it the entire way like a mother purring maggot. She’s our plant expert, and is quite okay as long as her bauxite is okay. Arni is also decent, a metalworker of some renown with incredible expertise on avoiding werewolves. According to her, we evaded many werewolf ambushes. I didn’t even know what those things are, but apparently they are giant, horrible twisted wolf creatures that stalk the dark and hunt dwarves. She can apparently track them easily, and knows all about evading them. Strange, but I guess it must have saved us! We also have a miner and a mason, but they are just normal dwarves. What a relief.
The ladies of this trip are quite something, really.
(We have 1 male and 6 females!)
But eh, we’re down to rock now. DerMonster is proving her “expertise” by weaving some cloth from the spider thread we brought along. So what if she calls them pretty and organizes them neatly. It surely helps… somehow. And, it keeps her from nagging me.
I just wish I had an office to write this, as this sand gets EVERYWHERE. Cleaning my (Giant Cave Spider Socks) is not fun in this outdoors.
The sun annoys me. I can't wai...
What's this?
I really wish that the miner was quieter in his yelling of his discovery. Now I'm going to have to go and pacify LordSlowpoke, who is jumping up and down in joy.
Thank god I'm a Novice Pacifier...
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And then, I was interrupted by dinner and a movie. More tomorrow!
Also, Just saw your post Fourdots, I'll see if my miner fits the bill in the morning!
EDIT: The mason is a 5 mason, 3 Architect, 2 Carpenter. Would that work, or would you prefer to wait till the first immigrant wave?