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Poll

The Crone. Listen to her?(this poll for fun.)

Yes. She's quite obviously a plot device
- 6 (24%)
Yes. Listen to your elders.
- 0 (0%)
Yes. Who doesn't listen to crazy old woman in the middle of nowhere?
- 6 (24%)
No. She's obviously senile.
- 4 (16%)
No. She smells like... Old people...
- 7 (28%)
No. I think she's right, but I love to lose!
- 2 (8%)

Total Members Voted: 25


Pages: 1 ... 17 18 [19] 20 21 ... 35

Author Topic: Bay 12:Into the game, chapter 3:A Crone And a Warning  (Read 73643 times)

Canalan

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #270 on: May 16, 2010, 10:19:24 pm »

Wait.
We put a cookie in the bag, then show it to him. He will climb into the bag, and then we get the hell out.
Also, since I do have a medkit I could perform (dwarven) surgery out of, we could go with my first plan.

Knight85

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #271 on: May 16, 2010, 10:24:19 pm »

Jeeze, all that while I was watching Survivor? And now I got to go to bed...

I'll only be able to quote a page or so back, so please post anything you want to do in a single post sometime in say... 14 hours? I got to go to school too... :-\

Also, kobolds do raise families, and are capable of learning a coherent language. However, they are both stupid and heavily accented.

I would appreciate if in the future actions could be summed up as a whole... and not happen 5 in a day.. But that's just a suggestion :)

I think to sum up gist of my actions was first
I thought I already had my jump uniform on
I think we'd like to somehow befriend the Kobold and family and use them as slaves err.. workers (in exchange for food and defense of course) for our new camp that we establish somewhere after the scout finds a good site.
Send the diplomat (do we have one?) to try to work out some kind of materials for help with defense deal with the dwarves.
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Canalan

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #272 on: May 16, 2010, 10:28:18 pm »

I think we'd like to somehow befriend the Kobold and family and use them as slaves err.. workers (in exchange for food and defense of course) for our new camp that we establish somewhere after the scout finds a good site.
Can we call it... The Pitt?
Sorry, been playing a lot of Fallout.
Also, gunguy's new name is Lord Asher.

dragnar

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #273 on: May 16, 2010, 10:39:37 pm »

Jeeze, all that while I was watching Survivor? And now I got to go to bed...

I'll only be able to quote a page or so back, so please post anything you want to do in a single post sometime in say... 14 hours? I got to go to school too... :-\

Also, kobolds do raise families, and are capable of learning a coherent language. However, they are both stupid and heavily accented.
I load up my DS's web browser to see if it gets a connection.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Heron TSG

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #274 on: May 16, 2010, 10:56:26 pm »

Jeeze, all that while I was watching Survivor? And now I got to go to bed...

I'll only be able to quote a page or so back, so please post anything you want to do in a single post sometime in say... 14 hours? I got to go to school too... :-\

Also, kobolds do raise families, and are capable of learning a coherent language. However, they are both stupid and heavily accented.
I load up my DS's web browser to see if it gets a connection.
I scout for suitable caves or cliff faces to begin our fortress in. After a few hours, I return to the group.
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Canalan

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #275 on: May 16, 2010, 11:01:12 pm »

Now this question rears it's hideously deformed head: What do we do while barb is away scouting?

Askot Bokbondeler

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #276 on: May 16, 2010, 11:04:00 pm »

hide the kobold, search for an axe and a pick!

Jopax

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #277 on: May 17, 2010, 03:37:05 am »

"Yes, someone should hide the kobold while the rest of us trade for some picks, axes and other neccesities
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"my batteries are low and it's getting dark"
AS - IG

Samthere

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #278 on: May 17, 2010, 04:04:43 am »

The thing about trading right now is we don't really have very much to offer. We should try to work out some kind of sponsorship deal. :D

Flaede

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #279 on: May 17, 2010, 04:39:35 am »

Haha! Just read through this. You all crack me up.
And then I was inspired to look through my (inherited) old-school desk to see what all are in/on it.

...aaaand decided it's a good thing I didn't see this and try to join when you started: I would have been called a liar/cheater.
Logged
Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Askot Bokbondeler

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #280 on: May 17, 2010, 10:25:12 am »

you can still join. welcome gunguy 2

Samthere

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #281 on: May 17, 2010, 10:35:25 am »

you can still join. welcome gunguy 2 mech trooper
Fixed.

Karnewarrior

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #282 on: May 17, 2010, 01:58:36 pm »

ACTIONS:

I'm still the scout, right?

>Scout around the countryside, seeking a cave to start our fortress in. Afterwards, return to the group.
There is a cave! You busy yourself drawing a map.
we really should think about gaining it's trust enough to conceal it on a backpack, or something,

i give him another cookie and try to explain this to him with, talking and gesturing to the backpack

The kobold refuses to get in your pack! He does however make some signs with his hands and fades from view. You can see a faint black outline against the background, comparable to a chameleon.


I load up my DS's web browser to see if it gets a connection.
The world fizzles, and some small stones drop from the ceiling. What was previously smooth marble is now pitted and cracked. The dust settles upon your shoulders.

Haha! Just read through this. You all crack me up.
And then I was inspired to look through my (inherited) old-school desk to see what all are in/on it.

...aaaand decided it's a good thing I didn't see this and try to join when you started: I would have been called a liar/cheater.
((Hop in! just be aware that you will be stuck with the group, unless I say so. Helps me stay in control.))

Spoiler: Group (click to show/hide)

Earth Time (GMT): 6:55 PM
((map will be available next turn. I feel like someone is missing from the group list...))
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Samthere

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #283 on: May 17, 2010, 02:13:44 pm »

"Josejik, you're so awesome."

Let's have him wait out here. I want to see if I can't talk with a human for a while, figure out the lay of the land, try to strike a deal of some sort.

dragnar

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Re: Bay 12:Into the game, chapter one:Road to Oslee
« Reply #284 on: May 17, 2010, 02:19:34 pm »

...ok no accessing the internet unless I really want to smash a place.

Where are we right now?
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.
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