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Author Topic: New adventure mode justice system?  (Read 780 times)

Urist mc.miner

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New adventure mode justice system?
« on: May 12, 2010, 08:30:05 pm »

You know the current one in adventure mode is to pay with your life BUT what about this,instead of having to massacre the town you can have a sentance of [insert number of years here]But if you murder you should always be attacked,so lets say if John Mchuman attacked Harry Mchuman but just bruised him urist could be put in prison for hmmm...lets say 5 years BUT if John managed to break a bone,damage an organ,etc he should be put away for G.B.H [grevious bodily harm]If you do a minor crime like stealing you could pay your way out but if you commit a major crime [attempted murder]you can bribe them. [but chances are you will be getting a few years for bribery]Oh and attempted murder is attacking with a proper weapon [whip,axe,sword,etc]
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Quote from: Grakelin on May 12, 2010, 10:01:05 pm
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Footkerchief

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Re: New adventure mode justice system?
« Reply #1 on: May 13, 2010, 01:24:00 pm »

There are dev items for this:

Quote
# Core82, THIEF AND SUPPORTING CAST: Aside from the issues dealt with in the next dev item, a thief in adventure mode can only sell their items all the way over at the next civilization and is immediately considered a criminal throughout the original civilization, causing subsequent thefts there to be more the acts of a crazed bandit than a thief. There are lots of ways in which this should be fixed. Crimes should not immediately be tied to the adventurer, and in large enough cities, there should be enough of an underbelly to be a successful criminal without even leaving town, at least for a while. None of the existing cities are really large enough for this right now, though the most populous cities of large empires should be after the relevant dev items are complete. Whether general criminal behavior will be extended to dwarf mode, beyond what's there now, is an open question.

# Core83, ARREST AND PUNISHMENT: The guards shouldn't just kill you. You have rights, sort of. It's important that there are jails and dungeons and executions, anyway. The guards will need to arrest you to put you into the system, and once you've been arrested there are various delicate steps that need to be performed properly for everything work out. Whatever happens in adventure mode should be tied back in to dwarf mode. If this includes beard-shaving, well, you'd better just obey the law.

Here are some other dev items that were on the old dev_single:

Quote
# CRIME AND PUNISHMENT ARC: There should be mild punishments for mild crimes, for instance. This could include making the drunks in the town more interesting and adding bar fights, as well as proper thievery, arrest, imprisonment, execution... Related to Core82, Core83, Req303, Req327, Req366, Bloat53, Bloat75, Bloat143, PowerGoal14, PowerGoal22, PowerGoal23, PowerGoal25, PowerGoal26, PowerGoal38, PowerGoal47, PowerGoal66, PowerGoal80, PowerGoal91, PowerGoal99, PowerGoal124, PowerGoal126, PowerGoal136  and PowerGoal146.

# Bloat75, MINOR PUNISHMENT, (Future): Minor punishments like fines and beard shaving and permanent marks. Beard shaving implies beards, which implies wrestling with hair.

# Bloat143, PUNISHMENT, (Future): Thrown in cave as punishment for a crime, remove your possessions. This could also be a typical start scenario.

# PowerGoal14, THE SYSTEM, (Future): You are apprehended, brought to a jail, chained to the wall, interrogated and beaten, brought before the ruler, sentenced, put on public display locked in stocks, subjected to thrown vegetables and ridicule, brought up to a platform and executed.

# PowerGoal38, MORNING TEMPERANCE, (Future): You are banished from the town for drinking before noon.

# PowerGoal47, PLEA BARGAIN, (Future): A former tyrant is overthrown, but in exchange for his life he swears an oath never to enter the realm again and is banished.

# PowerGoal66, IT WAS WORTH THE TIME, (Future): The guards are hunting you because you have a stolen diamond. You dip into a group of mourners that are a viewing a body just as the guards appear. They dare not stop you from slipping into the solemn crowd. You pretend to mourn the body, holding its head in your hand as you hide the diamond in the corpse's mouth. Although you are subsequently apprehended and imprisoned for twenty years, after you are released, you dig up the body and claim the prize.

# PowerGoal99, IMPENDING JAIL BREAK, (Future): The assassin visits you in jail, pulls out the knife, covered with blood, and tells you that the job has been done. The assassin cleans the knife and hands it to you between the bars. Dousing the torch on the wall, the assassin slips away. You hide the knife and wait for the jailer to come.

# PowerGoal124, A BAD REPUTATION, (Future): The disguised prince goes on a drunken spree and abuses the populace. You have a reputation for drunken sprees and are blamed by the prince's handler for these various foul acts. A gang of angry townspeople beat you. Before they can hang you, you escape and are chased deep into the wilds.

# PowerGoal136, PEOPLE SAY I LOOK LIKE A CRIMINAL, (Future): After a bandit murders several people outside the village, patrols increase along the road. You are walking down the same road with your sword drawn. Seeing your weapon, a patrol assumes you are the bandit and attacks you.
« Last Edit: May 13, 2010, 01:29:11 pm by Footkerchief »
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Urist mc.miner

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Re: New adventure mode justice system?
« Reply #2 on: May 13, 2010, 08:55:56 pm »

Yay devs!Thanks for telling me.
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Quote from: Footkerchief on Today at 02:46:06 am
Quote from: Grakelin on May 12, 2010, 10:01:05 pm
In Soviet Russia, environment destroys you!

Germany learned this the hard way.