No, the game is to be won with awesomeness, as it clearly states in the opening chapter of rule 1 (a-z).
Ok, the board has been reset, causing multiple in flaggrante blueshift fluxuations, which allows you to bring either a) A total of one (1) unit from the previous board, OR b) The sum of your remaining points from the last round of the previous board.
I select b), and due to the general Rule of Assumption (3rd edition, section 34z "Rules about ruling about rules", subsection "Make an ass out of you and you", second paragraph, third line), where I am assumed to have made a very clever move each of my previous rounds, giving me a total of... Let's see, carry the nine... 25743,2 points. Unfortunately, due to losing a Ninja and a Grue last round, both units [SPECIAL] as per Pantshelm rules for specializations, I must deduct 50% of my score for each unit lost, bringing me back down to 0 points. Huh... That sucks.
Fine, then I'm going to try something different this time.
I sell my starting anvil and purchase a Legendary Dwarven miner named Timmy Dorfmuncher with a Steel Pick, who thoroughly enjoys reading Jules Verne and dreams about some day becoming a fisherman, the most dangerous profession of any dwarf ever. He absolutely detests felsite thongs. I order him to commence tunneling at a ferocious rate, straight downwards, towards the Demon Pits, making sure he has plenty of torchlight. Wouldn't want to meet any Grues. With my remaining points, I buy a Hoary Marmot named Stan.
Timmy: Timmeh!
Stan: Chirp! (waves his tiny fist at something up in the skies)
Demon pits: *ominus rumbling*