Thank you for the bonus turns.
I forbid the !!spider silk mitten!! and designate the surrounding area restricted.
I designate ability boost on Xenomroph's goblins giving them legendary +5 throwing .
I turn the catapult at QA4 operator 3 keeps firing away. Thanks to the bonus turns this has triple his firepower.
Operator 1 switches to making dwarf bone bolts from Vengeful Donut's dwarves. Once again thanks to the bonus turns this has enabled him to use up all 8 dwarves.
My giant cavespider sprays web towards the gate to ensure the carp and any sneaking goblins.
I place marksdwarves 2-7 about the butcher shop, Operator 1 is conscripted and takes command of the marksdwarves becoming marksdwarf 1
Marksdwarves 1-7 grab their masterwork/exceptional/artifact crossbows and the dwarf bone bolts then head to defend the still.
Miners 2&4 continue diverting the now dry riverbed to the magma vent.
Operator 3:OOOOHHHH shiny
BOOMING VOICE: No, don't touch, bad, forbid, forbid, forbid. Don't go anywhere near it. Just keep shooting at those gobbos.
Operator 3: [ANGRILY] Fine [/ANGRILY]
Giant Cave spider: Hiss
Carp: Splash, splash, splash, Splash, splash, splash, Splash, splash, splash, Splash, splash, splash, Splash, splash, splash, Splash, splash, splash, Splash, splash, splash, Splash, splash, splash, Splash, splash, splash, Splash, splash, splash, Splash, splash, splash, Splash, splash, splash, Splash, splash, splash, Splash, splash, splash, Splash, splash, splash, Splash, splash, splash
Marksdwarves 1-7: For the booze.