using the standard starting rules as of the main rulebook (chapter one, paragraph 3, line 16) i create an expedition of 7 dwarves, taking no skills i instead sell everything and buy 1.3 thousand cave wheat seeds and place them in a single barrel due to the realistic item size supplements rulings on seed size (chapter 4[plants and seeds], paragraph 13, table 4.3.1, row 49), embarking on the north-east edge of the map. This causes a buffer overflow due to an array out of bounds try-catch block loop, causing the games stack to crash into the memory reserved for random number generation, causing land in the north east quadrant to randomly morph between terrain, creature, and object types, meaning a sqaure of grass becomes a stack of 52 *Dragon roasts* before becoming a legendary goblin child bone carver, who promptly exits the twisting mire of computational flux, fixing his state.
for 1.3 duodecillion cpu cycles the north east section is in constant flux and will randomly switch between any physical object in the game, only becoming permenant if it leaves the area as per the documentation contained in the error handling supplement (page XXVI, section 5, case number #2149762241)
starting dwarves: BLARG is there another!, join the many in the pleasures of the flesh
goblin child bonecarver: java.util.lang ThrowsException:516:return statement void.