Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 21

Author Topic: TACTICUS  (Read 49133 times)

Sappho

  • Bay Watcher
  • AKA Aira; Legendary Female Gamer
    • View Profile
    • Aira Plays Games
Re: TACTICUS
« Reply #15 on: November 09, 2007, 02:57:00 pm »

That page appears to be blank.  I Googled "tacticus game" to avoid pages about ancient Roman guys who have been dead for far too long for their information to still be useful when dealing with this game.

I can see how it is played from observing, of course, but I was just curious as to whether you guys invented it or if it was taken from somewhere else.

Six players appears to be enough for now, but perhaps I can join in the next game?

RPB

  • Bay Watcher
    • View Profile
    • http://rapidshare.com/files/70864746/scardagger_winter_1059.zip.html
Re: TACTICUS
« Reply #16 on: November 09, 2007, 03:01:00 pm »

quote:
Originally posted by Capntastic:
<STRONG>*Dons his Tacticus cap*

Well, your opening move lacks subtlety.  

I move my kobolds around the well, and position my iron man in the middle of the still.

So does mine; but it's got style nonetheless.</STRONG>


Oh god, don't tell me you're trying the old Bulgarian Oktoberfest gambit. I had hoped all serious Tacticus players would have gotten that one out of their system by now. Sure it might look nice on paper, but anyone can see it coming a mile away and call a quick engraver rush and then you're screwed. (Unless of course you've got one or more French Unicorn cards in play, but that sort of defeats the purpose of the gambit in the first place, doesn't it?)

Logged

BDR

  • Bay Watcher
    • View Profile
Re: TACTICUS
« Reply #17 on: November 09, 2007, 03:10:00 pm »

Sappho: I *think* it might have something to do with Warhammer, but Google isn't giving any sign that it's going to produce conclusive proof one way or the other.
Logged
A HREF="http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=12&t=000218">A Kobold''s Quest

A Kobold''s Quest II

Xgamer4

  • Bay Watcher
    • View Profile
Re: TACTICUS
« Reply #18 on: November 09, 2007, 03:17:00 pm »

Silly newbies. The rules of Tacticus can not be explained. They must be experienced.

That being said, would anyone object if I joined? I see the perfect opening move.

Logged
insert something mind-blowing/witty here*

THLawrence

  • Bay Watcher
  • Mad Scientest
    • View Profile
Re: TACTICUS
« Reply #19 on: November 09, 2007, 03:21:00 pm »

Well my one operator caught by a fell mood grabs the tantruming sheriff and drags him to to the butchers shop.

Citizen of Earls Sheriff has been struck down.
Operator one has begun a mysterious construction.

Operator 3 has deployed the catapult.

Funny how things turn out with Pantshelm rules.

Op1: Mwaahahaha, just need the right dwarf.
Sheriff: Why did you have to kill yourself, now I'll destroy everything.
Op1: Come here
   [Op1 grabs sheriff and drags him away]
Sheriff: What are you doing, let go, I must avenge him.
Op1: [Picks up a butcher knife] Mwaahahaha
Sheriff: Nooooo, help, fortress guard, sheriff anyone. AAAAUUUGGGHHH.
Op3: Just going to keep minding my own business, not going to ask about the screams.


Current pieces in play:

Turgid
Elephant at G19
Demon in  the Magma vent

Rondol
48 carp in the river.

Capntastic
Kobolds around the well
Iron man in the still

PTTG??
300 kittens last seen on the west edge of the field. Began sneaking this turn.

Kleiden
Hammerer at LE 37 making jailcages

Citizen of Earl
One burning corpse in the magma
One TSK corpse in the butchers workshop

THLawrence
Operator 3 at IV 8
Catapult at IV 8
Operator 1 in butcher's shop working


Eventful turn I think

[ November 09, 2007: Message edited by: THLawrence ]

Logged

Sparksol

  • Bay Watcher
    • View Profile
Re: TACTICUS
« Reply #20 on: November 09, 2007, 04:19:00 pm »

As the Random Event Referee, it is my duty to inform you that there has been a mild earthquake. Anything standing on the ground is fine. Anything swimming in water didn't notice, anything in a tree has fallen out.
That demon, along with anything else alive in the magma, is feeling motion sick, and the chance of an eruption before the game is over has doubled.
Logged
Religion, over time, tends to diverge. Science tends to converge.
Funny thing about magic, it doesn't consistently go either way.

Alfador

  • Bay Watcher
  • Dangerous Lunatic
    • View Profile
Re: TACTICUS
« Reply #21 on: November 09, 2007, 04:29:00 pm »

Aluminum queen statue to section nine, grid six. The eagles are screaming.
Logged
This is a fox skull helmet. All craftsdwarfship is of the highest quality. It menaces with spikes of fox bone and is encircled with bands of fox leather. This item is haunted by the ghost of Alfador Angrorung the fox.

Xgamer4

  • Bay Watcher
    • View Profile
Re: TACTICUS
« Reply #22 on: November 09, 2007, 04:34:00 pm »

Screw it. I invoke the "random additions" rule and proceed to make my move.

I place 6 zombie whales in the moat and send my brewer to work the still.

Logged
insert something mind-blowing/witty here*

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: TACTICUS
« Reply #23 on: November 09, 2007, 06:00:00 pm »

My kittens appear from ambush and create an enormous cloud of miasma with millions upon millions of butterfly corpses near to the plump helmets. The plump helmets are surrounded by the butterfly corpses. all of this takes place in the Farms, thus, inevitably, the door is thoroughly blocked up with tiny insects. This means that any goblins in play may now switch the flood farms lever. Finally, the kittens all adopt the Iron Man.
Engaging the rule of consecutive alignment, I lose control of kittens, and now gain 43.2 points, 3 groundhogs and a woodcutter in the Fortifications.

Edit: accounted for rule 23a sect. 4-8 (-0.8 pts. when involving more than 87 kittens.)

[ November 09, 2007: Message edited by: PTTG?? ]

Logged
A thousand million pool balls made from precious metals, covered in beef stock.

WillNZ

  • Bay Watcher
    • View Profile
Re: TACTICUS
« Reply #24 on: November 09, 2007, 06:51:00 pm »

Hmmm... I hate to break up the fun, but I was looking through the Pantshelm rulebook, and it says that the elves arrive in two turns and they're serious about naming each tree. I hope this doesn't interrupt anyone's strategy.
Logged

Jusal

  • Bay Watcher
    • View Profile
Re: TACTICUS
« Reply #25 on: November 09, 2007, 06:59:00 pm »

Oh, but did you notice the few next lines? They say that if the players are fast enough to fell all the trees before the elves arrive they will be extremely disappointed and start naming plump helmets instead.
Logged

Capntastic

  • Bay Watcher
  • Greetings, mortals!
    • View Profile
    • A review and literature weblog I never update
Re: TACTICUS
« Reply #26 on: November 09, 2007, 07:05:00 pm »

My iron man decides to go chase the fort's favored camel.   The blood resulting from this spreads at a steadily increasing rate for the next four years OR 8 dwarves simultaneous get the cleaning job.
Logged

Citizen of Erl

  • Bay Watcher
    • View Profile
Re: TACTICUS
« Reply #27 on: November 09, 2007, 07:09:00 pm »

Playing a wilted plump helmet and a Gem Setter on the far left corner of the board. Sadly, under Pantshelm rules, this is all I can do.
Logged

Grek

  • Bay Watcher
    • View Profile
Re: TACTICUS
« Reply #28 on: November 09, 2007, 07:17:00 pm »

I'll start out with an undead ettin in the cave and make 4 bone crafts. I get a crown, a scepter, a ring and a idol. 6 points!

[ November 09, 2007: Message edited by: Grek ]

Logged

Xenomorph

  • Bay Watcher
  • has sprung from ambush!
    • View Profile
Re: TACTICUS
« Reply #29 on: November 09, 2007, 07:28:00 pm »

I'm placing a squad of goblin invaders (a mix of swords-, bow- and macegoblins - let's say 10, 4 and 12 respectively) right in the middle of square QA6, Z-level 0, as per the Bronzefaith Gambit.

Unfortunately I am unable to play the 1061 variation under the Pantshelm rules.

Logged
Pages: 1 [2] 3 4 ... 21