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Author Topic: A titan, run! Oh, wait... that's not so bad, want some tea?  (Read 4301 times)

Hyndis

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Re: A titan, run! Oh, wait... that's not so bad, want some tea?
« Reply #15 on: May 12, 2010, 06:27:47 pm »



He only wants to be your friend.
huh, strange resemblance.
Spoiler (click to show/hide)


Spoiler (click to show/hide)
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haywire

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Re: A titan, run! Oh, wait... that's not so bad, want some tea?
« Reply #16 on: May 12, 2010, 06:35:30 pm »

Hmm, the first effort at capture failed due to two goblin ambushes.  While they couldn't kill it, they could tear off every limb (though sparing his trunk) and dance around it.  Might need to turn off invaders to get this done.  I will have this kind freak of nature on display in my personal zoo.
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haywire

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Re: A titan, run! Oh, wait... that's not so bad, want some tea?
« Reply #17 on: May 12, 2010, 06:36:49 pm »



He only wants to be your friend.

This is goddamn beautiful.  If I can capture it alive, I'm going to make a mosaic of this using floor tiles in my fort!
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Rex_Nex

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Re: A titan, run! Oh, wait... that's not so bad, want some tea?
« Reply #18 on: May 12, 2010, 06:37:03 pm »

Ah! Hodesana! This is definitely a bio-construct of the elves, in order to prevent you from doing further damage to mother The Infinite World of Oracles!
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darkrider2

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Re: A titan, run! Oh, wait... that's not so bad, want some tea?
« Reply #19 on: May 12, 2010, 08:25:19 pm »

Quote
Elves, giving and kindness?
Elves, who eat there dead?
Elves, who wage war over fucking plants?

I have to sympathize with that right there.

They don't want to take blame for starting the war. They want you to start the genocidal cleansing. They want it.

Why do you think they send caravan's unarmed? And then, having no defense, decide that they won't trade with you even though they traveled all the way out here?

Don't seize their goods, its exactly what they're asking for.
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Eric Blank

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Re: A titan, run! Oh, wait... that's not so bad, want some tea?
« Reply #20 on: May 12, 2010, 08:43:49 pm »

Quote
Elves, giving and kindness?
Elves, who eat there dead?
Elves, who wage war over fucking plants?

I have to sympathize with that right there.

They don't want to take blame for starting the war. They want you to start the genocidal cleansing. They want it.

Why do you think they send caravan's unarmed? And then, having no defense, decide that they won't trade with you even though they traveled all the way out here?

Don't seize their goods, its exactly what they're asking for.

Drop them in a hole with magma at the bottom, torture them in the arena with savage beasts, line the halls with spike traps. Let the genocidal war come, elves and their supporters don't deserve to live. They're weak anyway.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

haywire

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Re: A titan, run! Oh, wait... that's not so bad, want some tea?
« Reply #21 on: May 13, 2010, 12:55:41 am »

Well, after a couple of different approaches, I don't think I'm going to be able to get this freak in a cage.

First I tried trapping him on top of a retracting bridge so he'd fall, hopefully be knocked unconscious and be trapped.  It wasn't until I tried it that I came across the "retracting bridges will not retract if a creature is on it" bug.

Second I caused the layer above him to collapse.  While it did knock him down, it didn't knock him out.  I tried it several different times, just to be sure.  He would be tossed into the air and then land prone on a cage trap, but was never knocked out.

Finally I tried dropping two layers on him.  This always results in a nice little pile of coral (aka titan bits).

I could try making it so the floor above him falls, which causes the little floor he is on to collapse down one floor and hopefully into a cage trap.  But honestly I'm thinking that since he is made of coral, he won't be knocked unconscious.

Anyone have more experience caging beasts made of non-living material have any other means of catching it?
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o_O[WTFace]

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Re: A titan, run! Oh, wait... that's not so bad, want some tea?
« Reply #22 on: May 13, 2010, 02:22:11 am »

I wonder if sufficient beating could give your titan just enough injuries to make it pass out, but not die.  Assuming it can feel pain or whatever, hammers and whips are good bets.  If it can't, then its going to be tricky.  Wrestling could work.  I think creatures sometimes fall unconscious instead of dropping dead from over exertion but that might be from other factors. 
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...likes Dwarf Fortresses for their terrifying features...

Grumman

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Re: A titan, run! Oh, wait... that's not so bad, want some tea?
« Reply #23 on: May 13, 2010, 03:42:37 am »

Well, it was peaceful enough until I sent a couple of dwarves to go get some refuse from outside, causing them to path by it.  Apparently the aura isn't powerful enough to overcome the sheer terror of seeing a 100 foot man with an elephant trunk made of coral, which I can understand.  And seeing the dwarves must have triggered his Kool-Man instincts as he quickly began smashing all doors and windows.  So now I need to go back to the original game and make a construction to capture this beast to put on display for the mere amusement of the dwarves.
Do not taunt the Happy Fun Titan.
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Xzalander

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Re: A titan, run! Oh, wait... that's not so bad, want some tea?
« Reply #24 on: May 13, 2010, 05:00:16 am »

Im assuming that as its made out of coral it won't feel pain, or pass out from blood loss. Also I wouldnt try capturing it in violent methods, it might actually turn hostile and with it being made of coral it might possibly be Immortal.
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If someone is going to mess with my fort, they deserve to drown in poop.

Rumrusher

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Re: A titan, run! Oh, wait... that's not so bad, want some tea?
« Reply #25 on: May 13, 2010, 09:05:01 am »

All else fails try modding... when that fails beg a local hacker to make a taming utility so that you can recruit amsir the lovable pink coral titan. Amsir must have High consoling skills which means less awesome tables to make to keep the depress dwarfs at bay.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
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gtmattz

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Re: A titan, run! Oh, wait... that's not so bad, want some tea?
« Reply #26 on: May 13, 2010, 09:45:55 am »

I am pretty sure that titans have the nostun flag so they cannot be knocked out.  I think that the new random titans are also unmoddable due to the nature of their generation?  At the very least, I can find no place to mod titans, so I think your goal of getting him into a cage is futile, but please, someone prove me wrong if you can, because modding titans would sure be nice.
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Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

Ilmoran

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Re: A titan, run! Oh, wait... that's not so bad, want some tea?
« Reply #27 on: May 13, 2010, 09:58:06 am »

I am pretty sure that titans have the nostun flag so they cannot be knocked out.  I think that the new random titans are also unmoddable due to the nature of their generation?  At the very least, I can find no place to mod titans, so I think your goal of getting him into a cage is futile, but please, someone prove me wrong if you can, because modding titans would sure be nice.

I believe that if you change your init to use uncompressed saves, you can access the data of generated creatures.  Someone did it to
Spoiler (click to show/hide)

I'll see if I can dig up the link.
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Grimlocke

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Re: A titan, run! Oh, wait... that's not so bad, want some tea?
« Reply #28 on: May 13, 2010, 12:01:15 pm »

Its been confirmed to work here: http://www.bay12forums.com/smf/index.php?topic=55689.0

Removing trapavoid and adding the pet tag is probabaly the simplest way to go about this.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Eagle_eye

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Re: A titan, run! Oh, wait... that's not so bad, want some tea?
« Reply #29 on: May 13, 2010, 12:15:27 pm »

try and see if you can use the 100 step delay to trigger the bridge JUST as he steps on it.
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