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Author Topic: Urist McSculptor has created a masterpiece !  (Read 7859 times)

Itnetlolor

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Re: Urist McSculptor has created a masterpiece !
« Reply #15 on: May 16, 2010, 12:36:32 am »

Your engines are basically this on a larger scale:
Spoiler (click to show/hide)
Right?
If I'm seeing that as 2 stages, then yes; but mine is 6 stages. The only other reason I'd extend the length would be so that having it rotated 180-degrees or beyond is more possible, along with oblong engine angles (which can be applied for some interesting ideas. Like flying backwards if possible (with vert-engines or repulsor-lifts (or equivalent)) assisting, or vastly improved dynamics (90-degree face-down and 90-degrees facing left on the left wing, and opposite that for the right. That thing'll roll (left) rather quickly, engine-assisted; regardless it's size.), of course. Plus, for aesthetic purpose, imagine never having seen such a craft before, and you see those things squirming around (no power behind them). Wouldn't you think this thing is some crazy-huge and crazy-ass dragonlike beast? Think "Ancient Aliens". If you're going to be landing in unfamiliar and possibly occupied territory (tribal most likely), might as well be able to freak out the natives a bit more to be sure they won't stop by to try and kill it.

Reason behind this thought. Well, thinking that thought, and reading some good ol' Old Testament. Those angels described? Those may have been mechs. Just read the descriptions closely. I mean, wings with eyes on them and such? I say those are either energy weapons or shield generators.

Quote
On the ballast idea:
I think the concept is good, but I'm not sure if it wouldn't be better to just leave the weight out entirely... Being able to shift a weight like that would apply a force to the ship, but for it to be a large enough force to have a noticeable effect, the mass would have to be a considerable fraction of the entire ship I imagine.
At that point, I suspect be better to just leave it out, improving maneuverability by decreasing the total mass/inertia...

Plus, in zero-g I'm pretty sure the ballast would be useless...

Although... If the ballast itself is a crucial (or at least useful) component instead of dead weight, it could work... although keeping a mobile component like that connected to the rest of the ship could be troublesome.

What axis/axises would the ballast move in?
Well, with regards to that, I was thinking of a series of a few heavy weights per segment (like lead blocks or balls that are suspended/attached to a slider mechanism). Considering my airship design is a bit like a catamaran, it needs to divide the weight so that with both weights shifting on either side can work in tandem shifting the Y-weight forward and backward.

Overall, I intend it to be workable in all axis. All the weights would have to be distributed evenly throughout the ship, of course, depending on the chassis design.

X would be on a single track, and a few (maybe 5) distributed along the main rear fuselage of the ship, and maybe 1 or 2 tracks per front-wing. Of course, all the weights default at center, and those split from the center start as close to center as possible.
Y would have a single main track, and 3 sub-tracks distributed in 3rds so that there wouldn't be too excessive force. A counter-balance, so to put it to prevent excessive stress on the structure. The sub tracks can either support or counter the main weight however. Of course, these also default in their centers.
And Z would be on the tallest portions of the structure and on the edges and center.

Optionally, there can also be a ring-ballast that can be applied using the same principles, except oriented from a primary influence point (usually the center of the ship), each ring rotates where the weight (on each ring) should be placed.

With proper control of the ballasts, and enough re-centering of the gravity, the trajectory of the ship (whether flying, falling, or even sinking in water) can be influenced, even if slightly. This can be a great help to counter some turbulences, counter tailspins, balance the weight distribution to prevent some issues when carrying excess loads, or when sinking, either keep it level and preventing it sinking awkwardly, or miraculously keep it afloat by precision of distribution (sorta like a barge).

And as for semi-orbital, I didn't mean truly zero-G, but even a hard enough slam of the weight (overriding the ballasts' brakes, of course) should be able to make the thing spin a bit and alter it's trajectory. Weight could be a surprising assistant when moving at a terminal velocity, or if you're going at ridiculous speeds, and even the slightest adjustment of the ailerons/elevators/rudder can really screw things up, the weights should help adjust even the slightest direction.

Of course, the system comes with the disclaimer "Do not use unless you know EXACTLY what you're doing.". I think when I was screwing around with this idea, I was inspired while screwing around with modifying some of my cars in Gran Turismo. They have an X and Y ballast system (at least for rally cars) that can really make or break your control/leads. Hell, it even helps out with drifting your sports/road cars. It's surprising how even the slightest adjustment of that can screw things up.

EDIT:
Second-thinking those ring-ballasts, I think those can act as sort of a gyroscopic stabilizer (just keep them spinning), keep it's heading true even in low-to-no Gs. I remember seeing something like that before. Ever see a gyroscope drift across zero-G while (not) spinning? Nifty stuff to make use of there. Just beef up the scaling a bit, and it can probably change the game of extra-atmospheric flight/combat.

Vid Links:
http://video.google.com/videoplay?docid=2052918739541398536#
http://www.youtube.com/watch?v=gdAmEEAiJWo

Just think, have the 'scopes running while facing a direction idly. Shut off one or two (or all) of them and adjust angle, then re-activate all of them at a position you want to face. Kick the engines online, and have fun hell-dropping. I mean, it should minimize using jet/gas propulsion to adjust angles while in micro-grav.

EDIT EDIT:
Holy crap. We gotta start lowering the word count on these posts a bit.
« Last Edit: May 16, 2010, 01:31:08 am by Itnetlolor »
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Robsoie

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Re: Urist McSculptor has created a masterpiece !
« Reply #16 on: May 22, 2010, 05:59:08 am »

Sculptris 1.0 has been released.
Great time for anyone interested in digital sculpting :
http://www.sculptris.com/download.html

But currently the site is crawling, due to the success of the application i guess.
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Rotten

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Re: Urist McSculptor has created a masterpiece !
« Reply #17 on: May 22, 2010, 07:06:29 pm »

Thank you!
I've always wanted to get into digital sculpting, but couldn't find a program. Just found this thread. The program is great.
This was the first thing I made (sorry about the weird bit on the front of the neck, smoothing/flattening/whatevering it made it worse)
Huge image ahead:
Spoiler (click to show/hide)
I think I might edit in a bit more of a taut-skin look. The demon seems to just be sitting there instead of pulling out of the head, like he should be. 
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True, but at a certain velocity the resulting explosion expels invader-bits at fatal speeds. You don't want to be dropping trogdolyte-shaped shrapnel bombs into your boneworks.
Only in Dwarf Fortress...

Aklyon

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Re: Urist McSculptor has created a masterpiece !
« Reply #18 on: May 23, 2010, 11:35:22 pm »

Sculptris 1.0 has been released.
Great time for anyone interested in digital sculpting :
http://www.sculptris.com/download.html
Sculptris has been updated again, works better i think.
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Robsoie

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Re: Urist McSculptor has created a masterpiece !
« Reply #19 on: May 24, 2010, 05:38:08 am »

Yes, forgot to mention the update.
1.01 should fix too  a startup crash for a few people that reported having it, seemed it was related to a material that a few card had strangely difficulty to read.

Anyways, a bit of fun with the painting mode (forgot to remove the symetry line before taking screenshot :/ ) :

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Robsoie

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Re: Urist McSculptor has created a masterpiece !
« Reply #20 on: July 27, 2010, 11:14:08 pm »

Sculptris has been acquired by Pixologic, the developers of Zbrush. I guess buying the free competition before it can become a serious threat :
http://drpetter.proboards.com/index.cgi?board=sculptris&action=display&thread=954
and
http://www.zbrushcentral.com/showthread.php?t=090617

For now it is always free, but for some reason Pixologic renamed Sculptris 1.02 into Sculptris Alpha 5.
The only difference i noticed is that Pixologic added a license agreement text file and "pixologic" appear on the background of the application, other than that, that's the same as Sculptris 1.02
http://www.sculptris.com/download.html

Even if it becomes a commercial software in the future, the current free version is a very good digital sculpting tool, with some very nice features and is fully working.
So don't hesitate to get it, this is the most intuitive and natural feeling application to sculpt something, even if you never sculpted anything, you'll get started in no time without even needing to read any documentations ;)
 
A little Goblin head i made with Sculptris 1.02

And an Ogre



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OmnipotentGrue

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Re: Urist McSculptor has created a masterpiece !
« Reply #21 on: July 28, 2010, 05:54:49 am »

Thank you so much for letting us know about this tool, it's extremely intuitive. I've been looking for a good sculpting tool for ages, and Sculptris is perfect. Again, thank you.
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ILikePie

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Re: Urist McSculptor has created a masterpiece !
« Reply #22 on: July 28, 2010, 07:34:59 am »

This tool is great, too bad there ain't a Linux binary.
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Dakorma

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Re: Urist McSculptor has created a masterpiece !
« Reply #23 on: July 28, 2010, 07:55:13 am »

Quote from: pixologic
Sculptris has captured the hearts of artists with its fun, intuitive and user-friendly interface - indeed a perfectly sweet companion to our big monster ZBrush!
Why does this sound like the tag line of an A-List celebrity turning 18 and doing a porno?

Look at how little modification it would take.

Quote
Georgia Symons has captured our hearts in her many roles, with her quirky personality and general charisma, she's entertained us from the time she was twelve - indeed a perfectly sweet company to the twelve inch monster Drake Cox!
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Sensei

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Re: Urist McSculptor has created a masterpiece !
« Reply #24 on: July 29, 2010, 01:29:26 am »

Incredible.

I just use blender, and I could never make stuff that detailed.
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Robsoie

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Re: Urist McSculptor has created a masterpiece !
« Reply #25 on: July 29, 2010, 07:22:29 am »

The dynamic mesh tesselation is definitively the way to do digital sculpting, that's the future for anything related to sculpting considering how better the performance is when you need to sculpt a part of a model and it adds faces only where you work, because you do not need to subdivide the whole of it, crippling more and more your system.

Blender should one day integrate this kind of technology as someone was working on "unlimited clay" that use that kind of "geometry added where needed" :
http://farsthary.wordpress.com/2010/05/22/unlimited-clay-sculptris-hollygrail-soon-in-blender/

It needs a lot of work apparently, but that's definitively the way to go to make Blender sculpt mode even better after the GSOC improvement that got into the recent beta 2.53.

But meanwhile, Sculptris is definitively awesome for sculpting, and with the OBJ import/export is a great companion to Blender.
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daemoria

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Re: Urist McSculptor has created a masterpiece !
« Reply #26 on: July 29, 2010, 02:47:27 pm »

I actually think it's a great thing that Sculptris was bought by Pixologic. Without that, development on it would most likely have slowed to a crawl, or stopped entirely. Now it's being worked on by a cabal of insane technomages, and I'm fine with that.

Oh, and here's my contribution to the thread, sculpted out of limestone.
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3 <≡Vertex≡>
This is a exceptionally prepared stack of 3 vertex. It forms the shape of a triangle.

jaked122

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Re: Urist McSculptor has created a masterpiece !
« Reply #27 on: July 29, 2010, 03:26:48 pm »

Spoiler (click to show/hide)
just thought I'd post this here.
its a kobald

SolarShado

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Re: Urist McSculptor has created a masterpiece !
« Reply #28 on: July 29, 2010, 10:50:42 pm »

Spoiler (click to show/hide)
just thought I'd post this here.
its a kobald

XD

I think that qualifies as "so bad it's good" :)
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Dakorma

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Re: Urist McSculptor has created a masterpiece !
« Reply #29 on: July 30, 2010, 12:08:29 am »

I actually think it's a great thing that Sculptris was bought by Pixologic. Without that, development on it would most likely have slowed to a crawl, or stopped entirely. Now it's being worked on by a cabal of insane technomages, and I'm fine with that.

Oh, and here's my contribution to the thread, sculpted out of limestone.
What program are you using for that, dae?
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