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Author Topic: Adamantine colossus?  (Read 22430 times)

Hyndis

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Re: Adamantine colossus?
« Reply #75 on: May 25, 2010, 10:19:57 am »

With the new materials system you can make a creature out of anything you want. It doesn't have to be bronze, or adamantine, or even slade. You could make a colossus out of fat if you want. Or bone. Giant bone constructs roaming the lands?

PLUMP HELMET COLOSSUS!   :D

Yes, you can do that.

Delicious colossus coming to extract revenge on your dwarves.
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Tyrius

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Re: Adamantine colossus?
« Reply #76 on: May 25, 2010, 11:06:00 am »

You could make a colossus out of fat if you want.

http://upload.wikimedia.org/wikipedia/en/e/ec/Adipose.jpg

Well that's a worrying thought... what would happen if you poured magma on it? would it melt?
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because that's not the dwarven way. Could you make more statues of Urist instead of an impossibly large one chiseled out of the mountain? Sure, you could. If you want to be called a ninny elf by all your friends.

Schilcote

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Re: Adamantine colossus?
« Reply #77 on: May 25, 2010, 12:54:42 pm »

Booze colossus? Would it drop *booze* when it died?
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Beeskee

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Re: Adamantine colossus?
« Reply #78 on: May 25, 2010, 03:42:18 pm »

Bronze colossus tentacle demon.

You need 5, very specific, fetishes just to make it bearable. 10 if you're shooting for pleasurable.

Beeskee cancels read thread, stabbing self in the brain.
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When a wizard is tired of looking for broken glass in his dinner, he is tired of life.

LegoLord

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Re: Adamantine colossus?
« Reply #79 on: May 25, 2010, 03:49:27 pm »

Also, I hope people don't have the idea that warhammers are supposed to be heavy IRL.  They were made out of iron, copper, bronze, etc. and weighed, in general for single handed ones, no more than 5 pounds.  Lead and platinum would be crummy as they would a.) deform readily, making the weapon useless after striking (I know durability isn't in the game...), and b.) if made identical in design to IRL ones would be too heavy to be wieldly.  I mean, density is an important factor up to a point (i.e. styrofoam is not a good material for hammers, nor would adamantine for that matter), but a hammer should not weigh more than about five pounds, regardless of material, otherwise it would be too slow of a weapon and thus easily countered.  There is absolutely no advantage to using lead or platinum or anything more dense than iron as a material for a warhammer unless said materials are more economical and/or have a structural advantage.  This most certainly should be reflected in this game.
Indeed.  I myself have suggested being able to use lead as the core of a hammer, for the sole purpose of making adamantine hammers usable.  But I don't know where the idea that a solid lead hammer would work came from.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

SirHoneyBadger

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Re: Adamantine colossus?
« Reply #80 on: May 25, 2010, 04:57:38 pm »

Well, keep in mind that the various comments on making a lead/platinum hammer referred to in-game use, only.

Apparently, the density of a particular material increases it's damage output, mechanically. This will likely change in the future (but who knows when that update will come about?) as weaponry/materials/crafting become more complex and deep. 
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For they would be your masters.

Andeerz

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Re: Adamantine colossus?
« Reply #81 on: May 25, 2010, 08:11:51 pm »

Oh.  :3  I'm silly.
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Neonivek

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Re: Adamantine colossus?
« Reply #82 on: May 26, 2010, 09:30:57 pm »

Well given we are working with individuals who can become even stronger then individuals in real life. Having weapons that would normally be rediculous in real life because of the weight (Lead hammers, Giant Swords, and such) makes sense.
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SirHoneyBadger

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Re: Adamantine colossus?
« Reply #83 on: May 27, 2010, 01:09:27 am »

Oh.  :3  I'm silly.

No, coring is a good idea, and a popular one, that I hope we'll get.

It seems fairly simple and reasonable to atleast be able to dip objects in molten bronze, etc.

Electroplating is another option, although a controversial one.

It's unknown whether or not making an HFS "frame" that could be filled with a molten metal would be possible or reasonable, since we can only speculate on the difficulties of working with such a substance (I for one stand by my supposition that HFS-"metal" is akin to carbon nanotubes, but that's just an educated guess, based on the bits of information we've been given.).
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For they would be your masters.

Neonivek

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Re: Adamantine colossus?
« Reply #84 on: May 27, 2010, 01:18:03 am »

Even if it was lets say a Mesh, you could just coat that mesh with another substance and then fill it with lead.

They actually do something like this with other things too but the examples escape me.
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Andeerz

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Re: Adamantine colossus?
« Reply #85 on: May 27, 2010, 03:05:41 am »

Ok, I know, off topic:

Well given we are working with individuals who can become even stronger then individuals in real life. Having weapons that would normally be rediculous in real life because of the weight (Lead hammers, Giant Swords, and such) makes sense.

I see what ya mean.  It makes sense in some cases, especially if durability is ignored.  But in combat it is important for a weapon to be speedy.  Lets assume for the heck of it that a dorf would be strong enough to move a lead weapon as fast as a normal human could an iron weapon of the same spatial dimensions.  Let's also assume that the weapons are equally durable, unable to deform, have the same balance, and the same ability to transfer force.  I think the dwarf would still be better off with the iron weapon in most combat circumstances because s/he could move the iron weapon all the faster, making it much harder to avoid, while still being able to impart the same force.  I understand it's more complicated than this with the mechanics of bodily proportions and the like among other things, and there are instances where my example would not hold true... but this is just food for thought.

And, also, if durability and better modeling of physical characteristics of metals happen, then lead, platinum, and other dense metals. would probably never be useful for melee weapons or many other tools due to their softness.  Regardless of strength and size, I think bronze, steel, and alloys with similar characteristics would be the best materials to make weapons and tools out of.


More on topic:

Fat colossus?  I wonder if that could turn into a miasma colossus if it started to rot.
« Last Edit: May 27, 2010, 03:07:34 am by Andeerz »
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Farmerbob

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Even more off topic
« Reply #86 on: May 27, 2010, 07:02:48 pm »

  The thing is that the effectiveness of a weapon is partly based on size, and partly based on mass.

  Lets take the simple example of a baseball bat.  Hitting a 100 mph fastball with a bat, and getting a powerful hit with it are dependent on two things.  Can you make contact, and if you can make contact, now much momentum will be transferred to the ball?

  The baseball bats that players use have a regulated range of lengths and weights, amongst other regulations.  Players choose the length and weight of their bats based on what suits them for their body size, strength, and hitting style.  Professional fighters do the same things with their weapons.  If you consider the same weapon types, shorter people tend to use shorter weapons.  Stronger people tend to use heavier ones.  Mix very short and very powerful physiques, and you end up with someone who can effectively use a very short, extremely heavy version of a human weapon.

  I could very easily see dwarves making thick steel shells for maces, and melting lead into the form.  If you haven't read them, I strongly suggest Gotrok & Felix warhammer based books.  Darn good thinking materials when consisering what an extremely short, heavily muscled race would be able to do in melee combat.  Just consider Gotrok an axelord.
« Last Edit: May 27, 2010, 07:07:08 pm by Farmerbob »
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How did I miss the existence of this thread?
(Don't attempt to answer that.  Down that path lies ... well I was going to say madness but you all run towards madness as if it was made from chocolate and puppies.  Just forget I said anything.)

Rowanas

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Re: Adamantine colossus?
« Reply #87 on: May 28, 2010, 05:07:45 am »

Also, you ignore the fact that a great deal of ancient weapons weren't designed to be lightning fast, but rather, unblockable. The Dane Axe, for example. One of the most feared weapons on a battlefield, but not fast in the slightest. It was just supposed to hack you in two, shield or no.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Neonivek

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Re: Adamantine colossus?
« Reply #88 on: May 28, 2010, 05:09:50 am »

Also, you ignore the fact that a great deal of ancient weapons weren't designed to be lightning fast, but rather, unblockable. The Dane Axe, for example. One of the most feared weapons on a battlefield, but not fast in the slightest. It was just supposed to hack you in two, shield or no.

It was the one reason why a person once won a fighting competition with an Oar.

Not much you can do when a huge person swings a large oar at you. Sword or not.
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Labhras

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Re: Adamantine colossus?
« Reply #89 on: May 28, 2010, 07:34:09 am »

You could throw carp at him. Or a fluffy wambler, both are deadly.
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