Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 9

Author Topic: Adamantine colossus?  (Read 22443 times)

Neonivek

  • Bay Watcher
    • View Profile
Re: Adamantine colossus?
« Reply #45 on: May 14, 2010, 02:55:04 pm »

Personally I wouldn't picture the adamantine collosus as a solid mass of adamantine

I'd picture it as a huge thing gangly creature with a paperthin layer of adamantine who stabs and slashes creatures with its limbs. More about slashing everything to peices as a godly engine of destruction.

In that sense would the adamantine collosus be much more killable.

As for Slade... it seems a lot less like an actual substance.
Logged

SirHoneyBadger

  • Bay Watcher
  • Beware those who would keep knowledge from you.
    • View Profile
Re: Adamantine colossus?
« Reply #46 on: May 17, 2010, 05:07:53 am »

Adamantine colossus = Imagine if you will a midnight black origami made from millions on millions of obsidian razorblades which have literally been mined from the very walls of Hell, only to be stacked a thousand feet tall, and then folded into the brain destroying "shape" of a multidimensional tentacled eldritch abomination...

Now imagine that was mobile, extremely hostile, and utterly indestructible.
Logged
For they would be your masters.

zwei

  • Bay Watcher
  • [ECHO][MENDING]
    • View Profile
    • Fate of Heroes
Re: Adamantine colossus?
« Reply #47 on: May 17, 2010, 07:49:33 am »

I'd picture it as a huge thing gangly creature with a paperthin layer of adamantine who stabs and slashes creatures with its limbs. More about slashing everything to peices as a godly engine of destruction.

Zeruel?

Rowanas

  • Bay Watcher
  • I must be going senile.
    • View Profile
Re: Adamantine colossus?
« Reply #48 on: May 17, 2010, 06:45:08 pm »

Slade Colossus.
 :D
What? Not all megabeasts should be killable. There should be some things that should terrify even the largest and most powerful fortress.

I don't think it would be phyiscally possible for something made of slade to move, or even be on the surface considering that slade is 9.456 times as dense as platnium it would probably be a avatar to Armok himself if it existed and infact slade is probably so dense that if something were made out of it and tried walking on sand and dirt tiles it would probably fall through them for Armok's sake. Also on another note Mega-beasts should always be possible to beat.

I don't agree, I think megabeasts should just leave you the hell alone after a while. An adamantine collosus should be damned 'near' impossible to defeat by conventional means, and should get bored of tearing your fort up and wander off if you can't devise a method of killing it. I'm thinking more along the lines of a usage for siege weapons here then anything else for harder to kill creatures.

I support the siege engines vs colossus idea. Would it be nobler in the mind (of the colossus) to suffer the slings and arrows of outraged dwarves, or to take a ballista bolt in the chest, and by firing, end it.

P.S. I just had the strange urge to misquote shakespeare. Don't know why.
Logged
I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Medicine Man

  • Bay Watcher
  • Pile the bodies, set them aflame.
    • View Profile
Re: Adamantine colossus?
« Reply #49 on: May 17, 2010, 07:17:34 pm »

How about this:It only appears ONCE in a game to kill your fortress and only on fortress mode also if you get your fort destroyed by it it will live there and if you go there on adventure mode you can then kill it there it should probably have a message saying "the dreaded adimantine colossus has come to wreak havoc!" on the upside if you kill it it collapses into adimantine bars.
Logged

Ralith

  • Bay Watcher
    • View Profile
Re: Adamantine colossus?
« Reply #50 on: May 17, 2010, 08:29:44 pm »

Wafers. Also, comprehensible english.

Besides, things which only appear once in DF tend to be lackluster.
Logged
Sig to be updated momentarily.

Rowanas

  • Bay Watcher
  • I must be going senile.
    • View Profile
Re: Adamantine colossus?
« Reply #51 on: May 18, 2010, 03:47:37 pm »

Indeed. There shouldn't be many of them by any means, but nothing scripted, please.

If an adamantine colossus comes to the fortress, it seems reasonable that all the dwarves should flee beneath ground (if they weren't there already) and hope that the colossus doesn't decide to come looking for them. What are the motivations of a colossus? Are they the Iron Giant or the Iron Lady.

P.S. for those of you not in on the references, the Iron Giant was a film about a friendly and peaceful (but incredibly powerful) colossus who befriends a boy, while the Iron Lady is Margaret Thatcher, the most evil woman ever to have existed.
Logged
I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

SirHoneyBadger

  • Bay Watcher
  • Beware those who would keep knowledge from you.
    • View Profile
Re: Adamantine colossus?
« Reply #52 on: May 18, 2010, 07:01:13 pm »

The thing about an Adamantine Colossus/Slade Colossus is...

Well...

It's great and all, if we're just doing it for the EVULZ. I'm all for that, atleast in theory, but mechanically speaking, I just can't see the point, or Fun, of adding a monster to the game that we can't ever expect to defeat. One that we can expect to trash our Fortress, devastate our population, and in general, make a mess of all the hours we've put into a given game, up to whenever Mecha Dickhead Godzilla shows.

Logged
For they would be your masters.

Josephus

  • Bay Watcher
  • The Immortal Historian
    • View Profile
Re: Adamantine colossus?
« Reply #53 on: May 18, 2010, 09:41:11 pm »

They'd be pretty good in Adventure Mode, though. Not as something to actually fight and kill, but something to make you say "OH FUCK MAN, RUN AWAY."

Adamantium Colossus random encounters. Oh yes.
Logged
Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

SirHoneyBadger

  • Bay Watcher
  • Beware those who would keep knowledge from you.
    • View Profile
Re: Adamantine colossus?
« Reply #54 on: May 18, 2010, 10:40:47 pm »

They'd be pretty good in Adventure Mode, though. Not as something to actually fight and kill, but something to make you say "OH FUCK MAN, RUN AWAY."

Adamantium Colossus random encounters. Oh yes.

Yeah, but the stuff you run from in Adventure Mode, even at high power levels, you're running from, because you lack the powerbase of a Fortress. And, likely, you're running to the nearest friendly Fortress.
Logged
For they would be your masters.

Hyndis

  • Bay Watcher
    • View Profile
Re: Adamantine colossus?
« Reply #55 on: May 19, 2010, 01:47:35 pm »

You can't defeat it with conventional means, so you need to be clever.

No amount of swords and axes can kill it, but a single lever can.

Dwarven engineering!  :D
Logged

SirHoneyBadger

  • Bay Watcher
  • Beware those who would keep knowledge from you.
    • View Profile
Re: Adamantine colossus?
« Reply #56 on: May 19, 2010, 02:29:23 pm »

You can't defeat it with conventional means, so you need to be clever.

No amount of swords and axes can kill it, but a single lever can.

Dwarven engineering!  :D

Up until it evolves wings!
Logged
For they would be your masters.

SlipshodDorf

  • Bay Watcher
    • View Profile
Re: Adamantine colossus?
« Reply #57 on: May 19, 2010, 02:33:31 pm »

You can't defeat it with conventional means, so you need to be clever.

No amount of swords and axes can kill it, but a single lever can.

Dwarven engineering!  :D

I still say a Ballistae bolt or some catapult rounds should do sufficient damage even to adamantine collosi.

They 'should' be the most damaging weaponry available considering the technology involved, and it would make siege weapons useful until they are implemented for their original purposes.
Logged

Arkenstone

  • Bay Watcher
  • Perfect Clear Diamond
    • View Profile
Re: Adamantine colossus?
« Reply #58 on: May 19, 2010, 10:14:38 pm »

All of these can be modded in as castes of the bronze colossus, and the [POP_RATIO:] tag to set rarity.
Logged

Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

Vulkanis

  • Bay Watcher
    • View Profile
Re: Adamantine colossus?
« Reply #59 on: May 19, 2010, 10:46:53 pm »

All of these can be modded in as castes of the bronze colossus, and the [POP_RATIO:] tag to set rarity.

I mentioned this earlier, also I asked somone to compare iron man to bronze colossus in arena but noone did.
Logged
Pages: 1 2 3 [4] 5 6 ... 9