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Author Topic: Adamantine colossus?  (Read 22457 times)

Vulkanis

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Re: Adamantine colossus?
« Reply #30 on: May 12, 2010, 07:21:10 pm »

Okay I'll say this now but SLADE ISNT ADAMANTIUM, slade is FAR more dense then adamantine infact it is 9.456 times then platnum Adamantine is light and VERY easy to work with, thats why it can be made into cloth.
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Pilsu

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Re: Adamantine colossus?
« Reply #31 on: May 12, 2010, 07:25:53 pm »

Isn't adamantine completely rigid and unyielding? How is it even worked?
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SirHoneyBadger

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Re: Adamantine colossus?
« Reply #32 on: May 12, 2010, 07:31:48 pm »

Isn't adamantine completely rigid and unyielding? How is it even worked?

From what I gather, HFS "metal" is pretty similar to a sort of silk thread, only formed from carbon nanotubes. I'm guessing that once "woven" into a specific form, they can then be sortof crushed and pressed into a fine edge, or a solid shape, while still retaining limited flexibility.
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Urist McCheeseMaker

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Re: Adamantine colossus?
« Reply #33 on: May 13, 2010, 03:55:43 am »

you should see the wafers as scraps of cloth, somehow. i guess they're melted together when you make armour or weapons out of them..

as in, a wafer is a slab of threads woven together.. something like that?
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zwei

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Re: Adamantine colossus?
« Reply #34 on: May 13, 2010, 05:58:25 am »

Check the wiki it says slade is that dense. I don't think you realize that slade is infact that dense. Also I do believe that colossi can occasionally get or spawn with a weapon, from my experience in adventure and fortress mode I've seen them carrying *LARGE* Bronze weapons.

My point is that the game doesn't use that information in the way you're talking about.  I'm fairly sure that the game doesn't check if a creature is strong enough to move itself, it is just assumed that they can.  Likewise, sand and dirt don't get displaced by any amount of weight in the game.  As I said, people have made workable creatures involving slade, so what you're saying is how you want the ingame physics to work, not how it actually does work.

Anyway, things made from adamantine may be light, but adamantine's density isn't that low, is it?

I can't find skin or bone raws on the wiki, but adamantine has a density of 200.  Featherwood has a density of 100.  Most other woods have a density of 700.  Iron has a density of 7850 (when solid) and slade has a density of 200,000.  So yeah, adamantine's density is pretty low.

So, when floating is implemented, adamantine things would float along with brains and eyes?

Adamantine armor acting like lifejacket? Whoa!

AzureShadow

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Re: Adamantine colossus?
« Reply #35 on: May 13, 2010, 06:26:05 am »

Someone in one of the threads wrote up potential raws for a Slade Colossus... I'll have to look that up.

Anyhow, the thing was beastly. And unkillable, of course.
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Hyndis

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Re: Adamantine colossus?
« Reply #36 on: May 13, 2010, 11:18:04 am »

The only ways to defeat a Slade Colossus are:

1) Crush it under a cave-in.
2) Encase it in obsidian.
3) Encase it in ice.
4) Wall it off and imprison it forever.

No amount of legendary military dwarves will be able to kill it. All they can do it delay it to stall for time while your engineers rig up a way to defeat it.
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Vulkanis

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Re: Adamantine colossus?
« Reply #37 on: May 13, 2010, 12:17:38 pm »

The only ways to defeat a Slade Colossus are:

1) Crush it under a cave-in.
2) Encase it in obsidian.
3) Encase it in ice.
4) Wall it off and imprison it forever.

No amount of legendary military dwarves will be able to kill it. All they can do it delay it to stall for time while your engineers rig up a way to defeat it.

I'm fairly sure that you could also just get a legendary hammer dwarf to slam it into a vat of lava, I've honestly had hammer dwarves do the most unbelieveable things while in martial trances and such.

Had a single hammer dwarf smack a minotaur across 12 tiles and I've also had an adventurer that actually could do the same to hydras which scares me somewhat.
« Last Edit: May 13, 2010, 12:20:42 pm by Vulkanis »
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Urist Imiknorris

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Re: Adamantine colossus?
« Reply #38 on: May 13, 2010, 12:33:02 pm »

Martial trance = temporary ultra-high luck stat. So hammerdwarves could punt slade colossi into magma. But I was under the impression that slade was magma-safe.
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Hyndis

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Re: Adamantine colossus?
« Reply #39 on: May 13, 2010, 12:33:19 pm »

The only ways to defeat a Slade Colossus are:

1) Crush it under a cave-in.
2) Encase it in obsidian.
3) Encase it in ice.
4) Wall it off and imprison it forever.

No amount of legendary military dwarves will be able to kill it. All they can do it delay it to stall for time while your engineers rig up a way to defeat it.

I'm fairly sure that you could also just get a legendary hammer dwarf to slam it into a vat of lava, I've honestly had hammer dwarves do the most unbelieveable things while in martial trances and such.

Had a single hammer dwarf smack a minotaur across 12 tiles and I've also had an adventurer that actually could do the same to hydras which scares me somewhat.

It won't melt in magma.
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Vulkanis

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Re: Adamantine colossus?
« Reply #40 on: May 13, 2010, 12:37:15 pm »

This is true but if its at the bottom of a magma filled pit you can either just incase it in lava or simply leave it there since it can't climb out without ramps nor can it fly (thank armok)
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MrWiggles

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Re: Adamantine colossus?
« Reply #41 on: May 14, 2010, 02:37:01 am »

It can swim though. You could replace the entire outside of the magma pit with glass, and keep it as a pet.
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Vulkanis

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Re: Adamantine colossus?
« Reply #42 on: May 14, 2010, 12:06:58 pm »

It can swim though. You could replace the entire outside of the magma pit with glass, and keep it as a pet.
That would be interesting to do, but I don't think that colossi have magma vision so they can't path out of a pit can they?
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Ilmoran

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Re: Adamantine colossus?
« Reply #43 on: May 14, 2010, 12:16:37 pm »

It can swim though. You could replace the entire outside of the magma pit with glass, and keep it as a pet.
That would be interesting to do, but I don't think that colossi have magma vision so they can't path out of a pit can they?

Bronze colossi have extravision.

Nevermind, that just means they dont need eyes.  Magma crabs, for example, have both magma vision and extravision.  So I guess colossi can't see in magma.  But would they swim randomly anyway?
« Last Edit: May 14, 2010, 12:18:47 pm by Ilmoran »
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Vulkanis

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Re: Adamantine colossus?
« Reply #44 on: May 14, 2010, 12:19:16 pm »

It can swim though. You could replace the entire outside of the magma pit with glass, and keep it as a pet.
That would be interesting to do, but I don't think that colossi have magma vision so they can't path out of a pit can they?

Bronze colossi have extravision.

I didn't know that  ???
 Well I'll keep that in mind, well maybe not a lava filled pit how about just a
   old fashioned pit since I'm positive they can't climb, fly or levitate.
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