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Author Topic: spore  (Read 4840 times)

Pathos

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Re: spore
« Reply #45 on: May 11, 2010, 05:25:00 pm »

And I agree that people were intentionally misled....they only demoed the most visually appealing parts of Spore and said showed nothing about core game play. They knew that if they gave extended demos prior to release, they were going to get slammed.
That's how you sell something.

And that's why the game's industry is going to crash.
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dwarfguy2

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Re: spore
« Reply #46 on: May 11, 2010, 05:26:12 pm »

And I agree that people were intentionally misled....they only demoed the most visually appealing parts of Spore and said showed nothing about core game play. They knew that if they gave extended demos prior to release, they were going to get slammed.
That's how you sell something.

And that's why the game's industry is going to crash.
oh well. we can reboot.

hopefully then the bad games will have been ctrl-alt-deleted.
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woose1

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Re: spore
« Reply #47 on: May 11, 2010, 05:30:13 pm »

I'm still impressed that my 33 legged purple Wamposauras can figure out how to walk.
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nenjin

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Re: spore
« Reply #48 on: May 11, 2010, 06:14:03 pm »


And I agree that people were intentionally misled....they only demoed the most visually appealing parts of Spore and said showed nothing about core game play. They knew that if they gave extended demos prior to release, they were going to get slammed.

That's how you sell something.

Meh. That's how you can sell something. Evasive is evasive, games with no need to be evasive aren't. I've interviewed a few developers before about their games, and NDAs withstanding, some have been really clear not just about their "big vision" but the specifics of how it works. Whenever developers talk generically about what they want their games to accomplish, I always get wary.

A dev with confidence in their game and with a strong vision will tell you how the systems work; they will explain things to the demographic they want to try and impress. Spore, firstly, wanted everyone, but particularly the 8 - 15 demographic. They wanted the nerds and the gamers too, but they felt that demo was in the bag already. So they didn't bother to explain things gamers really wanted to know. From the very first day I heard about Spore, I asked "How is creature evolution going to function in terms of game play? How are all those parts you attach going to change the way the game plays?"

If they'd ever bothered to explain how it was going to work, I never would have pre-ordered Spore.

Anyways, I disagree that you have to market in the shiftiest way possible. Spore showed it's best parts, that's good marketing. It just didn't explain anything in a tangible way. Not even the prototype games really explained anything about Spore; you had to infer what the game was going to be like from them.

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sluissa

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Re: spore
« Reply #49 on: May 11, 2010, 09:49:10 pm »

I, like many, had high hopes for spore.

I agree, that perhaps we shouldn't have put so much stock in an early alpha build that was, as said "held together with bubblegum and bailing wire." and from 3 years before release. But, all the way up until release, that was the single most descriptive, lengthy and detailed thing we were given to look at. Each following release of information was tiny, only showing a small section of the game and only a few minutes at a time. (And, I should add, without any of Will Wright's trademark Carebear infused charisma.)

I think it might be slightly unfair to compare a final game to an early blurry video from 3 years earlier, but in this case, I think we can afford to be slightly miffed.

Like a few others, I just recently went back and gave spore another try. It's sat, gathering dust on my hard drive since release. I could never bring myself to uninstall it. As I played it, I was less disappointed than I was at launch. I got all the way up to the beginning of tribal, ran into a problem where I saved at an inopportune time and had to restart tribal. I finished tribal and ran into a crash as I was in the building designer transitioning to Civ. I haven't started it again since, it's been a few days.

Now that the disappointment has mostly(but not entirely) worn off, I can look at it with different eyes. It's not a bad game. I hesitate to call it good and it's not great, but it's definitely not bad(occasional annoyances and crashes notwithstanding).

Cell is fun, for a while. There are a few different ways to play that game and they all have merits. Sometimes it's fun to simply kill everything in sight, eating their flesh. Others it's more fun to play cat and mouse, with yourself as mouse looking for green cheese. Still, this section of the game is short, and as such, doesn't really wear out it's welcome too much.

Creature is annoying. There are only two ways to play this game. Both are fairly boring and very annoying. It's treated exactly like an MMO, which, to some people that's okay, but I dislike it. It's even worse, since, in this case, the MMO has a VERY linear quest progression and as said before there are only two classes to play. (3 if you count simply trying to play both classes at once.) At this point, I can't see myself running through creature again, which kind of limits the rest of the game since special powers available in later stages would be lost.

Tribal seems very simple... too simple, even. I'm not asking for a lot, but something other than "click to make baby... click to attack/friend other tribe... repeat..." It seems... tacked on is all I can really offer. Still, it's short enough that it just starts wearing out it's welcome when finally it lets you move on.

That's where I stopped. I'll refrain from speaking of the final two stages until I've looked at them again, but I might simply forget about them. I wanted to work up to space again, see if I could have fun with it, but I'm getting bored and I have other games I"d rather look at at the moment. (Thank you Humble Indie Bundle.)
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Pathos

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Re: spore
« Reply #50 on: May 11, 2010, 10:07:39 pm »

The tribal stage was terribad.
City wasn't SO bad.
Space was too micromanage-y, and it was way too easy to make cash and conquer the galaxy.
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Ultimuh

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Re: spore
« Reply #51 on: May 11, 2010, 10:14:29 pm »

The tribal stage was terribad.
City wasn't SO bad.
Space was too micromanage-y, and it was way too easy to make cash and conquer the galaxy.

Wait.. hold it!
That wasn't "City" They scrapped that.
That is the "Civ" stage.

And that stage is rather boring too, wasted potential indeed.
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Pathos

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Re: spore
« Reply #52 on: May 11, 2010, 10:17:52 pm »

Wait.. hold it!
That wasn't "City" They scrapped that.
That is the "Civ" stage.

And that stage is rather boring too, wasted potential indeed.

I don't know, on the hardest stage it required some minor RTS ability. But, then again, not that much.

Trying to do the hardest on tribal as peaceful was a nightmare. Doing it as hostile was piss easy.
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Micro102

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Re: spore
« Reply #53 on: May 11, 2010, 10:23:57 pm »

Especially the editorial mode. For the vehicles, since it was based on speed attack and def in percentages. But no matter what you did the vehicle would always be the same strength. Add 50 of each part, 33% speed attack and defense. Add 10 attack parts, 1 million defense parts, 99% defense, 1% attack. Add 1 attack part in some random spot on your vehicle, no wheels, no armor, your craft now has 100% attack and is just as powerful as every other vehicle that could ever be made. It's really disgusting how they had this much time and accomplished so little.
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Megaman

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Re: spore
« Reply #54 on: May 11, 2010, 10:25:19 pm »

Theres one thing I would like to yell at the space stage for. THE FACT YOUR SO DEPENDANT ON ALLIES! I dont even get a friendly ship from my own planet, and apparently my own race hates me and allies give you much cheaper prices for tools and weapons than your own bloody home planet!
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LordBucket

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Re: spore
« Reply #55 on: May 11, 2010, 10:41:15 pm »

Woot! Another spore-bashing thread!

Spore was evil, horrible, boring, lame, badly designed, poorly implemented, it smells bad and it ate my dog. It has bovine encephalopathy, herpes, AIDS, and it sells crack to kintergardeners.

Did I miss anything?

buckets

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Re: spore
« Reply #56 on: May 12, 2010, 06:27:41 am »

I worshiped this game before it came out, it sounded fantastic. I got a day off from work just so I could play it on the release day.

I don't buy EA games anymore.
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Level_8_Mudcrab

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Re: spore
« Reply #57 on: May 12, 2010, 07:16:22 am »

I was caught up in the pre-game hype for spore too. I found it to be rather dissapointing. Cell and Creature were my favourite stages, though I did have fun in space trying to collect every artifact.
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Pathos

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Re: spore
« Reply #58 on: May 12, 2010, 07:19:09 am »

You guys might like to try the Creatures series, if you haven't already.

You will have to torrent it, though.
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dogstile

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Re: spore
« Reply #59 on: May 12, 2010, 07:19:34 am »

Theres one thing I would like to yell at the space stage for. THE FACT YOUR SO DEPENDANT ON ALLIES! I dont even get a friendly ship from my own planet, and apparently my own race hates me and allies give you much cheaper prices for tools and weapons than your own bloody home planet!

Think, you have the home planets /only/ ship and you are really, /really/ new to space.
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