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Author Topic: MixMod for 31.25 v0.9  (Read 47413 times)

Alkhemia

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Re: MixMod for 31.25 v0.9
« Reply #195 on: November 03, 2011, 03:21:35 pm »

I love this mod do to all the crazy  8) is it still being work on?
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yamamushi

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Re: MixMod for 31.25 v0.9
« Reply #196 on: November 04, 2011, 04:56:28 pm »

I have yet to be able to run this successfully on OSX Lion, I don't know if there is something wrong with the Dwarf Fortress client or if my MacBook Pro can't handle it. The client will crash after I choose an item from the main menu, and I haven't been able to even continue to starting to generate a world with it. The client does work when I use the vanilla client though, so I'm wondering if this is a problem with the OSX client not playing with the mods nicely.

- Note - I am currently testing a long worldgen on OSX through Wine and will update with my findings.
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Teneb

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Re: MixMod for 31.25 v0.9
« Reply #197 on: November 04, 2011, 05:15:46 pm »

as far as we are aware, it's not being worked on.

When the next version comes out (and all the mods are updated for it), and it still isn't being worked on, I'll try to update this myself. Until then, there's always the succession fort, TargetGuild, check that out.
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yamamushi

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Re: MixMod for 31.25 v0.9
« Reply #198 on: November 04, 2011, 06:10:08 pm »

- Note - I am currently testing a long worldgen on OSX through Wine and will update with my findings.

This mod + DF on OSX Lion running under Wine seems to work without any problems, dare I say smoother than it went on two different computers running Windows 7 64bit :D
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Person

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Re: MixMod for 31.25 v0.9
« Reply #199 on: November 05, 2011, 06:24:43 pm »

Alright so. I'm having weird problems. Had them two worlds in a row. Dwarves can't make standard axes. I also can't appoint positions other than expedition leader and broker. This of course, mean my only way of fighting is traps and dorfy contraptions. I've noticed this early thankfully. Will generate another world and have a look after, because I kinda want to be dwarves. Other than that, all the workshops work nicely and such. Actually, I'm probably better off reinstalling the mod.

Edit: AHA! A lot of the positions are appointed by themselves. Fixing now. And that did nothing. I tried entity default, so if that's not the standard dwarves list, what is. Errorlog is blank aside from some language problems and such.

Edit2: Treid copy pasting standard values from 31.25 raws. No dice. This probably needs a regen to work doesn't it.
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Most entity changes require a new world
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Edit3: World gen did nothing. And yes I did put the new raws in the root raw folder for df.
« Last Edit: November 06, 2011, 01:25:21 pm by Person »
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Person

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Re: MixMod for 31.25 v0.9
« Reply #200 on: November 06, 2011, 05:46:11 pm »

Found a way that worked finally. Downloaded targetguild save because I knew things worked there, copied raws, replaced, and generated a new world. It worked, dwarves survived, and they have plump helmets too. Noble positions are all working as well. So let the Fun begin. Not sure why the raws in the official download are broken the way they are, you should probably find a way to fix that.
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Please don't let textbooks invade Bay12.
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Person

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Re: MixMod for 31.25 v0.9
« Reply #201 on: November 15, 2011, 11:48:48 am »

Corrosion gunpart making is broken because nothing is considered durable. Need to gen a new world after adding the tag to things.
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IamanElfCollaborator

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Re: MixMod for 31.25 v0.9
« Reply #202 on: December 16, 2011, 07:10:33 pm »

This still being updated? I wouldn't say all mods are in this yet. My mod isnt. :P

Teneb

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Re: MixMod for 31.25 v0.9
« Reply #203 on: December 16, 2011, 07:43:36 pm »

This still being updated? I wouldn't say all mods are in this yet. My mod isnt. :P

As far as I am aware, no. Haven't heard from creator in a long, long time. I'll make a new version, once the next DF version is out and there are some mods for it.
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Ieb

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Re: MixMod for 31.25 v0.9
« Reply #204 on: December 17, 2011, 06:16:39 am »

Do learn from my mistakes though and make the mods with graphics included actually have functioning graphics.
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Deon

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Re: MixMod for 31.25 v0.9
« Reply #205 on: December 17, 2011, 08:20:07 am »

I'll make a new version, once the next DF version is out and there are some mods for it.
Do you realize that you will have to work from the first day of the release? I already have some pre-modded new interactions for Genesis :D.
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Teneb

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Re: MixMod for 31.25 v0.9
« Reply #206 on: December 17, 2011, 08:28:53 am »

I'll make a new version, once the next DF version is out and there are some mods for it.
Do you realize that you will have to work from the first day of the release? I already have some pre-modded new interactions for Genesis :D.
Yes, I know. But I'll have a lot of free time and it gives me an excuse to look through the RAWs of other modders.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

yamamushi

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Re: MixMod for 31.25 v0.9
« Reply #207 on: February 25, 2012, 01:45:29 am »

Now that the new version is out, is anyone actively working on porting these over to 34.* ?
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