I don't play with nearly as many mods as you, and the mods I put in aren't complete. For example:
Genesis without Werewolves (a civ of them?), Illithids (just bleh), or Orcs (changed to Osmen). Most of the entities are modified in such a way as to produce a more level headed society (Sylvans are still abhorred by most of the civilized races).
Some pieces of Civilization Forge, mainly the minerals (like Mithril).
Various minerals and smelting operations from different mods (too many to count and I forgot them all).
Mad Dorf guns.
And what I'm working on right now is turning Adamantium into a viable military metal that does not float. This is untested, since I haven't gotten to the HFS yet in 0.31.21 (too much modding goin on).
edit: Also I'm thinking of incorporating the Intensifying Mod's simplified body plan. I'm tired of legends recounting how Urist McWanderer was struck in the back right molar by Dotty Witchface. Actually I'll probably make my own modifications, like Heads being made out of 2 eyes (to gouge), a face (to break), a jaw (to shatter), temples (to crush), and a skull (to smash). We don't need things like lips that make you bleed out, do we?