Turn 13. Not again!I return to life.
[joke]:You need someone experienced in necromancy, the chances of finding someone experienced in necromancy here are less than 1%.
Ah, okay, well then I'll try to clean the grenades up again.
[4]: Although it has no effect on rolls, at least it's tidy again! Oh, and you picked up a few grenades.
Flirt with Natasha
Wait for enemies to show themselves, then shoot them.
[4]: Even with your good luck, there's no one around. Hey! Ched is stealing your telescope!
Call in backup!
[2]:
"Hahaha! You need backup? Grow some balls! WE need ba-*Bullet whizes by then static*"Cheddarius: Borrow Jiharo's telescope and use it to look at the enemies, hopefully gaining information and a combat advantage or something.
Nuker: Grab the late Red's sniper rifle, and shoot at the incoming enemies, including any that Ched spots.
Ched [4]: You go for Jiharo's telescope.
Ched's pull VS Jiharo's surprized hold [1]VS[5]: He spin-kicks you onto the floor. Stunning you.
nuker [3]:You walk normally and pick up Red's sniper rifle.
Return [1]: Where did you come from again? Err, where's the sniper rifle?!
TRIPLE KILL! DOMINATING!
[6]: You don't see anyone, you fire anyway.
Luck [1]: Uhhhh.
Further luck roll for the lulz [3]: You manage to kill the guy ExKirby was talking to. Nice job!
I stay holed up with my minigun and wait for anything promising to shoot.
[5]: You sit, EPICALLY. No one can ever beat your epic sitting!
NPC rolls.Friendly.Hold the spaceport!
[2]: They aren't holding on too well.
Enemy.PEW PEW?
Bombardment [5]: They all fire, quite well at that. oh shit.
Player luck [2-1=1]: OH SHIT!
Damage:
Bunker: [2]
Ched: [5] (AGAIN!)
Para: [1] (Huh.)
Jiharo: [5] (Crap.)
Through sheer unluckiness, or an angry deity. Ched and Jiharo are thrown into a wall. Both suffering a lot of damage. The bunker holds up quite well though.
Take the spaceport!
[2]: They attack poorly. No progress.
Leader.
Role: Commanding the squad.
Armament: One Battlerifle, one SMG.
Health: Normal.
In the armory.
Medic.
Role: Medic.
Armament: One SMG, one Pistol with sight, six Medkits.
Health: Normal.
In the armory.
Medic.
Role: Medic.
Armament: One Battlerifle, one Shotgun, three grenades, Nine Medkits.
Health: Bleeding from right arm. Bleeding from head. Bleeding from left leg. Bleeding slightly from chest. Knocked out. Seems to suffer from poor luck.
In the lookout.
Heavy weapons.
Role: Anti-tank support.
Armament: One Battlerifle, one super laser, three grenades.
Health: Normal.
In the armory.
Gunner.
Role: Heavy anti-infantry support.
Armament: One (Set up) Portable Minigun, one Shotgun, one pistol, one Ballistic vest.
Health: Normal.
In the lookout, on a set up Minigun.
Standard.
Role: Blah.
Armament: One Battlerifle, three grenades, one telescope, one SMG.
Health: Bleeding from left arm. Bleeding from right arm. Bleeding from head. Knocked out.
In the lookout.
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Normal.
In the lookout.
Areas:
Lookout. The main feature of the bunker, a horizontal open space allows you to see directly to the Spaceport. Connected to entrance, armory, living quarters and the fuel depot. It has a FREAKING ANTI-SHIP WEAPON! One SMG and one Pistol lie on the floor.
Fuel Depot. It has fuel, get the hell out of it, it's not safe.
Living quarters. You haven't explored it yet.
Armory. Weapons, roll on searching. One Super laser and one sniper rifle is hiding in this room somewhere. RedWarrior lays dead here.
Entrance. A small room with slots from the Lookout for defense. The only way out of the bunker.
Currently there is nothing of note outside.
Poor Cheddarius.