Oops, forgot red is dead, so next turn!
Turn 11. Bori- is that a bomb?We mourn the loss of our fallen friend.
Red, perhaps you would like to take over Nuker's position for now?
Nuker: Grab Red's sniper rifle and shoot at the enemies.
Cheddarius: SHOTTY TIEM
Pshhhh, he'll be fine.
...all right, all right. Change Nuker's action to healing Ex, then.
Ched [5]: You see no one. You do search around though.
Luck [1]: ...You do see a time bomb in the lookout. Only 15 minutes (3 turns) left.
nuker [2]: He stares at the bomb, shocked.
I caress my minigun, calling it my precious. "Oh Minigun, I shall call you Natasha, and together, we will slay many." Then I blow away any of the tenth wave I see.
[2]: You sit there drooling over your Minigun.
I start crying because I am an elite soldier and can't even run properly.
[4]: WAAAHHHHH!
I shall prepare for the worst and try to make a time bomb out of grenades and spare parts from armory.
[3]: You slap yourself. It's incredibly dangerous to make a time bomb out of grenades.
I get healed.
[Autofail]: No you don't, nuker w seems shocked by something.
Bleed [4]: You are still putting pressure on the wound.
Start penetrating head's, the enemies fear of my sniper rifle should be the second last thing going through their heads.
[1]: You slip on the grenades and stun yourself, when will someone clean them up?
NPC rolls.Friendly.Enemy.PEW PEW?
Bombardment [3]: A few fire.
Player luck [3+1=4]: They hit some of their units.
Leader.
Role: Commanding the squad.
Armament: One Battlerifle, one SMG.
Health: Bleeding from left arm.
In the armory.
Medic.
Role: Medic.
Armament: One SMG, one Pistol with sight, seven Medkits.
Health: Normal.
In the lookout.
Medic.
Role: Medic.
Armament: One Battlerifle, one Shotgun, three grenades, Nine Medkits.
Health: Normal.
In the lookout.
Heavy weapons.
Role: Anti-tank support.
Armament: One Battlerifle, one super laser.
Health: Normal.
In the armory.
Gunner.
Role: Heavy anti-infantry support.
Armament: One (Set up) Portable Minigun, one Shotgun, one pistol, one Ballistic vest.
Health: Normal.
In the lookout, on a set up Minigun.
Standard.
Role: Blah.
Armament: One Battlerifle, three grenades, one telescope, one SMG.
Health: Normal.
In the armory.
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Stunned (-1 to most rolls next turn).
In the armory.
Areas:
Lookout. The main feature of the bunker, a horizontal open space allows you to see directly to the Spaceport. Connected to entrance, armory, living quarters and the fuel depot. It has a FREAKING ANTI-SHIP WEAPON! One SMG and one Pistol lie on the floor. Oh, and it also has a TIME BOMB!
Fuel Depot. It has fuel, get the hell out of it, it's not safe.
Living quarters. You haven't explored it yet.
Armory. Weapons, roll on searching. One Super laser is hiding in this room somewhere. RedWarrior lays dead here.
Entrance. A small room with slots from the Lookout for defense. The only way out of the bunker.
Currently there is nothing of note outside.
What a explosively boring turn!