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Poll

What should I do?

Start a new game. And end this one.
- 5 (83.3%)
Start a new game. And continue this one.
- 0 (0%)
Continue this game. But don't make a new game.
- 1 (16.7%)

Total Members Voted: 6


Pages: 1 ... 10 11 [12] 13 14 ... 20

Author Topic: Future Squad RTD (End.)  (Read 21781 times)

RedWarrior0

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Re: Future Squad RTD (Turn 9. Is this the end for two?)
« Reply #165 on: May 20, 2010, 01:55:32 pm »

Cure critical wounds? Anyone? Please?
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Tarran

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Re: Future Squad RTD (Turn 9. Is this the end for two?)
« Reply #166 on: May 20, 2010, 01:59:07 pm »

Cure critical wounds? Anyone? Please?
Unless a non-medic tries to heal you/Ched you/Ched are/is pretty screwed. SOMEONE ELSE TRY TO HEAL CHEDDARIUS AND/OR REDWARRIOR BEFORE THEY DIE!
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

RedWarrior0

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Re: Future Squad RTD (Turn 9. Is this the end for two?)
« Reply #167 on: May 20, 2010, 02:04:07 pm »

Let's get some Deus ex Machina going here.
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Jiharo

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Re: Future Squad RTD (Turn 9. Is this the end for two?)
« Reply #168 on: May 20, 2010, 03:28:06 pm »

Apply techniques of traditional Westonian medicine to make Redwarrior feel better.
Hope he won't die by my hand...
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All your goblin bone bolts, suddenly rising up in vengeance...
I wonder ... is it smart amunition or dumb amunition?

Paranatural

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Re: Future Squad RTD (Turn 9. Is this the end for two?)
« Reply #169 on: May 20, 2010, 03:43:08 pm »

Eh, even if I kill him it'd be no worse than if I'd not tried.

Leave my minigun set up, grab a medkit and hear Cheddarius
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Paranatural

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Re: Future Squad RTD (Turn 9. Is this the end for two?)
« Reply #170 on: May 20, 2010, 03:43:45 pm »

P.S. Can we get like a kill count/scoreboard thing going?
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Tarran

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Re: Future Squad RTD (Turn 9. Is this the end for two?)
« Reply #171 on: May 20, 2010, 03:45:16 pm »

P.S. Can we get like a kill count/scoreboard thing going?
...

I'll try. Hold on.

Here.

ExKirby:10
Maldevious:11
Cheddarius:1
Paranatural:3
« Last Edit: May 20, 2010, 03:52:19 pm by Tarran »
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Cheddarius

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Re: Future Squad RTD (Turn 9. Is this the end for two?)
« Reply #172 on: May 20, 2010, 05:44:17 pm »

Paranatural, could you heal Red instead of me? I'll have nuker heal me.

You guys have permission to grab my shotgun.
nuker: heal Cheddarius
Cheddarius: If healed and still have wounds, heal self. Otherwise, heal anyone with wounds. If everyone is fine, shoot at enemies with shotgun.
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ExKirby

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Re: Future Squad RTD (Turn 9. Is this the end for two?)
« Reply #173 on: May 21, 2010, 01:28:57 am »

I need healed, but I'm not desperate.

Try to call in a barrage on the enemy. And reinforcements.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Maldevious

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Re: Future Squad RTD (Turn 9. Is this the end for two?)
« Reply #174 on: May 21, 2010, 07:30:49 am »

Can we see out of the armory?
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Tarran

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Re: Future Squad RTD (Turn 9. Is this the end for two?)
« Reply #175 on: May 21, 2010, 01:46:00 pm »

Can we see out of the armory?
Only to the lookout.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Tarran

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Re: Future Squad RTD (Turn 9. Is this the end for two?)
« Reply #176 on: May 22, 2010, 03:05:37 pm »

Maldevious and Batista, please post, the entire game is waiting on you currently.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Maldevious

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Re: Future Squad RTD (Turn 9. Is this the end for two?)
« Reply #177 on: May 22, 2010, 04:19:20 pm »

I charge out of the bunker firing wildly, looking to go out in a blaze of glory.
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Tarran

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Re: Future Squad RTD (Turn 10. Man down! Man down!)
« Reply #178 on: May 22, 2010, 10:09:02 pm »

Sorry Batista. But I'm tired of waiting.

Turn 10. Man down! Man down!

Apply techniques of traditional Westonian medicine to make Redwarrior feel better.
Hope he won't die by my hand...
[5]: You don't need medicine, you have a emergency kit! (+1 to heal)

Heal [3-1+1]: You don't manage to stop the bleeding by much.

Eh, even if I kill him it'd be no worse than if I'd not tried.

Leave my minigun set up, grab a medkit and hear Cheddarius
[2]: You can't leave your precious Minigun!

Paranatural, could you heal Red instead of me? I'll have nuker heal me.

You guys have permission to grab my shotgun.
nuker: heal Cheddarius
Cheddarius: If healed and still have wounds, heal self. Otherwise, heal anyone with wounds. If everyone is fine, shoot at enemies with shotgun.
nuker w [4]: Cheddarius shall not die while I'm here!

Heal [4]: He wakes you up, and heals most of your wounds. You lucky S.O.B.

Cheddarius [2]: You sit. And sit, and sit.

I need healed, but I'm not desperate.

Try to call in a barrage on the enemy. And reinforcements.
[3]: You fumble with the radio equipment, then realize the signal is too low in the armory.

Bleed [4]: You put pressure on the wound.

I charge out of the bunker firing wildly, looking to go out in a blaze of glory.
[4]: AAAAAAAA!

Movement [2]: You trip on your own feet.

Quote from: RedWarrior0 (AI)
Hurk...
Survival [1]: You die...

Quote from: Batista
NOOOOOOOOO!
[2]: OOOOOoooooo!

NPC rolls.

Friendly.

Enemy.

Droppod roll:[3]: Minor tenth wave.

Quote from: Confed ships
PEW PEW?
Bombardment [6]: They are still firing, a bit haphazardly.

Player luck [2+1=3]: They miss everything.



Quote from: ExKirby
Leader.
Role: Commanding the squad.
Armament: One Battlerifle, one SMG.
Health: Bleeding from left arm.

In the armory.

Quote from: RedWarrior0
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Dead.

In the armory.

Quote from: nuker w
Medic.
Role: Medic.
Armament: One SMG, one Pistol with sight, seven Medkits.
Health: Normal.

In the lookout.

Quote from: Cheddarius
Medic.
Role: Medic.
Armament: One Battlerifle, one Shotgun, three grenades, Nine Medkits.
Health: Normal.

In the lookout.

Quote from: Maldevious
Heavy weapons.
Role: Anti-tank support.
Armament: One Battlerifle, one super laser.
Health: Normal.

In the armory.

Quote from: Paranatural
Gunner.
Role: Heavy anti-infantry support.
Armament: One (Set up) Portable Minigun, one Shotgun, one pistol, one Ballistic vest.
Health: Normal.

In the lookout, on a set up Minigun.

Quote from: Jiharo
Standard.
Role: Blah.
Armament: One Battlerifle, three grenades, one telescope, one SMG.
Health: Normal.

In the armory.

Quote from: Batista
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Normal.

In the armory.



Areas:
Spoiler: Bunker (click to show/hide)

Spoiler: Outside (click to show/hide)

DAMN! Sorry Red. The dice wanted you dead, there was nothing I could do.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Cheddarius

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Re: Future Squad RTD (Turn 10. Man down! Man down!)
« Reply #179 on: May 22, 2010, 10:39:30 pm »

We mourn the loss of our fallen friend.
Red, perhaps you would like to take over Nuker's position for now?
Nuker: Grab Red's sniper rifle and shoot at the enemies.
Cheddarius: SHOTTY TIEM
Logged
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