Sorry Batista. But I'm tired of waiting.
Turn 10. Man down! Man down!Apply techniques of traditional Westonian medicine to make Redwarrior feel better.
Hope he won't die by my hand...
[5]: You don't need medicine, you have a emergency kit! (+1 to heal)
Heal [3-
1+1]: You don't manage to stop the bleeding by much.
Eh, even if I kill him it'd be no worse than if I'd not tried.
Leave my minigun set up, grab a medkit and hear Cheddarius
[2]: You can't leave your precious Minigun!
Paranatural, could you heal Red instead of me? I'll have nuker heal me.
You guys have permission to grab my shotgun.
nuker: heal Cheddarius
Cheddarius: If healed and still have wounds, heal self. Otherwise, heal anyone with wounds. If everyone is fine, shoot at enemies with shotgun.
nuker w [4]: Cheddarius shall not die while I'm here!
Heal [4]: He wakes you up, and heals most of your wounds. You lucky S.O.B.
Cheddarius [2]: You sit. And sit, and sit.
I need healed, but I'm not desperate.
Try to call in a barrage on the enemy. And reinforcements.
[3]: You fumble with the radio equipment, then realize the signal is too low in the armory.
Bleed [4]: You put pressure on the wound.
I charge out of the bunker firing wildly, looking to go out in a blaze of glory.
[4]: AAAAAAAA!
Movement [2]: You trip on your own feet.
Hurk...
Survival [1]: You die...
NOOOOOOOOO!
[2]: OOOOOoooooo!
NPC rolls.Friendly.Enemy.Droppod roll:[3]: Minor tenth wave.
PEW PEW?
Bombardment [6]: They are still firing, a bit haphazardly.
Player luck [2+1=3]: They miss everything.
Leader.
Role: Commanding the squad.
Armament: One Battlerifle, one SMG.
Health: Bleeding from left arm.
In the armory.
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Dead.
In the armory.
Medic.
Role: Medic.
Armament: One SMG, one Pistol with sight, seven Medkits.
Health: Normal.
In the lookout.
Medic.
Role: Medic.
Armament: One Battlerifle, one Shotgun, three grenades, Nine Medkits.
Health: Normal.
In the lookout.
Heavy weapons.
Role: Anti-tank support.
Armament: One Battlerifle, one super laser.
Health: Normal.
In the armory.
Gunner.
Role: Heavy anti-infantry support.
Armament: One (Set up) Portable Minigun, one Shotgun, one pistol, one Ballistic vest.
Health: Normal.
In the lookout, on a set up Minigun.
Standard.
Role: Blah.
Armament: One Battlerifle, three grenades, one telescope, one SMG.
Health: Normal.
In the armory.
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Normal.
In the armory.
Areas:
Lookout. The main feature of the bunker, a horizontal open space allows you to see directly to the Spaceport. Connected to entrance, armory, living quarters and the fuel depot. It has a FREAKING ANTI-SHIP WEAPON! One SMG and one Pistol lie on the floor.
Fuel Depot. It has fuel, get the hell out of it, it's not safe.
Living quarters. You haven't explored it yet.
Armory. Weapons, roll on searching. One Super laser is hiding in this room somewhere. RedWarrior lays dead here.
Entrance. A small room with slots from the Lookout for defense. The only way out of the bunker.
Currently there is nothing of note outside.
DAMN! Sorry Red. The dice wanted you dead, there was nothing I could do.