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Poll

What should I do?

Start a new game. And end this one.
- 5 (83.3%)
Start a new game. And continue this one.
- 0 (0%)
Continue this game. But don't make a new game.
- 1 (16.7%)

Total Members Voted: 6


Pages: 1 ... 9 10 [11] 12 13 ... 20

Author Topic: Future Squad RTD (End.)  (Read 21827 times)

Tarran

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Re: Future Squad RTD (Turn 7. We need a medic here.)
« Reply #150 on: May 18, 2010, 04:50:44 pm »

Drop the SMG and Pistol on the ground. Heal Red.
And what's nuker w's action?
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Batista

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Re: Future Squad RTD (Turn 7. We need a medic here.)
« Reply #151 on: May 18, 2010, 06:10:29 pm »

Start shooting bad guys

Do I get a bonus if they are far away? I'm a sniper after all.
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Tarran

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Re: Future Squad RTD (Turn 7. We need a medic here.)
« Reply #152 on: May 18, 2010, 06:14:57 pm »

Start shooting bad guys

Do I get a bonus if they are far away? I'm a sniper after all.
+2 bonus to aiming in any circumstances, but you cannot use it in close combat, that's why you have an SMG.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Cheddarius

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Re: Future Squad RTD (Turn 7. We need a medic here.)
« Reply #153 on: May 19, 2010, 10:22:06 am »

Oh, oops.
Nuker: Heal Red.
Cheddarius: Drop SMG and pistol. Shoot at incoming.
Logged

Paranatural

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Re: Future Squad RTD (Turn 7. We need a medic here.)
« Reply #154 on: May 19, 2010, 02:04:27 pm »

Mow them down with my minigun.
Logged
The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Tarran

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Re: Future Squad RTD (Turn 8. We medics here. NOW!)
« Reply #155 on: May 19, 2010, 02:56:59 pm »

Turn 8. We medics here. NOW!

Oh, oops.
Nuker: Heal Red.
Cheddarius: Drop SMG and pistol. Shoot at incoming.
Nuker [3]: You attempt to heal Red.

Heal [2]: You don't help at all.

Ched [5]: You drop your SMG and pistol. And use your Battlerifle. You do so in a expert manner. (+1 to aim roll)

Aim [2+1+1=4]: You aim 5's heart!

Damage [4]: You severely damage his chest. He's not getting up.

Anyway, I  attempt to go to Lookout and shoot bad guys.
Return [5]: You avoid the grenades of doom. And manage to pick three up too.

[3]: 2 is his unlucky number.

Aim [6+1=7]: You aim at his legs.

Damage [4]:  You mangle his legs but he's still firing back!

Fire again.
[5]: 4's going down. (+1 to aim roll)

Aim [4+1+1=6]: Going for a legshot.

Damage [2]: He feels a slight tickle on his legs.

MORE FIRE.
[4]: Since all Maldevious can do apparently is give 4 a tickle, you decide to give it a go yourself.

Aim [2+1]: Aim for the arms.

Damage [3]: He's bleeding slightly.

Finish Him! *Aims at 1's head* FATALITY!!!
[4]: FINISH HIM!

Aim [5+2=7]: Going for a armshot.

Damage [5]: YOU BLOW HIS ARMS OFF!

Bleed roll [1]: You are going pale. You need a medic, NOW!

Start shooting bad guys
Return [4]: You escape the grenades of doom.

[6-1=5]: You are going to kill 5. (+1 to aim)

Aim [1+1=2]: Your shots go wild.

Mow them down with my minigun.
[3]: 2 looks like he should die, so you attack him.

Aim [2+1=3]: Poor aiming by you.

Damage [5+2=7]: You do manage to reduce his body to a bloody pulp though.

NPC rolls.

Friendly.

Anti-aircraft roll:[5]: They utterly destroy the seventh wave.

Enemy.

Droppod roll:[3]: A minor eighth wave comes.

Quote from: ???1
OH GOD MY HEAD, ARMS AND LEGS! ARGH I NEED A GODDAMN MEDIC.

Survival [1]: He dies.

Quote from: ???4
Ouch! Fire!
[6]: He fires randomly too!

Luck [6]: He hits nuker w in the right arm.

Damage [4]: He goes down in pain.

Quote from: ???5
Hurk.

Survival [5]: He manages to stay alive. Not only that, but he fires back!

Aim [3]: Going for ExKirby's left arm.

Damage [6]: He gets wounded slightly.

Quote from: Confed ships
PEW PEW!
Bombardment [5]: The Confeds got tired of losing their troopers, and have resorted to bombarding anti-aircraft batteries. They wipe out all your anti-aircraft batteries.



Quote from: ExKirby
Leader.
Role: Commanding the squad.
Armament: One Battlerifle, one SMG.
Health: Bleeding slightly from left arm.

In the lookout.

Quote from: RedWarrior0
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Bleeding from left arm. Pale.

In the lookout..

Quote from: nuker w
Medic.
Role: Medic.
Armament: One SMG, one Pistol with sight, Nine Medkits.
Health: Bleeding from right arm.

In the lookout.

Quote from: Cheddarius
Medic.
Role: Medic.
Armament: One Battlerifle, one Shotgun, three grenades, Nine Medkits.
Health: Normal.

In the lookout.

Quote from: Maldevious
Heavy weapons.
Role: Anti-tank support.
Armament: One Battlerifle, one super laser.
Health: Normal.

In the lookout.

Quote from: Paranatural
Gunner.
Role: Heavy anti-infantry support.
Armament: One (Set up) Portable Minigun, one Shotgun, one pistol, one Ballistic vest.
Health: Normal.

In the lookout, on a set up Minigun.

Quote from: Jiharo
Standard.
Role: Blah.
Armament: One Battlerifle, three grenades, one telescope, one SMG.
Health: Normal.

In the lookout.

Quote from: Batista
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Normal.

In the lookout.



Areas:
Spoiler: Bunker (click to show/hide)

Spoiler: Outside (click to show/hide)

Please tell me that I remembered everything.

Also, just found out I forgot to make Cheddarius's status say burdened last turn, no reason to change that because it doesn't affect this turn at all.
« Last Edit: May 19, 2010, 06:21:13 pm by Tarran »
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Cheddarius

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Re: Future Squad RTD (Turn 8. We medics here. NOW!)
« Reply #156 on: May 19, 2010, 06:16:26 pm »

Cheddarius: Heal Red.
Nuker: Physician, heal thyself.
Logged

ExKirby

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Re: Future Squad RTD (Turn 8. We medics here. NOW!)
« Reply #157 on: May 20, 2010, 01:32:50 am »

Call a fall back, spray bullets with my SMG to keep them away.

EVERYONE GET TO SAFETY.
Logged
Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Jiharo

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Re: Future Squad RTD (Turn 8. We medics here. NOW!)
« Reply #158 on: May 20, 2010, 04:23:16 am »

"Yes, sir!"
Retreat to entrance, if anybody is wounded and can't move carry them.
Logged
All your goblin bone bolts, suddenly rising up in vengeance...
I wonder ... is it smart amunition or dumb amunition?

RedWarrior0

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Re: Future Squad RTD (Turn 8. We medics here. NOW!)
« Reply #159 on: May 20, 2010, 06:22:34 am »

Retreat. To somewhere
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Maldevious

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Re: Future Squad RTD (Turn 8. We medics here. NOW!)
« Reply #160 on: May 20, 2010, 07:48:50 am »

Fire a burst then retreat to the entrance.
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Paranatural

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Re: Future Squad RTD (Turn 8. We medics here. NOW!)
« Reply #161 on: May 20, 2010, 08:37:57 am »

Retreat? Where to? There's only one way in or out.

Spray the bad buys with bullets, if there are any left alive.
Logged
The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

ExKirby

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Re: Future Squad RTD (Turn 8. We medics here. NOW!)
« Reply #162 on: May 20, 2010, 10:19:56 am »

Preferably the Armory. I assume we're safe from most air-based attacks, and it's hard to hit us in there.
Logged
Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Batista

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Re: Future Squad RTD (Turn 8. We medics here. NOW!)
« Reply #163 on: May 20, 2010, 01:09:29 pm »

Shoot from somwhere safe.
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Tarran

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Re: Future Squad RTD (Turn 9. Is this the end for two?)
« Reply #164 on: May 20, 2010, 01:52:40 pm »

Turn 9. Is this the end for two?

Cheddarius: Heal Red.
Nuker: Physician, heal thyself.
Ched [3]: You go to heal Red.

Heal [2]: ...You don't help him...

Nuker [3]: You attempt to heal yourself.

Heal [6]: You heal yourself. but use two med kits instead of one.

Call a fall back, spray bullets with my SMG to keep them away.

EVERYONE GET TO SAFETY.
Fall back!
[2]: You trip and fall.

Bleed [2]: The bleeding intensifies.

"Yes, sir!"
Retreat to entrance, if anybody is wounded and can't move carry them.

Yes sir!
[5]: Heroically. You pick up RedWarrior and ExKirby and run to the armory.

Retreat. To somewhere
[Autofail]: You are too numb to do anything.

Survival [3]: You are faint.

Fire a burst then retreat to the entrance.
[6]: You fire randomly.

Luck [4]: You headshot 4.

Damage [1]: It tickles him.

You retreat to the entrance, then realize it may be better to go to the armory instead, so you go there.

Movement [5]: You make it in record time!

Retreat? Where to? There's only one way in or out.

Spray the bad buys with bullets, if there are any left alive.
[3]: You fire.

Aim [6-1=5]: All your bullets seem to magically connect to your targets.

Damage [4+2=6]: 4 and 5 are now bloody pulps.

Shoot from somwhere safe.
[3]: You run into the armory, you can't fire from here.

NPC rolls.

Friendly.

Enemy.

Droppod roll:[2]: No ninth wave.

Quote from: Confed ships
PEW PEW?
Bombardment [4]: They are still firing.

Player luck [1]: Right on the bunker!

Damage
Bunk[3]
Ched[5]
nuke[1]
Para[1]
The bunker takes quite a bit of damage.
Cheddarius is sent flying into a wall, knocking him out. He's bleeding quite badly now.



Quote from: ExKirby
Leader.
Role: Commanding the squad.
Armament: One Battlerifle, one SMG.
Health: Bleeding from left arm.

In the armory.

Quote from: RedWarrior0
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Bleeding from left arm. Faint.

In the armory.

Quote from: nuker w
Medic.
Role: Medic.
Armament: One SMG, one Pistol with sight, seven Medkits.
Health: Normal.

In the lookout.

Quote from: Cheddarius
Medic.
Role: Medic.
Armament: One Battlerifle, one Shotgun, three grenades, Nine Medkits.
Health: Knocked out, Bleeding from left arm, Bleeding from head, Bleeding slightly from chest, Bleeding from slightly right leg.

In the lookout.

Quote from: Maldevious
Heavy weapons.
Role: Anti-tank support.
Armament: One Battlerifle, one super laser.
Health: Normal.

In the armory.

Quote from: Paranatural
Gunner.
Role: Heavy anti-infantry support.
Armament: One (Set up) Portable Minigun, one Shotgun, one pistol, one Ballistic vest.
Health: Normal.

In the lookout, on a set up Minigun.

Quote from: Jiharo
Standard.
Role: Blah.
Armament: One Battlerifle, three grenades, one telescope, one SMG.
Health: Normal.

In the armory.

Quote from: Batista
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Normal.

In the armory.



Areas:
Spoiler: Bunker (click to show/hide)

Spoiler: Outside (click to show/hide)

Oh my, the dice are out to kill you guys.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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