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Poll

What should I do?

Start a new game. And end this one.
- 5 (83.3%)
Start a new game. And continue this one.
- 0 (0%)
Continue this game. But don't make a new game.
- 1 (16.7%)

Total Members Voted: 6


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Author Topic: Future Squad RTD (End.)  (Read 21749 times)

nuker w

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Re: Future Squad RTD (Turn 2. Failtrain.)
« Reply #60 on: May 12, 2010, 03:28:19 pm »

Shake my self a bit before standing up and trying again
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Maldevious

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Re: Future Squad RTD (Turn 2. Failtrain.)
« Reply #61 on: May 12, 2010, 03:31:41 pm »

After determining that this wave consists of only infantry, I stow my super laser and locate a target to fire on with my battle rifle.
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Tarran

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Re: Future Squad RTD (Turn 2. Failtrain.)
« Reply #62 on: May 12, 2010, 03:34:43 pm »

Just to tell you guys, only infantry come from drop pods, tanks and such come from transports.
Ships will not come down from orbit until the spaceport is taken.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Paranatural

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Re: Future Squad RTD (Turn 2. Failtrain.)
« Reply #63 on: May 12, 2010, 03:41:39 pm »

Oh. Is the Anti-Ship only good against ships or can you use it to hit drop pods and transports as well?
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Tarran

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Re: Future Squad RTD (Turn 2. Failtrain.)
« Reply #64 on: May 12, 2010, 03:44:07 pm »

Oh. Is the Anti-Ship only good against ships or can you use it to hit drop pods and transports as well?
You can use it on the transports, but there's just too many for that one gun, and it's also overkill.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

RedWarrior0

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Re: Future Squad RTD (Turn 2. Failtrain.)
« Reply #65 on: May 12, 2010, 03:51:05 pm »

Get the damn rack off me. Head to a in-bunker fortification and shoot.
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Batista

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Re: Future Squad RTD (Turn 2. Failtrain.)
« Reply #66 on: May 12, 2010, 04:09:35 pm »

Thank you!

Unstuck the Super Laser and hand it to the Heavvy Wepons Guy. "You owe me one man."

If we have any long range anti vehicle weapons, I'll man those, otherwise use my sniper to shoot at any incoming vehicles.

Ask the eingeneer to make a explosive ammunition mod to my sniper
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ExKirby

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Re: Future Squad RTD (Turn 2. Failtrain.)
« Reply #67 on: May 12, 2010, 04:15:19 pm »

Make bullet rain.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Cheddarius

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Re: Future Squad RTD (Turn 2. Failtrain.)
« Reply #68 on: May 12, 2010, 05:52:40 pm »

Head to the lookout and start blasting enemies with my battle rifle
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Nimitz

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Re: Future Squad RTD (Turn 2. Failtrain.)
« Reply #69 on: May 12, 2010, 06:19:55 pm »

Hold position at the Lookout and open fire at anyone who tries to make their way into the entrance. I will use my SMG for this.
"Lots of contacts, people. This is gonna be tough."
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Tarran

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Re: Future Squad RTD (Turn 3. Failship.)
« Reply #70 on: May 12, 2010, 06:49:36 pm »

Turn 3. Failship.

Get out of the anti-ship gun and set myself up where it looks like I'll have the best field of fire for any dropships that might make it through. Spin up my barrels and prepare to unleash hell.
[6]:You get out and set up your gun, then you realize it's unlikely you will be able to hit the drop pods, and you are likely to only dent dropships. So you wait until they hit the ground.

Stand up using rifle as a cane.
[1-1=0 Ouch.]:You fall again, this time knocking yourself out.

Shake my self a bit before standing up and trying again
[1-1=0 Wait, what?]:You spasm, shocking yourself again, ouch.

After determining that this wave consists of only infantry, I stow my super laser and locate a target to fire on with my battle rifle.
[6]:You drop your laser, you can't seem to find it anymore, darn. But you get your Battlerifle and look for a target.

Search:[4]:You quickly realize that the only targets are in the air, but that won't stop you!

Aim:[1-1+1=1]:You give up, there's no way you are going to hit them.

Get the damn rack off me. Head to a in-bunker fortification and shoot.
[4]:You get it off of you.

Movement:[2]:All the grenades on the floor prevent you from moving.

Thank you!

Unstuck the Super Laser and hand it to the Heavvy Wepons Guy. "You owe me one man."

If we have any long range anti vehicle weapons, I'll man those, otherwise use my sniper to shoot at any incoming vehicles.

Ask the eingeneer to make a explosive ammunition mod to my sniper
[1]: You get it. But you drop the laser, and can't seem to find it anymore.

There are no long range anti-vehicle weapons.

You think about explosive ammunition, but then realize that it's insanely dangerous in so many ways.

Make bullet rain.
[3]:There's no way you are going to hit those pods, might as well wait.

Head to the lookout and start blasting enemies with my battle rifle
[6]:These pods are going to die!

Aim roll:[5-1+1=5]:Perfect hit on one of the pods!

Damage:[3]:It's trailing smoke!

Hold position at the Lookout and open fire at anyone who tries to make their way into the entrance. I will use my SMG for this.
"Lots of contacts, people. This is gonna be tough."
[3]:You move to the entrance, and say "Lots of contacts, people. This is gonna be tough.". Though that's all that happens.

NPC rolls.

Friendly.

Anti-aircraft roll:[5]: They utterly wipe out the second wave too, they're taking all the kills!

Enemy.

Droppod roll:[3]: The third wave seems a bit smaller than the first and second waves.



Quote from: ExKirby
Leader.
Role: Commanding the squad.
Armament: One Battlerifle, one SMG.
Health: Normal.

In the lookout.

Quote from: RedWarrior0
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Normal.

In the armory.

Quote from: nuker w
Medic.
Role: Medic.
Armament: One SMG, one Pistol with sight, Nine Medkits.
Health: Shocked.

In the lookout.

Quote from: Cheddarius
Medic.
Role: Medic.
Armament: One SMG, one Pistol, one Battlerifle, Nine Medkits.
Health: Normal.

In the lookout.

Quote from: Maldevious
Heavy weapons.
Role: Anti-tank support.
Armament: One Battlerifle.
Health: Normal.

In the lookout.

Quote from: Nimitz
Mechanic.
Role: Does whatever a Mechanic does.
Armament: One Shotgun, one SMG. 3 Grenades.
Health: Normal.

In the lookout.

Quote from: Paranatural
Gunner.
Role: Heavy anti-infantry support.
Armament: One (Set up) Portable Minigun, one Shotgun, one pistol.
Health: Normal.

In the lookout, set up Minigun.

Quote from: Jiharo
Standard.
Role: Blah.
Armament: One Battlerifle, one SMG.
Health: Knocked out.

In the lookout.

Quote from: Batista
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Normal.

In the armory.



Areas:
Spoiler: Bunker (click to show/hide)
« Last Edit: May 12, 2010, 07:00:06 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Cheddarius

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Re: Future Squad RTD (Turn 3. Failship.)
« Reply #71 on: May 12, 2010, 06:53:53 pm »

Hahaha I am awesome
Did I go to the lookout?
Go to lookout if necessary, then heal Jiharo
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Tarran

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Re: Future Squad RTD (Turn 3. Failship.)
« Reply #72 on: May 12, 2010, 06:55:50 pm »

Hahaha I am awesome
Did I go to the lookout?
Go to lookout if necessary, then heal Jiharo
I seem to have caught the fail too. Yes, you are in the lookout.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Cheddarius

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  • Hrm.
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Re: Future Squad RTD (Turn 3. Failship.)
« Reply #73 on: May 12, 2010, 06:57:28 pm »

Yes, okay, this is goot.
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Tarran

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Re: Future Squad RTD (Turn 3. Failship.)
« Reply #74 on: May 12, 2010, 06:59:42 pm »

Yes, okay, this is goot.
And I just noticed I forgot to give you a -1 and a +1 on the aiming. FAIL FAIL FAIL FAIL FAIL.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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