Turn 12. Yawn.Cheddarius: Hurl the time bomb outside in the direction of the troops
Nuker: Heal ExKirby
Ched [4]: You hurl it outside.
Throw [2]: Err, no you don't. Weak!
*Beep* 10 minutes (2 turns)
nuker [4]: You rush to ExKirby.
Heal [4]: You heal him. You use one Medkit.
I begin tidying the place up, making it feel like home.
[3]: You don't have a home.
...
And you don't make any progress on the grenades.
At least no more enemy dropships, yay?
Crawl out to lookout.
[6]: You run out shouting "I'm going to kill you all!". Everyone for miles likely knows where you are now.
Un-stun my self, go to the lookout and un-live any enemies I see.
[6-1=5]: Go out and random fire because you can't see anyone.
Luck [3]: Nothing.
Stay set up in my Minigun post, and shoot any confeds from that last wave.
[4]: You don't see anyone, so you attempt to throw the bomb out.
Throw [4]: Out it goes! Where it stops, nobody knows!
SELF HEAL IF NEEDED.
[4]: You make your arm look as though it was never wounded.
NPC rolls.Friendly.Hold the spaceport!
[4]: They hold on strong.
Enemy.PEW PEW?
Bombardment [3]: A few fire.
Player luck [2+1=3]: They miss everything entirely.
Take the spaceport!
[4]: They roll over a few defenses. but the spaceport is holding on.
Leader.
Role: Commanding the squad.
Armament: One Battlerifle, one SMG.
Health: Normal.
In the armory.
Medic.
Role: Medic.
Armament: One SMG, one Pistol with sight, six Medkits.
Health: Normal.
In the lookout.
Medic.
Role: Medic.
Armament: One Battlerifle, one Shotgun, three grenades, Nine Medkits.
Health: Normal.
In the lookout.
Heavy weapons.
Role: Anti-tank support.
Armament: One Battlerifle, one super laser.
Health: Normal.
In the armory.
Gunner.
Role: Heavy anti-infantry support.
Armament: One (Set up) Portable Minigun, one Shotgun, one pistol, one Ballistic vest.
Health: Normal.
In the lookout, on a set up Minigun.
Standard.
Role: Blah.
Armament: One Battlerifle, three grenades, one telescope, one SMG.
Health: Normal.
In the lookout.
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Normal.
In the lookout.
Areas:
Lookout. The main feature of the bunker, a horizontal open space allows you to see directly to the Spaceport. Connected to entrance, armory, living quarters and the fuel depot. It has a FREAKING ANTI-SHIP WEAPON! One SMG and one Pistol lie on the floor.
Fuel Depot. It has fuel, get the hell out of it, it's not safe.
Living quarters. You haven't explored it yet.
Armory. Weapons, roll on searching. One Super laser is hiding in this room somewhere. RedWarrior lays dead here.
Entrance. A small room with slots from the Lookout for defense. The only way out of the bunker.
Currently there is nothing of note outside.