Journal of Eral "Tareon" Ushatosor
23rd Obsidian 512I have notices something... strange about some of the filth plaguing Battlefailed. I heard that Doctor Solonarros identified that one of the forgotten beast's excretions was responsible for that dreadful skin rot we've lost some people to this Granite, and that must be it.
See, it has some strange properties, apart from the now well known very gruesome effect on living flesh. I'm not really sure what exactly they are but... I will find out. Not that there's much more to do with the flooding of upper Battlefailed contained, thanks to the pump system the previous Overseer, whatever his name was, designed.
29th Obsidian 512So, Mayor Twobeard Rigothbelal think I'm the man for the job of overseeing Battlefailed next year. I don't think I've even spoken to him before, but who am I to question him? I guess I'll have to try. Maybe my dear Illie and Deggie will rest easier knowing that I did my best to help our home... and their final resting place.
Also, I think I'm nearing a breakthrough on that extract. It certainly seems to influence organic material, without getting into reaction with it. I'll be borrowing a forge in the magmaworks to test out some theories I developed.
3rd Granite 513THAT'S IT! I got it!
I got my hands on books one of the previous Overseers, Bookmaster Ottanlimul, brought with him from Mountainhomes. Along bureaucratic dredge there was hidden a report on some of the more arcane practices of the humans from Gil Thinir. It helped me greatly with achieving a breakthrough. In the honor of this Overseer, even if I heard he had an adamantium stick up his bureacratic ass, I'll name the substance I isolated from the slime "Zathelite".
Zathelite is a powerful catalyst. It allows binding and hardening of bones so that they have hardness and overall strength of metal or hard rock. Reaction requires high temperatures, provided by magma kilns, and a dose of clotted blood... which we have in abundance. As a catalyst, its completely reusable, so we won't have to worry about getting more than I already isolated.
I've been going around the fortress, asking my compatriots about many things. After hearing about my invention, someone threw out an idea to construct a huge totem above the drainage system... out of bone. It was met with general approval. I have to say I agree, though. It will serve as a deterrent. Maybe, after it's done, goblins will leave us alone. If not... the second demand that was made will take care of them.
After completing the totem, I will do my best to construct a huge power generator, using another of Zathel's manuals. It will be then used to power a huge pump stack that will utilize the drainage system outlet to pour magma on anyone stupid enough to bother our home.
13th Granite 513I don't know who though that fortifications of ground level of the surface were a good idea, but I ordered them sealed. When the magma Device will be complete, we won't want hot fiery death flooding our courtyard.
According to plans, there should be an additional floodgate near the reservoir that was reserved for "future projects". I have found none. No documents involving it's deconstruction too. There goes my plan to supply the reactor this way. On top of it, the crazy obsidianizing operation carried out by one of the Overseers rendered the usual water supply completely useless. Unless I make it work again.
I have also ordered construction of additional kilns. We'll need them.
23rd Granite 513Creiydrek finished first bone... block. Ugly, misshapen mess of muskox bone. It will serve perfectly.
I'm having trouble with getting people to work. Especially Fikod. Mine you fool, we need to snap out of this stagnation, and we need some digging to do that!
4th Slate 513Surprisingly, some migrants arrived. Novice siege operator, high master butcher who, as he said, knows how to handle himself in a fight, Mountainhome University Architecture Department dropout, a bowyer, skilled ranger, a farmer, master carpenter, a thresher who used to serve in the army, a fish dissector and, for a lack of better term, a thug. Ten dwarves in total. Much needed addition to our little community. They got a taste of what's life in Battlefailed is like. Got chased by an undead groundhog just before reaching the gates.
Some stray dog got locked out. Mutt snuck out just before the gate slammed close. It won't be missed. Hell, it might even survive until we have a good reason to open the gates. Stranger things happened.
28th Slate 513After a month of hard digging, Fikod returned from the caverns, drenched head to toe, wearing only his pick and the biggest smile I've seen in Battlefailed, ever.
This solves the water problem.
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Ok, something is wrong. I was able to order production of bone blocks, at one kiln. And one kiln only, one time. Other kilns do not show this option, nor does it show again at the original kiln. Anyone has any idea what's wrong?Ordering via manager works. Do you folks mind if I wait a day for therapist update? it's fucking annoying to run a fort when you're used to it. In other news, the reaction is badly constructed. It uses 5 different entities of bone, which often causes dwarves to drop the task at gathering materials stage and steal gathered bones from other kilns. I reduced it to 1 to 1.