13th Galena, 512I pulled the lever marked, "astonishingly this controls the front gate." And nothing happened...
Front gate lever, the one marked, "astonishingly..." I was astonished more by the fact that despite being flanked by statues in the image of dwarves it didn't seem to work.
Trade Hall gates lever, I pulled this just to see what would happen (what could possibly go wrong?) and damn if I can tell what happened. I do see two silver bridges next to the trade depot, but it looks like a wagon can get through there, both before and after I pulled this lever. I mean if the front gate were open then a wagon could get through to the trade depot.
The G.S.G.S. lever has the cryptic note: This lever controls the gates for the lever controlling the main gate. As far as I can tell there are no gates to the main gate lever and if there were you wouldn't be able to get into this room to pull this lever. Maybe the main gate and the front gate are different things?
14th Galena, 512A ghost whispered in my ear that the main gate lever had been deconstructed. So I asked Creiydrek and he said that, as part of a beautification project, he had the lever rebuilt, but that it hadn't been hooked back up again. So I ordered that it be hooked up again. Luckily our front bridge/gate is made of rutile and we have no other rutile bridges in the whole place. This should be easy for the mechanics.
15th Galena, 512The mechanics tell me they can't find a rutile bridge anywhere that isn't already hooked up. So we must have a lever somewhere, but where? I found the levers that control the cistern and crop irrigation.
I'm contemplating removing the bridge, rebuilding it and hooking up the front gate lever, but that would leave us vulnerable for however long it takes to construct a fine new draw bridge.
The humans dispatched a goblin thief and then were ambushed by some bowmen who they chased off.
17th Galena, 512The front gate lever just looked so nice that I pulled it again to see if something different would happen and wouldn't you know the main gates opened! However, the humans aren't making their way to the gates. For some reason that I cannot fathom access down the remaining ramp way is blocked. Only thing I see that could be blocking are a sapling, a dead shrub or a floor grate. I don't see how any of those things could stop a wagon.
19th Galena, 512I've asked the masons to build a floor over that sapling and to seal up a breach which would allow flying beasties from the cavern to enter the fortress. Through the crack I could see Nagnod, some sort of gigantic blob of water with two stubby but undulating tails. It seemed to be hovering there so maybe it can fly but can't get through the small crack. The last thing we need right now is another forgotten beast wandering the halls.
I also ordered the construction of an trade depot up top, but inside our gates, as a temporary measure.
20th Galena, 512The humans caravan is making its way inside, hurray! Maybe they will find their way down to the main trade depot after all?
But then, of course...
Goblins are ambushing the back of the caravan. Zon had taken it upon himself to be stationed inside the gates for just such trouble. The humans guards should get there first, but Zon insisted on going to help, it is only a half a dozen or so of the foul greenskins he said. I haven't seen him look so happy in quite a long time.
Zon really enjoyed himself! Goblin limbs were sailing off left and right. He is a regular Cuisinart.
21st Galena, 512Oh, what a rousing sight! When it was all over Zon notched 5 more kills with one of the greenskins fleeing before she could catch up. The humans guards were not much help, I think when they saw Zon trundling along they just went inside with the lead wagon.
22nd Galena, 512Since we are desperately low on wood I've commissioned another tree farm up top.
This is a long term investment however, hopefully the traders will have some wood for us.
23 Galena, 512oh no! With the gates open and my discussion of needing wood Kubuk and Inod have taken it upon themselves to go and cut down some trees. I was certain I had rescinded all outer world wood chopper certificates (designations), but I realize now that I never had a chance to tour that hole to the north. Sure enough there were some wood chopper certificates at the bottom of a stack of paperwork I haven't gotten to. They are rescinded and properly stamped in triplicate with the diorite seal, the alabaster seal, and silver seal, but Inod and Kubuk are already on their way down.
Somehow the merchants have found their way down to the trade depot, I guess we won't be needing the temporary depot after all.
End of GalenaKubuk and Inod made it back safely. I couldn't believe my eyes when they walked back through that gate. I also promptly ordered it shut as soon as I had word they were inside.
We're all anxiously waiting for the traders to finish unloading. The first six months of this year could have gone far far worse, other than those we lost the first month we've had no causalities. But our progress on the FAILCANNON has been mostly a failure thus far.
Autum has come...