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What should Zathel do on his turn?

Hook up FAILCANNON to magma sea (powered by a huge dwarven reactor).
- 11 (28.2%)
Build a castle over the fortress entrance.
- 11 (28.2%)
Flush all the grime from Battlefailed with carefully arranged sewage system.
- 7 (17.9%)
Construct opulent quarters for every dwarf in Battlefailed.
- 3 (7.7%)
Get rid of every Forgotten Beast using huge cave-in traps
- 7 (17.9%)

Total Members Voted: 39

Voting closed: July 31, 2010, 02:35:48 pm


Pages: 1 ... 7 8 [9] 10 11 ... 60

Author Topic: Battlefailed (Succession) Legendary Clusterf**k, free for all reclaim  (Read 631543 times)

Krimson

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #120 on: May 15, 2010, 01:30:37 pm »

... What military?

Edit: Soldiers?

Edit2: ... You know pesants and farm hands took out the skelk in the settling of this place right?  Without armor I might ad,  The armor shall be reserved for the expedition leader (HE needs all the protection he can get, without him we have to savescum him back to life :P)
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Robocorn

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #121 on: May 15, 2010, 01:36:56 pm »

... I love this map,  I truely do.  Do you have the ORIGIONAL file so i can haz? >_> <_<

Aluonra was originally generated for one of my adventurers, I don't have the original claim, but I have the world before we settled and you should be able to find the area using the map I posted in the first post. If that's okay I could get it ready for you.

Whoa, that's awesome! No aquifer troubles. Flux can always be ordered from liaison. Oh, by the way, concerning resources... do we have cassiterite and any one of copper ores on the map? Since steel will be somewhat scarce, it might be a good idea to armor the military in bronze (it's better than iron and with how bugged military training is at the moment we need all the protection we can get for our soldiers).
According to Magmawiki nope, only iron ores occur in the sedimentary rock that occupies most of the map. The igneous layers that have the precious metal ores and copper ores occur within the cavern levels, so you'd better get ready for fun if you want to get bronze.  ;D

Edit2: ... You know pesants and farm hands took out the skelk in the settling of this place right?  Without armor I might ad,  The armor shall be reserved for the expedition leader (HE needs all the protection he can get, without him we have to savescum him back to life :P)

If by took out you mean beaten into the ground for months on end then yeah, we took out the skelk. (They really just migrated away after they killed everyone outside. The undead buzzards and me going berserk were however, taken out by five or six conscripted dwarves with no combat experience
« Last Edit: May 15, 2010, 01:40:06 pm by Robocorn »
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Krimson

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #122 on: May 15, 2010, 01:38:12 pm »

That would be fantastic,  I'll just have to remember to pack loads of skelelk sunscreen for the voyage.
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Zathel

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #123 on: May 15, 2010, 02:36:25 pm »

... What military?

Edit: Soldiers?

Edit2: ... You know pesants and farm hands took out the skelk in the settling of this place right?  Without armor I might ad,  The armor shall be reserved for the expedition leader (HE needs all the protection he can get, without him we have to savescum him back to life :P)

I'm talking long term, long term man. Properly armed and armored military (even untrained) has a minuscule chance of kill... I mean destroying the skelks without being horribly mauled.

According to Magmawiki nope, only iron ores occur in the sedimentary rock that occupies most of the map. The igneous layers that have the precious metal ores and copper ores occur within the cavern levels, so you'd better get ready for fun if you want to get bronze.  ;D

Eh, is that right? Iron will be ok then. I guess there are downsides to sedimentary layers.
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Krimson

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #124 on: May 15, 2010, 02:42:01 pm »

>.> (Paints a portrait of skelks eating cheese from your dis-couraging skull)
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Robocorn

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #125 on: May 15, 2010, 02:57:40 pm »

>.> (Paints a portrait of skelks eating cheese from your dis-couraging skull)

I hadn't dorf'd him yet because there were no administrative dwarves, I should really put up a dwarf queue.

Urist Imiknorris

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #126 on: May 15, 2010, 03:08:39 pm »

Start ordering as much copper as you can get. We're going to have to import it, unless there's a marble layer under the Plain of Ooze.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Krimson

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #127 on: May 15, 2010, 03:14:54 pm »

I am, erm, predicting the future!
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Robocorn

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #128 on: May 15, 2010, 03:18:05 pm »

Start ordering as much copper as you can get. We're going to have to import it, unless there's a marble layer under the Plain of Ooze.
There isn't

I'm really surprised about this, most succession forts don't get this epic until at least the fourth turn but now we've just barely finished the first, I hope Andreus can keep up the win As the goblins say "Os-d”dong ik zos-d”dong"
« Last Edit: May 15, 2010, 03:37:05 pm by Robocorn »
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Urist Imiknorris

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #129 on: May 15, 2010, 03:46:53 pm »

I can haz map?
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Krimson

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #130 on: May 15, 2010, 04:10:59 pm »

Its only epic because of me, I demand a custom profession of "calamity"
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Urist Imiknorris

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #131 on: May 15, 2010, 04:38:11 pm »

What about Urist the Blue the Immortal?
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Krimson

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #132 on: May 15, 2010, 05:35:53 pm »

Fine fine, Urist the blue is also a large part of the epicness, he gets a slice of the cheese >_>
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Urist Imiknorris

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #133 on: May 15, 2010, 05:50:08 pm »

Engraved on the forum is a masterful image of 'Urist the Blue' Zulbananan the dwarf and a cheese by 'Krimson' McDwarf. 'Urist the Blue' Zulbananan is raising the cheese. This relates to the receiving of cheese by 'Urist the Blue' Zulbananan from 'Krimson' McDwarf in the year 1051.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Krimson

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Re: Battlefailed (Succession) Coastal Zombie Hellscape.
« Reply #134 on: May 15, 2010, 05:54:47 pm »

Sounds good!  Now wheres my fanmade image of a dwarf clad all in red handing said cheese to the trampled mangled dying dwarf in blue?
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