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Author Topic: The goblins, they're getting smarter.  (Read 5381 times)

Shiv

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The goblins, they're getting smarter.
« on: May 10, 2010, 03:47:07 pm »

I had an ambush set off by kittens, which isn't a problem because none of my dwarves were outside.  Additionally, my entrance was completely inaccessible due to some construction work I was doing there involving channels, so no way to get in and nothing to path towards in my fort.

Then the immigrants came.  And were slaughtered.  Then the elven caravan came.  They made it to my trade depot (a 5x5 corridor) but then another ambush decloaked near them: all goblin crossbowmen.  It was a slaughterhouse.  The elves had absolutely no where to run and were just 'gunned down'.   Quite spectacular, really. 

But then I finished my construction project and build a bridge, sending my military out to deal with the stragglers.  BOOM!  Instant FPS drop from 50 to 10.  My fort absolutely crawls now, even though I've forbid all the immigrant bodies that I could find and all the shit the elves and goblins left behind, but I think I'm stuck at 10 FPS now.  I think this was the goblins' plans all along.  Make it so unbearably slow to play that I abandon out of frustration.
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I still don't think I'm crazy enough to play this game properly.

ZeroGravitas

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Re: The goblins, they're getting smarter.
« Reply #1 on: May 10, 2010, 04:03:17 pm »

umm... ok?
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Collic

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Re: The goblins, they're getting smarter.
« Reply #2 on: May 10, 2010, 04:04:53 pm »

If i were you id mass dump all of those items of clothing and armor and the contents of that doomed caravan. Atom smash the whole mess. I'm new to DF but id guess the massive amount of items youve just had dropped on you is whats caused your frame rate to drop.
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Shiv

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Re: The goblins, they're getting smarter.
« Reply #3 on: May 10, 2010, 04:08:38 pm »

Quote
If i were you id mass dump all of those items of clothing and armor and the contents of that doomed caravan. Atom smash the whole mess. I'm new to DF but id guess the massive amount of items youve just had dropped on you is whats caused your frame rate to drop.

That's exactly what I'm doing.  Tantrum spiral is starting though so we'll see how much good it does me.
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I still don't think I'm crazy enough to play this game properly.

Kazang

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Re: The goblins, they're getting smarter.
« Reply #4 on: May 10, 2010, 04:18:21 pm »

10 fps that's pretty bad, what kind of cpu you got?

With 200 dwarves and another 200+ animals, literally mountains of crap (I have over 6k plants I can't make barrels fast enough) and I rob most trade caravans so have no end of useless crap from them. I never really go below 30.

If you really have a problem I guess you could use dfhack to delete all the dropped stuff from the caravan, and anything else that could be causing the terrible fps.
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Hyperturtle

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Re: The goblins, they're getting smarter.
« Reply #5 on: May 10, 2010, 04:44:01 pm »

Kazang, how many years do your forts last?  I nearly always have to abandon mine between 7 and 10 years.  (well, at least, start a new fort)  I've only been decimated a few times, and only before I figured out the military in this new version... usually I have to give up the fortress due to frame rate issues.
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albatross

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Re: The goblins, they're getting smarter.
« Reply #6 on: May 10, 2010, 07:09:55 pm »

If only one could just burn those clothes and empty wooden cages and barrels in a furnace...
and chop those rocks to dust, and...
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Kazang

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Re: The goblins, they're getting smarter.
« Reply #7 on: May 10, 2010, 07:19:36 pm »

My last one was 10 years I think, it's not dead just on hold as I got bored with that one.  I've only been playing since the new release so am still learning a lot of the more advanced stuff, but I have played more than I like to admit to since then. But I don't have much experience with really long lasting ones becasue of that.


Current fort is in year 7, 160+ dwarves, 250+ animals, most are war animals as this was supposed to be a experimental GRIZZY BEAR ARMY fort, kinda let the cats go a bit wild too which was stupid.  I get a min of 30fps, it normally hovers around 35-50.  Which is quite playable, faster would be good though as mining large areas of tough stone feels sluggish with only 30 fps.  I'm going to cull all the less useful animals and cut down on some running water which I hope should keep it at 50 at least.
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Argonnek

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Re: The goblins, they're getting smarter.
« Reply #8 on: May 10, 2010, 07:52:26 pm »

10 fps that's pretty bad, what kind of cpu you got?

With 200 dwarves and another 200+ animals, literally mountains of crap (I have over 6k plants I can't make barrels fast enough) and I rob most trade caravans so have no end of useless crap from them. I never really go below 30.
I thought NASA supercomputers were only used for research purposes.

Hyperturtle

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Re: The goblins, they're getting smarter.
« Reply #9 on: May 10, 2010, 08:56:11 pm »

ahh burn those cages...

For you, mr smarty pants, I will crush things in the atom smasher.

One fort I had I simply could not keep up with the loot.  siege after siege--goblins then humans then ambushes oh my.  fps dropped to about 22.  I hadn't even dug three z levels down... I had built MEGA FARM and that was a huge mistake. 

Anyway I also throw dwarf corpses under the bridge.  Removes the need for coffins.
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numerobis

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Re: The goblins, they're getting smarter.
« Reply #10 on: May 10, 2010, 09:27:37 pm »

The game is a lot faster if your lock your dwarves into a small space; all the optimizations about unreachable areas kick in.
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Aklyon

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Re: The goblins, they're getting smarter.
« Reply #11 on: May 10, 2010, 11:41:45 pm »

10 fps that's pretty bad, what kind of cpu you got?

With 200 dwarves and another 200+ animals, literally mountains of crap (I have over 6k plants I can't make barrels fast enough) and I rob most trade caravans so have no end of useless crap from them. I never really go below 30.
I thought NASA supercomputers were only used for research purposes.
Well, what else is NASA going to do if they been denied the funding to send astronauts into space now?
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Imp

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Re: The goblins, they're getting smarter.
« Reply #12 on: May 11, 2010, 02:46:08 am »

One possible reason for the FPS drop, could you have a sneaking enemy somewhere 'trapped' by the bridges?  Sneaking enemies seem to eat my FPS like donuts until they reveal, and I once somehow got one trapped by a raised bridge into a side passage.  Didn't know, and my FPS crawled for hours until I happened to open that bridge for an unrelated reason.  A moment later, a wandering dwarf revealed the sneaky one and rescued my hostage FPS in the same instant.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

ItchyBeard

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Re: The goblins, they're getting smarter.
« Reply #13 on: May 11, 2010, 05:49:57 am »

10 fps that's pretty bad, what kind of cpu you got?

With 200 dwarves and another 200+ animals, literally mountains of crap (I have over 6k plants I can't make barrels fast enough) and I rob most trade caravans so have no end of useless crap from them. I never really go below 30.

If you really have a problem I guess you could use dfhack to delete all the dropped stuff from the caravan, and anything else that could be causing the terrible fps.

Ug, lucky for some. I have 150 dwarves, 100 animals, and I'm averaging 20fps right now (10fps when the Elf Merchants of Quantum Animal Doom arrive).

Then again, I currently have so much stone that opening the stocks menu for it takes a good 60 seconds. 45k of stone currently, and that's after smashing a good 20k, and using another 20k for building.

Ignoring just the plain old rock rock, what am I going to do with 1k gold nuggets, 1.5k copper nuggets, 2k hematite, 2.3k galena, 1k tetrahedrite, 170 native aluminium? Even hauling that will take forever. Then again, I could make at least 17 royal rooms with just the aluminium...
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buzz killington

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Re: The goblins, they're getting smarter.
« Reply #14 on: May 11, 2010, 10:54:21 am »

One possible reason for the FPS drop, could you have a sneaking enemy somewhere 'trapped' by the bridges?  Sneaking enemies seem to eat my FPS like donuts until they reveal, and I once somehow got one trapped by a raised bridge into a side passage.  Didn't know, and my FPS crawled for hours until I happened to open that bridge for an unrelated reason.  A moment later, a wandering dwarf revealed the sneaky one and rescued my hostage FPS in the same instant.

Sneaky McGoblin #1: ok, break into squads of 1 and report to me what you see and if you've been seen every step.
#2: a prickle berry bush
#3: maple tree
#4: some rocks
#5: ooh, a fluffy warbler!
#6: I think I left my left plant fiber sock at home

and they just continue so on dropping your frames until someone sees them
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