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Author Topic: {resolved} Ouch, I hit bottom? (and stubbed my toe)  (Read 1562 times)

Murasaki

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{resolved} Ouch, I hit bottom? (and stubbed my toe)
« on: May 10, 2010, 11:22:59 am »

New forum jokey here, and still on my first fortress that's survived for 10 years now :D

My mining operations has been doing good and everything else in the fort is all happy go lucky and not a single dwarven death (not including some murdering of nobles) in 5 years (clearly, I'm doing something wrong  :P ).  Well my limestone and slate mining operations have panned out well, and my 'newer' nobles like to harp about wanting Nickel.  Fortunately I have Gabbro layer and headed on down (it's about 15 levels below the surface).  Now the game says there's 138 levels below, but oh dear, I just noticed I can't view, dig, channel any further.  Did I just hit bottom?  Or do I have some other setting keeping me from going down or what?
« Last Edit: May 11, 2010, 10:54:43 am by Murasaki »
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Re: Ouch, I hit bottom? (and stubbed my toe)
« Reply #1 on: May 10, 2010, 11:27:49 am »

It sounds like you're playing version 40d, which is an older version of the game (the newest version, although not yet completely stable, was released at the beginning of April). In 40d you can only dig 15 levels below the lowest ground level, and build 15 levels above the highest ground level. Only 0.31 (new version) has the crazy digging depth ability, sorry. You won't be able to get any lower.

Mr. GOH!

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Re: Ouch, I hit bottom? (and stubbed my toe)
« Reply #2 on: May 10, 2010, 11:35:57 am »

If you're playing DF2010 (version 0.31), you may have a modded .ini. I think Phoebus's graphics pack comes with an .ini that changes the default worldgen so that there are far fewer z-levels than in the vanilla 0.31 game. I had the same issue you describe when I used phoebus's modified .ini; the game said i had 120-odd z-levels to go until I hit bottom, but I couldn't dig or view much past 25 levels below the ground. There may be other modified .ini's floating around that give 0.31 a more 40d feel by limiting the z-levels.

Or maybe you are playing 40d. Hard to tell.
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Grimlocke

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Re: Ouch, I hit bottom? (and stubbed my toe)
« Reply #3 on: May 10, 2010, 12:01:32 pm »

The z-level number does not represent the number of z-level on your map, it represents the z-level you are on of your whole world. 0 the deepest ocean floor, 400 is the highest mountain peak.

Fortress maps dont have the whole 400 z-levels as this would lag immensely. If you fortress starts at z-level 200, then it will generate z-levels below and above that, probabaly not reaching 0 or 400. This goes for the newest and second newest version.

It is possible, in .31 at least, to go below or above the 0-400 z-level range. One oceanside fortress I made has its lowest z-level at -6.

Edit: and of course, welcome to the forums!
« Last Edit: May 10, 2010, 12:15:53 pm by Grimlocke »
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Umi

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Re: Ouch, I hit bottom? (and stubbed my toe)
« Reply #4 on: May 10, 2010, 12:48:16 pm »

How high can we build now?
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Oglokoog

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Re: Ouch, I hit bottom? (and stubbed my toe)
« Reply #5 on: May 10, 2010, 12:52:07 pm »

It sounds like you're playing version 40d, which is an older version of the game (the newest version, although not yet completely stable, was released at the beginning of April). In 40d you can only dig 15 levels below the lowest ground level, and build 15 levels above the highest ground level. Only 0.31 (new version) has the crazy digging depth ability, sorry. You won't be able to get any lower.

I don't understand! How did you make undergrotto then?
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
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Nonsapient

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Re: Ouch, I hit bottom? (and stubbed my toe)
« Reply #6 on: May 10, 2010, 12:53:05 pm »

He had a tall mountain peak, i assume.
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Re: Ouch, I hit bottom? (and stubbed my toe)
« Reply #7 on: May 10, 2010, 01:06:30 pm »

Mountain was about 80ish z-levels tall I think. Most of it existed well above ground height. Gotta love volcanoes.

Dave Mongoose

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Re: Ouch, I hit bottom? (and stubbed my toe)
« Reply #8 on: May 10, 2010, 01:57:06 pm »

How high can we build now?

There is a setting in world-gen for z-levels above ground. Default is 15 but it can go as high as 100, I think.
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Re: Ouch, I hit bottom? (and stubbed my toe)
« Reply #9 on: May 10, 2010, 02:00:04 pm »

How high can we build now?

There is a setting in world-gen for z-levels above ground. Default is 15 but it can go as high as 100, I think.

Someone mentioned somewhere that no matter what height you set, when you get close enough to the current top layer it adds another 15 or so. Seems like a factless rumour to me, but has anyone confirmed this?

Murasaki

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Re: Ouch, I hit bottom? (and stubbed my toe)
« Reply #10 on: May 10, 2010, 02:10:36 pm »

Yes, 40d.

Ah, that explains it, that's probably the 'one' detail I've never found in the wiki.  So yes that all makes sense.  Now I know, and knowing is half the battle. 

(But what's the other half?)
(Simple, MAGMA!)

I just wish my tiny military wasn't so awesome, killing off 40 of 43 goblins per seige, and a lone woodcutter killed a megabeast hydra (immediately turned into military to protect herself) who no longer has any lower appandeges.  Laying in bed telling tales to all 5 of her remaining kids (two she was carrying at the battle and they ran off, one grew up the other fell in the well).
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