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Author Topic: and what the hell is this?  (Read 1434 times)

Esti

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and what the hell is this?
« on: May 10, 2010, 12:29:56 am »

as i embark on a temperate land, heavily forrested,

suddenly my animals begin to bleed. i check their wounds and it just says "Dizzy"

no red wounds, not even a scratch. and about a year and a half, after they finish painting my entire fort red with blood,

they die of bleeding.

animal caretakers seems to do absolutely no job at all, and this just happens right after embark on my every single fort since

i began using DF2010.

what is this? Armoks curse?

is this a bug? a pandemic?

i tried to regen a world and try to embark, it just happens everytime.
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Eric Blank

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Re: and what the hell is this?
« Reply #1 on: May 10, 2010, 01:05:41 am »

It's a bug, learn to live with the livable ones, 40D still works luckily.

It's probably from some temperature problem that your dwarves can survive because they're not naked. Even temperate lands can get warm enough temperatures to cause the flesh-melting-water bug to take effect, but that would definitely kill your dwarves even if they're fully clothed.

You should check mantis for similar bugs and if there are none that match it given that your dwarves are unaffected then write one up and await interrogation.
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Brandon816

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Re: and what the hell is this?
« Reply #2 on: May 10, 2010, 09:13:15 am »

I would say if you have backups to turn off [TEMP] and see if they still burn/die.
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Zangi

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Re: and what the hell is this?
« Reply #3 on: May 10, 2010, 10:54:47 am »

Try moving your dwarven homeotherm up?  Not sure if this is related actually...


[HOMEOTHERM:10067] <-- Default
[HOMEOTHERM:10070] <-- What I have

I've never had the heat problem, but then I always embark on temperate.  Knock it up more if you go to hotter places?
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slothen

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Re: and what the hell is this?
« Reply #4 on: May 10, 2010, 11:57:26 am »

turn off temp, it just slows you down and unless you plan on doing something specific and cool with it, doesn't seem to be useful.
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kierkkadon

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Re: and what the hell is this?
« Reply #5 on: May 10, 2010, 03:43:50 pm »

Then again, you could always make a thermonuclear catsplosion...that would solve the bleeding problem. >)
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G-Flex

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Re: and what the hell is this?
« Reply #6 on: May 10, 2010, 03:45:04 pm »

turn off temp, it just slows you down and unless you plan on doing something specific and cool with it, doesn't seem to be useful.

This is entirely true unless you care about environmental effects, magma actually being hot, or any of the creatures who use fire/heat attacks. Or, you know, water being able to freeze and melt.
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Rotten

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Re: and what the hell is this?
« Reply #7 on: May 10, 2010, 04:06:31 pm »

turn off temp, it just slows you down and unless you plan on doing something specific and cool with it, doesn't seem to be useful.

This is entirely true unless you care about environmental effects, magma actually being hot, or any of the creatures who use fire/heat attacks. Or, you know, water being able to freeze and melt.
Environmental effects: That's what he's trying to get rid of (animals melting). evaporation is hardcoded, it works on my temp-off fort.
Magma: Use an atomsmasher on items and drowning traps or obsidian traps on enemies (magma doesn't work on most spoilerbeasts anyways) Creatures can also still drown in magma with temp off, and it stops random magma bugs (like wet smiths melting while working in magma forges, or wet dwarves melting while walking near magma)
Creatures: Fireballs and firebreath are hardcoded to kill regardless, I'm 99% sure. Had a SoF attack on a 40d fort with temp turned off. 1 dwarf survived. Lots of fire. Don't think anything in that regard was changed in .31. Anyways, you can always turn it back on for a bit when something with fire attacks your fort.
Water freezing: Absolutely useless, considering this is a temperate biome warm enough to melt animals.

Temp is laggy and and pretty much useless. Turning it off stopped melting animal syndrome for me.
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ZeroGravitas

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Re: and what the hell is this?
« Reply #8 on: May 10, 2010, 04:07:29 pm »

turn off temp, it just slows you down and unless you plan on doing something specific and cool with it, doesn't seem to be useful.

This is entirely true unless you care about environmental effects, magma actually being hot, or any of the creatures who use fire/heat attacks. Or, you know, water being able to freeze and melt.

Actually, what he said is 100% correct even if you do care about environmental effects. Temperature has no effect if you're not doing anything that it impacts. And actually, since most units will drown in magma before melting, it's not even clear that "magma being hot" has any use in the game at all other than as an incinerator.

And since you can destroy anything with a drawbridge, there's really 0 use for magma being hot at all.

And again, if you're not planning on using water being able to freeze/melt, which only works in certain biomes anyway, then it's 100% useless.

None of those things matter if YOU'RE NOT GOING TO USE THEM, which was his caveat.
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G-Flex

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Re: and what the hell is this?
« Reply #9 on: May 10, 2010, 04:11:33 pm »

None of those things matter if YOU'RE NOT GOING TO USE THEM, which was his caveat.

I know, but you use more of them than you think. Hell, water melts/freezes on most maps, at least for some of the year. There are also many more cases of state changes happening to objects/materials in this version than there were previously.

What you said about magma mostly relies on awful bugs, exploits and problems with the current version that will be fixed (some sooner than later), and even then, dwarves will still happily play around in magma with temperature turned off, provided they aren't submerged in very deep magma for long periods of time. They'll still walk through it, possibly swim in it (not sure), and be totally fine as long as it's not deeper than 4/7.
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