No no no no no, this entire thread got it all wrong.
In the current video game climate, it is not profitable to create strategy games, especially ones of such depth and complexity!
Halfway through development, the publisher would cancel the project and assign a new dev team.
The game would take place in first person, starring a semi-bald, muscular and grizzled protagonist Dwarf. He would be thrown into a rather bland generic deep dark and mysterious conspiracy story, but with high quality visuals and stunning special effects, with production values trumping all triple A titles over the past decade. With a wonderful lush landscape full of all the colours of the rainbow, brown, dark brown, and some light brown, our hero would travel around the world, from the unforgiving tundras, scorching deserts and wastelands, to the lush forests and meadows of the surface realm.
The protagonist would interact with a myriad of highly original and interesting races such as elves, goblins, dwarves and, with a DLC bought at release day, humans. Interaction would consist of two choices, a 'good' choice, and a 'bad' choice which would ultimately always lead to the 'good' outcome. Our hero would also be at times accompanied by various annoying, bland and sincerely unimaginative original, mysterious with a troubled past, and hilarious, at times stereotypical, characters and companions romantic interests.
There would be no health packs, our hero would simply have to squat down and avoid damage for several seconds to regenerate like various echinoderms and reptiles. As well, there would be a vast selection of weapons, such as swords, knives, spears, axes, staves, bows, crossbows, magical wands, firearms such as flintlocke pistols, blunderbuss rifles, and M16's.
Ultimately it would be published by Activision EActivisionBlizzard and be titled Dwarven Warfare Effect 3, and it would be the best selling game ever made.