Viken, I know you're like the ultimate fan of the things you're a fan of, but seriously. The game is not playable. It's not stable. It's not polished. It's not finished.
What I mean about a real open beta is this: you make it clear to people they're testing a version.
That's not being made clear, at all. They are just throwing work out there with the disclaimer it's a beta. That's not how you treat paying customers. You assure paying customers they're getting a product worth their money when you release something, or you give it to testers. You don't sit on the fence, and like I said, try to get the best of both worlds.
The fact they don't even have a reliable beta structure to evaluate their releases (other than a fuck load of "guess what's broken this patch" forum posts) shows you exactly how thorough or professional any of this is.
I've checked in with each patch to see where things are at, given them their due for the work they're doing without criticizing them too harshly for the stuff that's broken or wonky.
That was three patches ago. Seeing how the sausage gets made has undermined my confidence in Stardock, not increased it, as things get more bugged out and months of work still can't resolve crash issues. The fact new bugs relating to loaded save games are now arising in force is just compacting the problem. Games get more screwed up the more you try to play through and past all the problems.
I think most developers would learn their lesson at some point, and try to preserve their image a little. Because despite the good things that have happened to Elemental, the development of the game still seems pretty disorganized in general, and it has a direct impact on how many MONTHS it takes to get the game to a point where I don't feel like I threw my money away.
Put another way, better dev houses have folded for a lot fewer fuck ups. Elemental came almost 4 months ago, and I can't arguably say it's truly any more stable or playable than it was at release. It's just got a whole different set of issues now, which still result in the same thing: inconsistent game play, crashes and performance issues.
And what of this so-called god, Kael, everyone keeps talking about? He was supposed to fix a lot of problems with Elemental, but since he has gotten hired on, I haven't heard so much as a peep out of him or anything he has accomplished thus far. If he was supposed to be the new guy "in charge", it sure doesn't seem like it. As far as I can tell, Brad is still calling the shots, as he is the only person I hear from.
To be fair, Derek Paxton (aka Kael) is doing a lot of posting on the forums, explaining their thinking, ect.... Stardock is very good at that, explaining what they're doing. It gives you a lot of confidence when they talk about the future. But the delivery is always astonishingly full of problems, at direct odds with how on top of what they're doing they seem to be.
I've seen the systems get deeper and more well planned since Kael got on the team. I didn't expect him to turn things around completely. But so far the reorganization and distribution of labor hasn't seemed to have an impact on how unbugged the game is with each patch.