Patch 1.09p is out, and the patch notes generically said "hotfixes and balance adjustments."
And the game got whackier than ever. The crippling bugs, so far, seem to be gone. But tons of non-synchronicity errors have been introduced (unit killed in combat doesn't actually die and get removed from the map until next turn) and more minor in-completion errors like buttons getting deactivated if you happen to be get interrupted by pop up messages and announcements.
Monster balance is completely off now. Now monsters play the game like chess, and check your ass the second it's a sure bet. To the point where I've had large monster armies within the first 5 minutes of game come out of the wilds and just wreck my city. Since my sovereign is cowering there to avoid getting picked off, alone, in the wilds, that equals game over.
I'm going to start calling the game Elemental: War of Iterations. To be fair, Stardock is doing a lot of work and making a ton of changes, in a short period of time. (A ton of crap has gone live since November.) But it's like winding a clock spring too tight. The tension and stress and mistakes end up somewhere, and each patch improves as much as it utterly shatters other things. Given that many players are familiar with MMOs, and how content rolls out, I'm still surprised how rocky each patch is. I guess I expect things in smaller but more stable chunks, which is not what Stardock is doing. They're massively revamping the game to meet fan expectations post-launch, and have basically said goodbye to Quality Control. This business of "well these are beta patches we're releasing...." no longer flies with me. Stardock wants its cake and wants to eat it too; they want the luxury of being forgiven for a beta product while getting the credit from people who have made the purchase for the work they're doing.
That's not how it works, fellas. You gave up the right to that kind of "doing this out of my basement" treatment when you started charging what everyone else does, and signed book deals, and painted all sorts of rainbow pictures that no one has yet seen.
If Stardock weren't so hung up on their "reputation" they would have made a closed, or at least an open, beta for the 1.1 patch process. Instead, they're making the patches available via Impulse if you check the "view beta releases" box.
If they were running an MMO, they'd have been nailed to the wall for this level of performance by now. They're not charging subs, but they're still streaming content out to customers who have purchased, that's craptacular when all is said and done. It's not the content, just the amount of time and professionalism that's been allowed to go into it before it's released for public consumption.
Stardock needs to figure out which is more important to them, putting out a game that represents the best of what they can do, or placating the masses with content as fast as they can make it. Either one stands the risk of losing them fans and customers, either because they're sick of waiting, or they're sick of playing the same game over and over again with a new, broken patch.
For me, I'm on the verge of walking away from Elemental for a solid 6 months. I'll download my "complimentary" expansion pack, and wait for that to get patched. Because my bitterness and disappointment with the release is just kind of increasing with every patch, even as the game finally gets closer to what it was supposed to be (and you can tell SOMEONE is up in there now with an eye toward fun ideas.)
Because when patches just get thrown out there, and stuff is repeatedly broken, you begin to question the faith you have that these guys can produce something you'll really enjoy. Even if they seem like they're on the same page as you and your tastes, there's a basic level of competence you expect out of a paid developer. And as the 1.1 deadline looms, if Stardock stopped all new development and just squashed bugs and performance problems, I *still* question whether or not they would get it done in time. I'm already prepared to hear "1.1 was just another step on the path to the Elemental game we promised you."