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Author Topic: Elemental - War of Magic  (Read 85579 times)

Nivim

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Re: Elemental - War of Magic
« Reply #705 on: November 24, 2010, 08:58:29 pm »

The other options are[...]
*Scoffing. The kind with the nose.* You could probably go through the entire alphabet of viable options they have for the game. Those are horrible generalizations, and they don't support any particular point. Again, with more detailing!

 You guys are looking for what's cool and allows you a great deal tactics and strategy, right? Then when you use a statement to cover all the magic in the game, or worse, all the game mechanics in the game, you need to be a lot more open about it. What defines a spell being overpowered isn't itself, but it's relation to all the other aspects of the game; you can make it so every spell the player runs into looks horribly overpowered, but when they interact, it's the choices that matter. Creating this kind of thing requires testing and imagination; not any specific game mechanic.
 To have a discussion on game mechanics, you need details. Some kinds of spells might work really well under the control of the RNG, some spells might work really well when they're effects are hidden, while others could need absolute player control or need to be impossible to conceal.

 In addition to Lordcooper's simple questions, I ask this for those who play; what sorts of spells do they have flying around? Got a list?
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Re: Elemental - War of Magic
« Reply #706 on: November 24, 2010, 09:25:44 pm »

I'm generally against that kind of randomness, myself.  Especially random bad things.  When random badness chains together, it can really screw you over; no matter how good you've been doing and no matter how smart you've been, blowing two important 1% catastrophic failure chances in a row is terrible and ruins the experience.

It can give too much power to your enemies, too.  If three AI players each think they're going to lose to the human, they might as well all take huge risks.  Strategic risks?  Cool.  Just plain rolling the dice?  Uncool.

The whole thing smacks of "spearmen defeating stealth bombers".  Don't give too much power to the RNG!

I was more suggesting set chances for effects on shards. ie. Give people the ability to harness shards or "unlock" them for more power. The power of the shard will eventually explode, however, devastating the area around it to a certain (percentile roll) degree. They should also effect the area around them JUST by being there.

I had a few other mechanics that I thought would be nice to have but would've been hard to represent in game, so random chance effects would've been better.

You guys are looking for what's cool and allows you a great deal tactics and strategy, right? Then when you use a statement to cover all the magic in the game, or worse, all the game mechanics in the game, you need to be a lot more open about it. What defines a spell being overpowered isn't itself, but it's relation to all the other aspects of the game; you can make it so every spell the player runs into looks horribly overpowered, but when they interact, it's the choices that matter. Creating this kind of thing requires testing and imagination; not any specific game mechanic.
 To have a discussion on game mechanics, you need details. Some kinds of spells might work really well under the control of the RNG, some spells might work really well when they're effects are hidden, while others could need absolute player control or need to be impossible to conceal.

Maybe I should've used "make players feel like they're overpowered". It's about giving players a feeling of "OH MY FUCKING GOD I AM SO DAMN COOL AND UNBEATABLE" instead of "+1 Production per Turn does not give me a boner".

Strategic spells in game are, to put it simply, dull and / or sucky. Tactical spells are useful to a degree, but you're better off getting a longbow / a sword. You're never given a feeling of power like you were in MoM. Even the volcano spell is massively underwhelming.
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Nivim

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Re: Elemental - War of Magic
« Reply #707 on: November 24, 2010, 10:45:28 pm »

 Have people brought this problem up in an ordered manner on their forums? Or, well, where the developers will read it?
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

nenjin

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Re: Elemental - War of Magic
« Reply #708 on: December 02, 2010, 04:26:09 pm »

Patch notes for 1.09o.

Spoiler (click to show/hide)

Should be due sometime late, late tonight.

A couple of these changes have me going >.>

Mostly the ones relating to monsters. Monsters out of the box are tougher than your sovereign, roll in larger groups and require actual investment in your military to deal with. NOW they're going to smarter as well, and "douche bag bandit the game just generated next to your ZoC" will now go directly for an unguarded city. They'll also attack cities that are guarded if they have a good chance of victory, which means you'll now need to create defensive forces just to keep the massive amounts of creeps from wrecking your cities. No more "one pioneer goes off in to the wilderness and starts a mega-city." Now they'll need escorts and guards to protect the city while it grows. And they're going to add MORE monsters at the start of the game? Ugh. I like the creeps a lot but there have always, always been too many of them from the start of the game to mid-way through. At the very least, I wish they would go after NPCs too. It doesn't seem like they ever have.

Quote
Have people brought this problem up in an ordered manner on their forums? Or, well, where the developers will read it?

The SD devs actively read and respond to forum threads. Where your specific issue is on their mega-list of things to do is another matter though.
« Last Edit: December 02, 2010, 04:33:08 pm by nenjin »
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nenjin

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Re: Elemental - War of Magic
« Reply #709 on: December 04, 2010, 09:53:57 pm »

Patch 1.09p is out, and the patch notes generically said "hotfixes and balance adjustments."

And the game got whackier than ever. The crippling bugs, so far, seem to be gone. But tons of non-synchronicity errors have been introduced (unit killed in combat doesn't actually die and get removed from the map until next turn) and more minor in-completion errors like buttons getting deactivated if you happen to be get interrupted by pop up messages and announcements.

Monster balance is completely off now. Now monsters play the game like chess, and check your ass the second it's a sure bet. To the point where I've had large monster armies within the first 5 minutes of game come out of the wilds and just wreck my city. Since my sovereign is cowering there to avoid getting picked off, alone, in the wilds, that equals game over.

I'm going to start calling the game Elemental: War of Iterations. To be fair, Stardock is doing a lot of work and making a ton of changes, in a short period of time. (A ton of crap has gone live since November.) But it's like winding a clock spring too tight. The tension and stress and mistakes end up somewhere, and each patch improves as much as it utterly shatters other things. Given that many players are familiar with MMOs, and how content rolls out, I'm still surprised how rocky each patch is. I guess I expect things in smaller but more stable chunks, which is not what Stardock is doing. They're massively revamping the game to meet fan expectations post-launch, and have basically said goodbye to Quality Control. This business of "well these are beta patches we're releasing...." no longer flies with me. Stardock wants its cake and wants to eat it too; they want the luxury of being forgiven for a beta product while getting the credit from people who have made the purchase for the work they're doing.

That's not how it works, fellas. You gave up the right to that kind of "doing this out of my basement" treatment when you started charging what everyone else does, and signed book deals, and painted all sorts of rainbow pictures that no one has yet seen.

If Stardock weren't so hung up on their "reputation" they would have made a closed, or at least an open, beta for the 1.1 patch process. Instead, they're making the patches available via Impulse if you check the "view beta releases" box.

If they were running an MMO, they'd have been nailed to the wall for this level of performance by now. They're not charging subs, but they're still streaming content out to customers who have purchased, that's craptacular when all is said and done. It's not the content, just the amount of time and professionalism that's been allowed to go into it before it's released for public consumption.

Stardock needs to figure out which is more important to them, putting out a game that represents the best of what they can do, or placating the masses with content as fast as they can make it. Either one stands the risk of losing them fans and customers, either because they're sick of waiting, or they're sick of playing the same game over and over again with a new, broken patch.

For me, I'm on the verge of walking away from Elemental for a solid 6 months. I'll download my "complimentary" expansion pack, and wait for that to get patched. Because my bitterness and disappointment with the release is just kind of increasing with every patch, even as the game finally gets closer to what it was supposed to be (and you can tell SOMEONE is up in there now with an eye toward fun ideas.)

Because when patches just get thrown out there, and stuff is repeatedly broken, you begin to question the faith you have that these guys can produce something you'll really enjoy. Even if they seem like they're on the same page as you and your tastes, there's a basic level of competence you expect out of a paid developer. And as the 1.1 deadline looms, if Stardock stopped all new development and just squashed bugs and performance problems, I *still* question whether or not they would get it done in time. I'm already prepared to hear "1.1 was just another step on the path to the Elemental game we promised you."
« Last Edit: December 04, 2010, 10:02:49 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

forsaken1111

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Re: Elemental - War of Magic
« Reply #710 on: December 04, 2010, 09:56:25 pm »

Sounds like it's a good thing I returned my copy. I'm still watching to see if it ever becomes worth trying again. I do like the IDEA of the game but the handling has been spectacularly unbelievably bad so far.
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nenjin

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Re: Elemental - War of Magic
« Reply #711 on: December 04, 2010, 10:07:15 pm »

I think the decision to start multi-threading the AI, while all this other junk is going on, was a baaaaaaddddd idea. It's greatly improved performance; but the ordering of what's supposed to happen when is now completely screwed up. I could be talking out of my ass on this one, I don't know enough about the subject. But stuff not updating when it should be (a chronic and growing problem in Elemental) seems to have gotten much worse since the multi-threading went in.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Tilla

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Re: Elemental - War of Magic
« Reply #712 on: December 04, 2010, 11:17:36 pm »

This game is still buggy as fuck. I killed a random goon and got millions of gold.
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Sowelu

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Re: Elemental - War of Magic
« Reply #713 on: December 05, 2010, 02:54:12 am »

Sounds like they need to roll the engine back to 1.0, then throw the game away for scrap and spend a year or two working on the "sequel".
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Neonivek

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Re: Elemental - War of Magic
« Reply #714 on: December 05, 2010, 04:07:01 am »

This game is still buggy as fuck. I killed a random goon and got millions of gold.

That isn't a glitch, obviously that goon had the winning lottery ticket.
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Urist McDepravity

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Re: Elemental - War of Magic
« Reply #715 on: December 06, 2010, 03:48:17 am »

If Stardock weren't so hung up on their "reputation" they would have made a closed, or at least an open, beta for the 1.1 patch process.
Quote
Quote
Instead, they're making the patches available via Impulse if you check the "view beta releases" box.
Well, but these patches are exactly 'open beta'. Wtf are you ranting about?
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GaelicVigil

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Re: Elemental - War of Magic
« Reply #716 on: December 06, 2010, 11:46:05 am »

I loaded up Elemental over the last weekend for the first time in about 2 months expecting the game to be a lot better.  I was wrong.

The performance has gotten much worse.  I was playing on my slightly older desktop PC a few patches ago and was having no problems at all with 0 anti-aliasing.  Now, the game hangs for up to a full 60 seconds every 2 minutes or so.  Every time I click on a unit, every time I move a unit, every time I click on my city, every time I open inventory, etc, etc, etc, the game just completely locks up for no reason.  Even lowering my resolution to freaking 1024x768 and lowering all of the game details to incredibly low levels, it does no good.

Tactical battles are worse.  Half the time, my units stop responding to orders and I have to auto-resolve.  The game is chock-full of bugs at this point.  Resource spawning seems wacked out - I sometimes get 3 gold nodes within a single square of each other.  The Zone of Control is effed up now with the radius expanding far too quickly and extremely artificially.  Monster spawning seems really weird as well, with creatures being either way to sparse or way to dense.  Stuff worked a lot better at patch 1.07 than it does now. 

I have seriously HAD IT with Brad Wardell and his incompetence.  The guy is an utter buffoon, spouting off bull-crap and promises every few days about stuff that never actually happens with the game.  I just get the feeling that these guys have no idea what they are doing.  They are simply flailing around with ideas that have only been partially thought through.  And what of this so-called god, Kael, everyone keeps talking about?  He was supposed to fix a lot of problems with Elemental, but since he has gotten hired on, I haven't heard so much as a peep out of him or anything he has accomplished thus far.  If he was supposed to be the new guy "in charge", it sure doesn't seem like it.  As far as I can tell, Brad is still calling the shots, as he is the only person I hear from.

The excuse I keep hearing is that we shouldn't be playing the "beta" 1.1 patch.  WTF?  This game has been out for 3 months and you're telling me I can't play it?  I'm sorry, but once you put your game on store shelves and take people's money for it, you have no more "good will" insurance anymore (unless you're running an MMO).  The game either works, or it doesn't.

I was hoping after a few months that they would have this thing patched up and working to a fair degree.  When the game actually gets worse over time, you know something is seriously, SERIOUSLY messed up with the people running the show.
« Last Edit: December 06, 2010, 11:54:05 am by GaelicVigil »
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Viken

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Re: Elemental - War of Magic
« Reply #717 on: December 06, 2010, 12:13:28 pm »

That's the whole point of it being a 'Beta' patch.  They are making significant changes, and none of it is optimized yet.  If you don't want to have to deal with it on an older PC, then don't install the beta patch.  That's a failure on your part, not Stardock, or even Brad Wardell; sense he's passed it to the new guy and is strictly AI coding now. lol.
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Re: Elemental - War of Magic
« Reply #718 on: December 06, 2010, 12:47:26 pm »

That, people, is what we in the programming business call an Alpha Version. Which is where anything can change in the next update, including the game suddenly becoming a third-person shooter set in a post-apocalyptic future. Maybe the next patch will change it into Madden 2011.
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forsaken1111

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Re: Elemental - War of Magic
« Reply #719 on: December 06, 2010, 12:52:07 pm »

That's the whole point of it being a 'Beta' patch.  They are making significant changes, and none of it is optimized yet.  If you don't want to have to deal with it on an older PC, then don't install the beta patch.  That's a failure on your part, not Stardock, or even Brad Wardell; sense he's passed it to the new guy and is strictly AI coding now. lol.
No, this is the whole point of a beta version. Shit like this should have been ironed out prior to launch, not strung out months after launch.
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