I'm not saying that they were intentionally designing sparse/crappy content from the beginning, I'm saying that they were intentional creating "framework" content. In other words, all of the content that has shipped with the game is supposed to be pretty good all on it's own, but not representative of the entire scope of what they had in mind for it. I mean, it's obvious isn't it? Only 1 single race, only 2 factions, maybe a couple dozen NPCs, only a small handful of quests. Do you honestly think that this is what they thought would satisfy people for the game's entire life-time?
No, I'm in 100% agreement with you on that. It feels like framework content. Having been following Elemental sparsely up until maybe June, I and a lot of other people missed that sentiment. We knew there was mod content and a mod network...but that goes a long way toward explaining why SD thought a release now was ok. It was a serious, serious miscalculation on their part. Spore failed for exactly this reason. It's fixable, far more fixable than Spore was...but they've forced themselves into 2 months of content creation if they want to meet people's very realistic release expectations.
Of all the criticism I have seen about the game, the one I don't really understand is the bland options one...
I don’t understand to which standard you guys are holding the game. Yes, there are not 20 weapon options, but what else do you need? What did you have in mind for the game? If you add more you just end up with slight variations, the difference between 6 attack and 5.
I personally don’t feel like there are that fewer enemy types than Civ at least. I guess you could say AOW had a lot more, but they were pretty much copies of each other (every race had the shaman class for instance). I don’t really think that content wise the game is that bad. Civ had like 6 types of goodie huts? 2 of which were not even available in harder difficulties… Sure there is a lack of quest variety but how much can you really do?
Setting: Bland. Brad thought it was a genius idea to write a world narrative where in the actual game every name can be substituted. What does that say about his fiction and the writing in general about the game? It's dressed up Fantasy Mad Libs. The random name generator spits out gibberish for everything, down to unit names, which it renames on a per unit basis. The only reason I know or care who the Kraxis Empire is, is because they're the one AI that goes on the offensive in every game I play. I couldn't name all the races right now if I tried, because they're not that memorable.
Elemental is a game that considers its world generic, yet takes its own storyline seriously. Tell me that's not an unflattering contradiction with predictably bland consequences.
The UI: Bland. When you get down to brass tax on the UI, it's panels, with a crappy subdued color scheme trending toward pastel and a font. No scroll work, no real detail work, just the bare minimum with one swipe of the polish rag. Is it a huge complaint? No. It's functional and cleanly constructed. But it's bland.
The graphics. Cell-shading. You have to be really, really good at cell shading to not produce stuff that looks like
this. And hell, even Dragonball Z Budokai, which came on on the PS2, manages to achieve character model shading. Bland.
The spells and the heroes: Magic I shouldn't even need to explain. The character system for heroes and your sovereign is simplistic and leads you to two kinds of heroes: casters and fighters. The special abilities are run of the mill, not balanced for the game as a whole, and you don't even get to pick them to any extent. Bland.
The ONLY thing I don't find bland about this game is the map view when zoomed in, and the music. Nothing else about it inspires me on an aesthetic or imaginative level (except the scope of a full game and some of the exploration). And the writing really is just shit, I can't over emphasize that enough.
On a different note, I am really tired of Stardock blaming their issues on their lack of DRM. They did the same fucking thing with Demigod. No, the pirates are not to blame for your problems! No, stores release a day early is not to blame for your problems! You are the ones who released the game and the “day zero” patch didn’t even come out until 5 minutes into day 2.
Yeah, I read that in Brad's little meltdown and kind of just went..."Uhm.....what?" I pre-ordered the 23rd.