Ok, first of all you are confusing evil or violent with brute,
I don't know what culture you grew up in, but in mine, the tendancy for violence with little or trivial causes is evil. This appears to be your definition of "brute", therefore brute is evil.
Also, the situation of deserters being punished is a matter of who wins. In the Persian Gulf wars, America had THOUSANDS of Iraqi deserters come to them. They weren't killed.
As for your dwarven attitude, again you take other fantasy and apply it to dwarves. They like to CREATE wealth in their fortresses, they don't seem to adore it very much. This statement "
dwarves are proud and like to show what they have, its part of their honor, they are like, the extreme of manlyness," Ignores the fact that dwarves who create great artifacts want to hide it away in Toady's vision. Their "manlyness" seems to be focused on being able to do something well, and not the actual generation. This is proven by the fact that legendaries are exempt from taxes. Dwarves value good skill, not items of wealth. This isn't Honor though. This is their attitude toward wealth. Their honor is in the raws, things that are unthinkable and punishable. Honorable means someone who does the right thing regardless of the consequences. The dwarven raws explain what dwarves think are the right thing. Warlike behavior is limited there. Where you get the idea that the dwarven racial favored weapon is an axe is beyond me. Dwarves use hammers for capital punishment. Even nobility proves this. Nobles don't demand the most expensive material when they make demands, instead they demand it be made out of certain materials. Often these are hard to get and work with. When they punish, they punish someone at random, often the most skilled, for not being skilled enough. They ignore the fact that they were made most of the time once they have been made. it is the EFFORT that the noble wanted, not the item.
My point in the end is, elves, humans and dwarves dont enjoy war, only goblins do,
This entire statement is wrong. Elves enjoy war, given the fact they start so many over their right to eat people. Goblins are often warred against because they steal children. Look at a typical world history. Elves start most of the damn wars. Goblins start the fewest. Just because the goblins have the most doesn't mean they like it. It seems to me that as long as goblins are given the ability to steal children in peace, they never go to war.
but, wen it comes to be in battle, i think the best ones, or the ones that are better fit to be there are dwarves, and they are also the ones who in my opinion have the most personal reason to be there, elves are supposed to be proud, but battle is not really something i see as part of their nature, dwarves, well, i think they would enjoy the general concept of battle (again not exactly killing, its not the violence in the meaning of killing each other, its the whole lack of control and excess of strength).
Another wrong statement. Arena mode proves this to be false. Dwarves are only good fighters because of the weapons and armor they make. Most races are better fighters then them.
First of all remember the game is in alpha, second, the mountainhomes or fortresses are megaconstructions in my book, and the mining may not be in the raws but its quite a bit of the game.
Does that mean every human village is a megaconstruction? Where I live, there are birds that dig nests into cliffs. Are these holes megaconstruction? What about ant Hills? An ant hill is a massive underground complex compared to the size of an ant. in fact, Up where I live there is one ant hill that is about 26 ants high, which is the equivelant of 156 feet. That's bigger than many office buildings in my area, but small for some of the mounds around here. Your book appears to be very easily impressed.
You really think being fanatic is being a robot?
I do. Jihadists blow themselves up, robots blow themselves up. Seems pretty cut and dry to me. Fanatism usually results in the lack of an individual thinking. I think there is room for some individuals in Dwarf Fortress to be fanatics, but just as all of Iran aren't muslim extremists, so too are not all Dwarves of Dwarf Fortress fanatical observers of your opinion of what Bushido is (which, as Deathworks pointed out, is flawed)
And yet all elves get angry wen you cut too many trees,
Elven DIPLOMATS get angry, which is probably related to the spirits that rule them. Still, the elves allow you to cut down trees, just not more than their imposed quota. Elves are a "brute" race anyway, as evidenced by the fact they come to the territory of another sovereign empire and start telling them what to do. The fact that dwarves sometimes obey this infraction is just proof that dwarves are NOT inherently warlike.
This deserves special attention:
it is known that greeks and italians are loud and friendly, japanese are diciplined, german have little sense of humour, and i could go on, sure, you always have the extremes, but culture has certain characteristics lets take for example the raws
What fapping planet are you from? Are there more than one italians?
Here's my the notions of all those cultures in MY area:
Greeks are generally quiet but devious, Italians are mean and vicious but are good cooks, Japanese are perverted with no sense of space, germans are perverted and inappropriate but generally friendly and funny.
Steriotyping is fun! That is how those "cultures" are viewed where I am from. It appears to differ vastly from your impressions. Strangely, most individuals I've met who come from those areas differ greatly from both impressions. There was a test in one of the south pacific cultures once, to compare the cultural identity of a people to the individuals. The thoughts on the cultural identity of the country was different than the actions of the individuals. Also, something important to realize is
ALL THESE CULTURES YOU MENTIONED ARE HUMANS!And here you are using the diversity of humanity to justify eliminating diversity for an entire race?
[PERSONALITY:IMMODERATION:0:55:100]
[PERSONALITY:VULNERABILITY:0:45:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]
This means, that, they are less moderate than normal, they are less vulnerable than normal, and they are more straightforward than normal, wich can easily be translated as brute, and sure, you will always have someone that will be vulnerable, or shy, but they have the tendency to be what i call brutes.
Understanding the Raws is important.
Here's a Dwarf's:
[PERSONALITY:IMMODERATION:0:55:100]
[PERSONALITY:VULNERABILITY:0:45:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]
Here's an Elf's:
[PERSONALITY:IMAGINATION:0:55:100]
[PERSONALITY:ARTISTIC_INTEREST:0:60:100]
[PERSONALITY:INTELLECTUAL_CURIOSITY:0:55:100]
[PERSONALITY:SELF_DISCIPLINE:0:45:100]
[PERSONALITY:ACTIVITY_LEVEL:0:40:100]
Here's a Goblin's:
[PERSONALITY:ANGER:25:75:100]
[PERSONALITY:IMMODERATION:50:75:100]
[PERSONALITY:EXCITEMENT_SEEKING:0:60:100]
[PERSONALITY:CHEERFULNESS:0:40:90]
[PERSONALITY:ALTRUISM:0:25:50]
[PERSONALITY:MODESTY:0:40:90]
[PERSONALITY:SYMPATHY:0:25:50]
Here's a Kobold's:
[PERSONALITY:ANXIETY:50:75:100]
[PERSONALITY:TRUST:0:25:50]
[PERSONALITY:ACTIVITY_LEVEL:50:75:100]
Here's a Gremlin's:
[PERSONALITY:EXCITEMENT_SEEKING:50:75:100]
[PERSONALITY:ADVENTUROUSNESS:50:75:100]
[PERSONALITY:LIBERALISM:50:75:100]
[PERSONALITY:ORDERLINESS:0:25:50]
[PERSONALITY:DUTIFULNESS:0:25:50]
Now, examine the numbers.
You have three.
The first is the "minimum". The second is the "peak of the curve", the third is the "maximum"
Those not listed are the standard 0:50:100.
Here's the GOBLIN version of Immoderation: 50:75:100
Here's the DWARVEN version: 0:55:100
Here's the ELVEN version: 0:50:100
So, out of a population of 1000 people, 100% are over 50% immoderated in goblins, 55% in Dwarves, and 50% in elves.
Bump it up to 75%, and you get 50% Goblins, 27?% Dwarves (my math skills aren't great), and 25% elves.
When you are talking about a difference of 5% difference, the difference is too small to make what you are talking about true. If you were discussing goblins it'd be a different story. As Deathworks pointed out though, lack of moderation, straitforwardness, and vunerability don't bring someone to fighting. In fact, the lack of moderation combined with the straitforwardness tend to ensure things aren't built up and planned, with the reduced vunerability ensuring that small things don't cause offense. this would make someone LESS inclined to violence, not more so. It might make others more inclined to ATTACK them, but defensive actions don't fit in with the personalities you are trying to push on them. Someone can always walk away rather than attacking another, but people who are attacked often don't get that choice.
If they run away as a civilian, is normal, they never had a reason to be there in the first place they have no role to play in a battle, however a military guard, is there for that exact reason.
And yet, soldiers still run. Sometimes they are given medals for it, and sometimes they are shot for dereliction of duty for it. In fact, many real world tactics were created because of the fact that people sometimes run away. Play some Total War sometime. It gives a good idea of the concept.