Sorry for the late response, but I simply don't know what to turn console into.
Allowing people to teleport everywhere is just going to make people mad because some don't have teleporters. Preventing people from doing so gets the ones who do have teleporters worked up because there's nothing to do apart from dicking around.
There needs to be more to do, and frankly I haven't had many ideas yet. If you guys know of anything that would help turn this into an actual game that would be great. All I can think of is the easiest idea which is to turn it into a role-playing game like SS13/Cowed
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but I have no idea if you guys even like the prospect of such an idea.
If there's anybody still left alive, perhaps you could inspire me?
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Ideas for console so far:
- Implementing a HUD-based inventory system (like SS13, with slots you can equip clothes to)
- Getting a newer/better base mob and clothes for it. I'll need assistance with this, but I already have the mob, just not the clothes.
- More "sub levels" for the underground base and the ability to traverse them using ladders and elevators. Maybe being able to use wiring to go through them.
- Rougher control over the environment. Destruction of walls, manipulation/destruction of doors, etc.
- Materials Transfer being a player-controlled company, can only produce so much and uses "credits" to buy equipment. Gold->credits so you can make a profit and continue existing.
- Every player should start out with a select amount of gold.
- Possibility for the creation of GUI's in Excode. Start with simple GUI's, move onto more complex GUI's. This should be reasonably easy to implement, by the way.
- Basic environment system with air and radiation (though not advanced means of pumping them; on an area basis so it doesn't lag like heck).
- A better trigger system which can be used to trigger all sorts of things. e.x., buttons that can be placed on walls that send their press to a computer, pressure-sensitive tiles & tables, motion sensitive sensors.
- With the above maybe lethal systems such as turrets. Such scenarios such as a motion sensitive sensor activating a turret causing it to shoot at the last known location the player was on.