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Author Topic: Preferred labors  (Read 679 times)

paxanadu

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Preferred labors
« on: May 07, 2010, 07:08:34 pm »

In the labors preference (and I suppose in dwarf therapist too),  it would be great if instead of merely toggling on/off the jobs, we could also (ideally independently of the toggling) use the + and - keys to give a "multiplier value" to labors.

So let's say I want my woodcutter to ALWAYS try to cut wood if some wood needs to be cut, so I give it a relatively large multiplier.  This means that those kinds of jobs are treated as being that much closer to him, so he will do those before other secondary jobs.

Alternatively, it would just be a number indicating which jobs take precendence over others.  Several jobs could have the same number in which case they have equal importance.

That would really help a LOT when there is an emergency of some kind (say a butterfly caught in a critical door preventing the door from closing) and you want to make sure that a specic kind of job is done before all others, instead of having fun agin again and again because your dwarves will do everything else but the one things on which the survival of the entire fortresss may depend upon.

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MrWiggles

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Re: Preferred labors
« Reply #1 on: May 07, 2010, 07:14:26 pm »

Wasn't this brought up not two days ago?

Welcome to the forum, but we do have a search function. Though no one out master Fookercheif in use of it.

Anyway. Yes, it would be awesome if it were enabled somehow. I dont know if its on the todo list though.
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paxanadu

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Re: Preferred labors
« Reply #2 on: May 07, 2010, 07:26:24 pm »

Well, I use the search more of the time, ok, not the bets user of it.  Some forums have better search functionality than others. 

Anyway, if several posters post the same thing some in the wrong place yes it can be taken as "that poster needs to search better", but I think this pales in front of what it should also really mean:  "gee, maybe what they are saying is more important than we thought".  Dismissing the message because of the poor form of the messenger ain't too good form either, right?

I've been playing DF for a month now.  Tried to "bring more people aboard", but they all ran away and threw themselves into the magma pits because of the learning curve.  To me the less micromanagement, the better.  A minimal level of graphics, a rock-solid user interface that doesn't force you to constantly shift back and forth between commands, and we would be all set.

My wish list is big, but I'm trying to limit it to the things that would be the easiest to fix.


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Footkerchief

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Re: Preferred labors
« Reply #3 on: May 07, 2010, 07:50:22 pm »

Job priorities are #8 on Eternal Suggestion Voting.  Toady will be working on the top 10 (among other things) once he finishes the merge and fixing bugs and all that.   
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MrWiggles

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Re: Preferred labors
« Reply #4 on: May 07, 2010, 09:16:49 pm »

It can mean that, but when a thread asking for something like was posted just three days ago. It can become spammy, especially thanks to the eternal suggested thread, that Footkerchief linked too. Thank you Fooktkerchief. I forgot about it.

The other thread discussing this job had a post yesterday, so even in activity it hasn't died out yet, and its not even a week old. I think in this case, yes a search previous thread was merited and so was pointing it out.

Also please vote on the EST. You get three? votes, and according to Toady, its going to get wiped when he starts working on them. Then replaced with a better application.

Last thread on this subject:
http://www.bay12forums.com/smf/index.php?topic=56521.0
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paxanadu

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Re: Preferred labors
« Reply #5 on: May 08, 2010, 11:47:48 am »

Thank you Footkerchief & MrWiggles.  I put in my three votes thanks.
« Last Edit: May 08, 2010, 11:50:55 am by paxanadu »
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MrWiggles

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Re: Preferred labors
« Reply #6 on: May 09, 2010, 01:52:41 am »

What cha vote on?
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