Traditionally, tiles are drawn like...
this
| ...so in-game they look like this
| _______________________|
| | | | | |
| | | | | |
V v v v v vThe white/black part acquires the foreground color
and the magenta background is, well, the background.
You can change the color of the white part by slapping a color on top.
You have sixteen color options.
And that transparent region is most often black.
So why not just paint it that way?
Bam. All of a sudden, that background color is now
available as a secondary color! You can use it however you want!
Now you have a
whole lot more color combinations to choose from.
In my new graphics set, I'm using this concept in a variety of ways:
Fancy trees!
These won't be in the first release, but they're an eventual goal.
The idea is that the trunks stay the same color (brown),
and the leaves change color and even fall off (black)!
Gems that don't fill up the whole square:
The stone around them still looks like stone.
Colorful mushrooms!
The underground is going to be a fun place!
And other plants, too:
And even fish:
...
And wait! It gets better!
Check this out:
Those were all made from the same tile!
Make the background black, and you get a snake or a worm or an olm or whatever.
Make the foreground black and you get a moghopper or a toad or a frog.
Color them both and you get a squirrel or a chipmunk!
Same with these:
Dragonflies, fairies, butterflies, birds...
Spiders and crabs!
By overlapping on tiles like that,
you're freeing up other tiles that can be used
for more kinds of cool plants or whatever you need for your mods.
Of course, such incredible wonders do not come without limits.
These ones are very manageable, but the following should be kept in mind:
Tile magic covers two things very well:
Vermin,
and
plants.
This is because the tiles and tile colors for those things are defined in the RAWs.
Remember that most of the items in the game don't let you choose their colors.
As long as you can change the colors of the raws, you're pretty safe.