Facts: 800x600 resolution is passé. 1920x1080 resolution is cheap today. 2560x1600 resolution is the way of tomorrow (well, its already available today but at a whopping 1600$ -ouch- so it ain't actually maintream... yet!).
Tired of squinting your eyes trying to *guess* at the graphics, rather than simply admire it while getting a clear, immediate and 100% instinctive image of just what is what?
Join in the 32x32 tileset project, even if it is only to post that "I'd also like to have that!".
Today already intends (along with about a gazillion other things) to eventually remake the way text is displayed in the game (currently it is as tiles -- so it is kinda limiting a bit). With this project going, it will just come much, much sooner.
Please do not send me with private messages, just post directly your comments and interest here, and also tell what kind of help, if any, you would like to provide to the 32x32 tileset project. We don't need only artists to make the tiles, we also need team leaders, organizers, motivators, record-keepers and whatever (everything except nobles!). And also a couple highly charismatic global overseers with the future of DF at heart and also a lot of time on their hands.
Why 32x32 you say? Well, obviously smaller tiles (like say 12x12) is a niche-request from players with obsolete resolution displays or that don't know that they can go into their DF/data/initi/init.txt file and simply adjust the WINDOWEDX WINDOWEDY GRAPHICS_WINDOWEDX GRAPHICS_WINDOWEDY and GRID to make their game much better while still in windowed mode. And humongous tiles like Vista's 256x256 "Extra Large Icons" may be super-beautiful artowkr bot not only wouldn't allow us to see a lot of our fortresses, but would also be a real pain for the tiles artists to create in a consistent manner. So the best overall gaming usability is reached at 16x16 pixels with "starting to get obsolete" displays (800x600) but is actually at 32x32 for current HD resolution (1920x1080).
Ideally, Pheobus, Beefmo and Toady (or at least some one very near him) would also join up, or at least show their support.
So let's form a project team, guys!