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Author Topic: Nobles! So I heard they were a bit iffy...  (Read 974 times)

Grimlocke

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Nobles! So I heard they were a bit iffy...
« on: May 07, 2010, 09:04:07 am »

And Im trying to mod in some custom nobles, quite different from the vanilla nobles. I have been spending most of my DF time messing about with mods and so I havnt actualy been able to have a fortress survive long enough to find out how they work.

Figured out what most individual tags mean but how they work ingame is something im not sure about. I would just test it myself but with nobles that simply takes far too long (with the exception of the starting set of nobles. I did do some testing there).

The most important thing I need to know is what decides whether or not a noble migrates to your fortress. I keep reading stories about nobles never showing up in decades old fortresses, even less demanding ones like the dungeon master.

Another thing is the PRECEDENCE tag. Cant figure out what that does.

Theres also my attempt to merge the land holder nobles with a the mayor noble. Does the game get confused when I try this?
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And there is tax collection. How does that work? I havnt seen it in the game itself yet, but it seems like a good way to make my hammerer-type noble escort another noble.
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LukeRM

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Re: Nobles! So I heard they were a bit iffy...
« Reply #1 on: May 07, 2010, 10:49:12 am »

All I know is that precedence affects the weight of that noble's decisions. The lower, the higher, which means their action overrides the decisions of a lower noble with the same responsibilities.
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Vattic

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Re: Nobles! So I heard they were a bit iffy...
« Reply #2 on: May 07, 2010, 11:43:01 am »

As far as I can tell PRECEDENCE does nothing but let a noble know how important he is relative to other nobles. This allows them to be jealous of wealthier yet lower precedent nobles.

I've had trouble with nobles myself, I was trying to add a noble that replaces the expedition leader once the population is high enough but who isn't elected. To test things I was running the fort at such a high FPS a season took less than five minutes.

I read on the bug tracker that land holding nobles no longer migrate to your fort. Once you breach the requirements you must wait for the next trade caravan. The liaison will talk with your mayor and allow you to appoint the new noble from amongst your population. I haven't been able to get this to happen myself and apparently I'm not the only one.
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Ivar360

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Re: Nobles! So I heard they were a bit iffy...
« Reply #3 on: May 07, 2010, 02:56:38 pm »



I read on the bug tracker that land holding nobles no longer migrate to your fort. Once you breach the requirements you must wait for the next trade caravan. The liaison will talk with your mayor and allow you to appoint the new noble from amongst your population. I haven't been able to get this to happen myself and apparently I'm not the only one.

I can confirm this, I just got a baron this way.
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King Doom

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Re: Nobles! So I heard they were a bit iffy...
« Reply #4 on: May 07, 2010, 03:24:58 pm »

Once you hit a certain threshold number of dwarves/created gear/imported wealth the liason is meant to offer you the chance to get a baron, and then if you say yes he lets you choose a dwarf. After this the system breaks down - you are meant to be able to appoint your own nobles, hammerers, dungeon masters and whatever, but that never happens. (The tags in the raws for most of the nobles have [appointed by: baron] or something like that.) Hell, it's pure luck if you get the make a baron offer in the first place.
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Grimlocke

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Re: Nobles! So I heard they were a bit iffy...
« Reply #5 on: May 08, 2010, 12:41:12 am »

Ok, just commited some science on my modded nobles.

Results: The noble I posted above doesnt work. Bummer. But, you can replace your highest ranking nobles by giving them a squad. When the noble dies you can assing a new squad leader to the noble-squad and that dwarf will take up the lost noble position. After that all positions assinged by that dwarf are assingable again. Just gotta remember to give the noble a squad.

I think what ill do with my modded nobles is to leave out the land holder part (unless I somehow get that to work), and have one of these replacable nobles able to assing all other positions like hammerers and dungeon masters.
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Arkenstone

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Re: Nobles! So I heard they were a bit iffy...
« Reply #6 on: May 08, 2010, 12:32:45 pm »

I think that these bugs are related to the arsenal dwarf bug, because the new noble raws aren't fully integrated yet.
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