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Author Topic: Future dwarfare- We all die one day.  (Read 4783 times)

Spartan 117

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Re: Future dwarfare- We all die one day.
« Reply #15 on: May 07, 2010, 10:15:43 pm »

Please Allow me to join.
Name: Baldur Firebeard
Type: Artillerydwarf
Description: dark eyes, one of which glows with range-calculation implants, light brown, smoldering beard (from artillery backwash) USDLA Uniform, moves constantly and surrounds himself with his newest artillery concoctions.
Special Item: Boundless Outbound Options (Munitions), a portable artillery ammunition supply and creation kit.

Brrrrroother!

I fasten my knife in its sheath, check my gun, and prepare to die drop.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

ragnarok97071

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Re: Future dwarfare- We all die one day.
« Reply #16 on: May 07, 2010, 10:36:10 pm »

I'm sorry, I didn't pay attention to the names of the other people... on the other hand, this may lead to me committing accidental fratricide later, so  :D ... Unless you would like me to change the name.
« Last Edit: May 07, 2010, 10:38:57 pm by ragnarok97071 »
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Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

maxicaxi

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Re: Future dwarfare- We all die one day.
« Reply #17 on: May 08, 2010, 03:34:13 am »

drink some beer than scout around
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Jetsquirrel

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Re: Future dwarfare- We all die one day.
« Reply #18 on: May 08, 2010, 03:51:46 am »

I Sorten my medical supplies so that i can get them out easy and quickly also prepare for the call of the secondarys

Jetsquirrel

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Re: Future dwarfare- We all die one day.
« Reply #19 on: May 08, 2010, 11:53:21 am »

btw host could my analyzer be a auto action when i meet a wounded person? it just silly to analyze for 1 turn and finally heal him the next one, he may be dead that very next turn! you could add some special actons involving the analyzer like Its stuck and needs a reset, a electric storm is on the surface and electronics are down etc.

nuker w

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Re: Future dwarfare- We all die one day.
« Reply #20 on: May 08, 2010, 05:00:17 pm »

Yea thats fine Jet, now for the first TURN.

Turn ONE

I Sorten my medical supplies so that i can get them out easy and quickly also prepare for the call of the secondarys

[5] Sorting through your gear you make a mental list of what it contains (10 needles of different shapes, needles and injections of many kinds, 10 compact body bags, hacksaw, medical surgery gear, anesitic, thread, plaster and more). [5] You sort them into easy to access positions and with a swift click, its closed and ready. [6] After doing that you prep yourself for the call, maybe a little to well your getting a bit worked up [-1 mental] [+2 landing]

drink some beer than scout around

[5] Swiftly ripping your beer maker out you proceed to make a nice frothy dwarven whisky, which tastes [6] AMAZING, so amazing you fall over and start to miss the old times at home [-1 mental]. [5] With the whisky still strong in your vains you go out and start to scout [6] As you peek over a ridge you come face to face with a building dedacated to scout removal, next to it a heavy AA. What the hell they never said anything about heavy AAs di... BOOOOM

I fasten my knife in its sheath, check my gun, and prepare to die drop.

[2] You fumble around trying the sheath your knife but to no avail [3] so you just put it in your pack. [2] And you cant find your gun... great. [4] A loud noise fills the room you know well. The drop siren. [6] Straping yourself in you imagine what your about to face... a little to well [-1 mental]. [1] With a loud groan your pod falls... way to early. [1] You scream loudly as you plumit down to the earth [-1 mental]. [5] calming yourself you slow the pod down beside your brothers as they drop with you. [3] As you peer down you see the ground lit up with the flames and lights of the invasion bombing.

Holster my magnum for when its needed, and care to my rifle. I do have a rifle, right?

[6] Flicking your gun onto your lap you clean it of all imperfections locating even the smallist scratch and dent. Sadly it makes you lose faith in the poor thing [-1 mental] [3] Suddenly the drop pod doors roll down and the alarms stop, your flying. [2] You feel your lunch rise in your stomach as you hear the sounds of the bombs droping.

Balro:
Sitting in my drop ship, I check my rifle again and go over the plan in my head.

[1] Your rifles on the other side of the drop ship. Nice. [4] As you roll the plan over in your head, you can hear the ship geting closer to the sounds of the bombing. [6] You reach behind you and find a new rifle, sweet. [4] Suddenly the AA guns fire up and kill a man on the other side of the ship. Jesus...

"Invasion wave inbound sir". "Perfect, send in the stealth teams to turn those dam AA's off"

Overall STATUS: Invasion bombs droped, primary units in bound, secondary on standby, stealth teams in persuit of AA's, elves still removing civilains. All is going well.

OOC: First turn, no one died, good.
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nuker w

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Re: Future dwarfare- We all die one day.
« Reply #21 on: May 08, 2010, 07:27:54 pm »

MISSON STATUS: TOP SECRET

"All comrades of the dwarven state, Comrade Commander is on the line, stand by"

Rifleman Squad: You are ordered to protect and help the engineer core in any way possinble to build the beach HQ, this is of vital importance to the control of our unites, the protection of important assault officers and a place to call for orbital strikes and stealth reports. THIS IS YOUR NUMBER ONE PRIORITY, all other things come second, even your lives Comrades.

Drop Pod Units: You are our pre-emptive defence, squad one (thats you spartan) are to help lock the area down and repel all units trying to break through to our building site. Once HQ is built, you are to fall back to it for immediate transportation to your command ship, for equipment refitting and a breifing of your next mission.

Secondery units: You are to land via water transport where you will be escorted to the HQ by the Rifleman. Once there you are to help set up a supply route back to the sea to allow for transportation of ammunitions, weapons, medical gear and eventual reinforcment. Medical personal are to instead head to the frount line to help the drop pod soldiers via medical attention.

Scouting units: You are to record the positions of all AA areas, before launching your recovery flare. Be warned the enemy are aware that you tell us all info once picked up, make shure your flare area is safe.

Bombing report: Sadly, the Goblins knew we would bomb them with invasion rounds, and so have not been hurt nearly as much as wanted. Few deaths of enemy troops have been recorded, how ever the civilian casualty rate is high. This is of no matter. We have one highlight how ever. The main AA's defence grid has been disabled and we are launching a stealth misson to destroy it to allow for the low flying orbital ships to drop supplys and reinforcments.

Artillary report: Ground Artillary is yet to have been set up due to the lack of an HQ or a controlled beach head. How ever, some orbital percison strikes are avalible to scouts who have found spots that are important to the enemy. There is also the option of carpet bombing to the rifleman officers and Drop Pod soldiers. These should only be used if large amounts of enemys are sighted.

HQ report: Due to it being vital, all secondery units are deployed earlyier. They are under the command of the riflemans squad commander for the time being.


Should all Comrades folow these guidelines WE WILL BE VICTORIES!
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Spartan 117

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Re: Future dwarfare- We all die one day.
« Reply #22 on: May 08, 2010, 10:01:25 pm »

I look for my gun, and if I can't find it I ready my sidearm.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Maldevious

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Re: Future dwarfare- We all die one day.
« Reply #23 on: May 09, 2010, 07:56:16 am »

AAAH! I check to see if there is any bulkheads I can use as cover and see if the new rifle has any ammo.
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maxicaxi

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Re: Future dwarfare- We all die one day.
« Reply #24 on: May 10, 2010, 09:07:54 am »

run away and all so look at my special item it should make me invincible
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Jetsquirrel

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Re: Future dwarfare- We all die one day.
« Reply #25 on: May 10, 2010, 09:38:59 am »

Check for any handguns or rifles and calm down a bit

nuker w

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Re: Future dwarfare- We all die one day.
« Reply #26 on: May 14, 2010, 03:25:14 am »

VERY SORRY for the wait, i’ve been busy due to sport events and peer preshure AKA social events. So here we go people.

Round Two

I look for my gun, and if I can't find it I ready my sidearm.

[6] You flick your gun into your lap, a little to hard scraping you chin. [2] Suddenly you hear "INCOMING", and a large BOOM as your pod is knocked off course. [3] You manage to straighten it out again but you cant get back to your squad. [5] Suddenly theres a loud bang as you impact. [1] As you try to detach the door the door lands on you. Then darkness

AAAH! I check to see if there is any bulkheads I can use as cover and see if the new rifle has any ammo.

[2] Finding no bulk heads you are nearly defenceless as you see the two people near you hit by a wave of flak. Roll to dodge! [5] You leap right out of the way to the other side. [6] Suddenly a red alarm sounds and the door opens. JUMP!. [6] You jump very well and right over the carcess of a blown up quad. Saddly you jump so far your in the direct line of fire for a machine gun. Roll to dodge!
[4] The gun gets its aims over your arm! [3] You fail to dodge out of the way but there targets smaller. [1-1] As they try to shoot you, the gun exsplodes, taking a chunk out of the hill side. Fwww. [5] You run with your squad to the saftey of a temporay wall placed by the engineer crop. Your safe... for now.

run away and all so look at my special item it should make me invincible

You wake up to see the scout building and AA.. [3], well the AA's gone but the scout finding buildings fine... and they know your there. DAM. [1] As you turn to run your sniped at by 3 snipers using tazer rifles. Roll to dodge! [1] The first snipers gun blows up! [1] So does the seconds! [3] The third one manages to pop off a poorly aimed shot, [1] which smacks you right in the head. [2] Your out cold. Before you are fully knocked out you see yourself being pulled in for interogation. Ow dear...

Check for any handguns or rifles and calm down a bit

[6] Finding a heavy duty medics sidearm compelte with sniper scope, laser point, taser ability and even syringe shooting wasint what you were exspecting... But you got it, and you calmed down a tad [+1 mental]. [4] Suddenly you hear a loud bang as your ship hits the beach. BOARD! [3] As the doors drop and you run out, a machine gun starts fireing at you! Roll to dodge! [4] It has you prety much in its sights! [5] It roars to life killing the first row! [3] It continues, missing alot more people now. [6] As it sweeps over you you dive away from its arch!. You and the rest of the seconds run for the partialy built HQ! [3] You manage to make it but.. [5] get a tiny little cut on your head. NICE.

Tehstefan: Folow your squad

[4] As soon as the doors open you jump out and run with the squad. [6] You sprint ahead, maybe a little to far but your under basic cover now. [2] That cover then blows up, showing your position to the sniper high up the hill. [2] He spots your straight away. Roll to dodge! [4] He lines you up! [5] And shoots with no recoil! [2] Missing you and splatering mud on your gear. [3] You turn to run but he still has you! [5] Shoots well again! [5] And hits you dead bang in the chest! [2+1] The brunt of the force is taken by the plate but your still [2] badly injured [-4 health, -2 mental]. [5] A rifleman sees you and drags you all the way to the saftey of the HQ. [5] Where a medic called Jack scans you and trys to stop the bleeding. [1] No luck at all.... at all {-1 mental}. You pass out from the pain and the fear of people chasing you... There after me.... WARNING:  Recovery needed by next turn or death. Mental damage will still be part of it.


Alright listen up deploy..... BZZZZSSSSSSHHHHH

WARNING: Communication station destroyed. Repair required.

 MAJOR WARNING: Enemy super weapon detected, sending stealth teams to investagate.........
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maxicaxi

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Re: Future dwarfare- We all die one day.
« Reply #27 on: May 14, 2010, 08:32:17 am »

WAIT
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Maldevious

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Re: Future dwarfare- We all die one day.
« Reply #28 on: May 14, 2010, 09:58:46 am »

I rally with my squad and attempt to protect the engineering squad... with my life if necessary!
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Spartan 117

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Re: Future dwarfare- We all die one day.
« Reply #29 on: May 14, 2010, 10:12:06 am »

I wake up, get a gun, and scan the area for targets. If I can't find any guns at all, I grab my knife.
« Last Edit: May 14, 2010, 10:13:45 am by Spartan 117 »
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"
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