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Author Topic: Adopting the locals...  (Read 7161 times)

Zaik

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Re: Adopting the locals...
« Reply #45 on: October 15, 2010, 12:07:12 pm »

feels good man.
that's what she said.

That is NOT what she said, good sir, i was there and I know what happened.

Anyway, on topic, i tried training these guys to fight(i actually gave them [TRAINABLE] too so they did double damage, i was worried they wouldn't properly drink water anymore, however they probably functioned better as war Tigermen than as stray ones) by dropping unarmed/armored goblins into a room with them while they were chained but they totally ignored them and the war elephants flipped out and crushed all the prisoners.
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[MILL_CHILD:ONLY_IF_GOOD_REASON]

forumist

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Re: Adopting the locals...
« Reply #46 on: October 18, 2010, 04:14:39 pm »

Then, one of the stray Tigermen arrived and started scratching and shaking the giant, and when the giant fell in a cage trap, the Tigerman had become high master fighter and wrestler (and dabbling biter), and was not hurt by the monster.

I hadn't noticed, but now, this tigerman is my major !



He is competent in his nine social skills. My precedent major was an ex-child which just had become an adult.
Those lazy creatures are in fact preparing their rise to power while honest dwarves are working.
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Don't quote me on that.
Cacame channels aquifers into submission by staring at them. Cacame is so badass, kobolds give him their children to leave them alone. If Hidden Fun Stuff digs too far down, they hit Cacame. Cacame once took a Tantrum Spiral and impaled four enemies on it.

Flaede

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Re: Adopting the locals...
« Reply #47 on: October 18, 2010, 10:26:53 pm »

At least your mayor is tame!
Thin what could happen if a wild animal leveled up their social skills enough!
Logged
Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

darkflagrance

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Re: Adopting the locals...
« Reply #48 on: October 18, 2010, 11:30:29 pm »

At least your mayor is tame!
Thin what could happen if a wild animal leveled up their social skills enough!

MANDATE: Dwarf Meat Roasts 0/3
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

forumist

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Re: Adopting the locals...
« Reply #49 on: October 19, 2010, 02:39:46 pm »

My mayor needs mayor appartments, but I connot assign it to her (it's a Tigerwoman).
From the nobles screen, she appears in the 'r'eplace menu for the mayor position, and there, I can 'v'iew the unit, like normal dwarves.

She has 5 children: She, She, She, She, and She:


She killed a giant (scratched a wounded giant before it got trapped and died in the cage):


And she only messes with other tigerpeople (where we learn that She #4 should be He):
Logged
Don't quote me on that.
Cacame channels aquifers into submission by staring at them. Cacame is so badass, kobolds give him their children to leave them alone. If Hidden Fun Stuff digs too far down, they hit Cacame. Cacame once took a Tantrum Spiral and impaled four enemies on it.

thijser

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Re: Adopting the locals...
« Reply #50 on: October 19, 2010, 03:05:03 pm »

Can you assign the tigerman to noble posisions or place them into the army?
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I'm not a native English speaker. Feel free to point out grammar/spelling mistakes. This way I can learn better English.

forumist

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Re: Adopting the locals...
« Reply #51 on: October 21, 2010, 12:10:41 pm »

Can you assign the tigerman to noble posisions or place them into the army?

No. She only appears in the potential mayor list because she is the current mayor. I guess that I will not be able to choose her once she will have left her position. She's not in the 'p'ositions list in the military screen.
Logged
Don't quote me on that.
Cacame channels aquifers into submission by staring at them. Cacame is so badass, kobolds give him their children to leave them alone. If Hidden Fun Stuff digs too far down, they hit Cacame. Cacame once took a Tantrum Spiral and impaled four enemies on it.

Flaede

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  • Beware the Moon Creatures.
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Re: Adopting the locals...
« Reply #52 on: October 22, 2010, 06:48:51 pm »

Can you assign the tigerman to noble posisions or place them into the army?

No. She only appears in the potential mayor list because she is the current mayor. I guess that I will not be able to choose her once she will have left her position. She's not in the 'p'ositions list in the military screen.

Is she on the captains list in the noble screen? ("Tigers don't follow... we only lead!")
Logged
Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

forumist

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Re: Adopting the locals...
« Reply #53 on: October 26, 2010, 02:02:17 pm »

Is she on the captains list in the noble screen?

No.
Logged
Don't quote me on that.
Cacame channels aquifers into submission by staring at them. Cacame is so badass, kobolds give him their children to leave them alone. If Hidden Fun Stuff digs too far down, they hit Cacame. Cacame once took a Tantrum Spiral and impaled four enemies on it.
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