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Author Topic: Awwww...Skill Decay?  (Read 10847 times)

Sabin Stargem

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Re: Awwww...Skill Decay?
« Reply #15 on: May 06, 2010, 09:53:31 pm »

You can take a look at the Cheats section of the MagmaWiki to get a feel for how removing this stuff works, or for reference on what tags to use.
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o_O[WTFace]

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Re: Awwww...Skill Decay?
« Reply #16 on: May 06, 2010, 10:06:26 pm »

Surprising that it drops that quickly.  I was under the impression that it might drop you a couple levels after years of disuse. 

Since rust rate is probly related to memory attributes, this:
Pretty sure I've seen that there's a bug that stats never rise, they just fall if you don't have you dwarves training in the military.
might be related do it.  Memory attribute decays--> dwarf forgets everything. 
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Rumrusher

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Re: Awwww...Skill Decay?
« Reply #17 on: May 07, 2010, 12:33:25 am »

that skill decay seem to work on every thing even the non trainable stats so you have a dwarf that is full hardy and fun to be around with, 3 months later in a good fort boom he depressed and hates every one and can't remember to do simple tasks with out giving up.
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MrWiggles

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Re: Awwww...Skill Decay?
« Reply #18 on: May 07, 2010, 12:50:50 am »

So the fortress now suffers from alzheimer?
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random51

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Re: Awwww...Skill Decay?
« Reply #19 on: May 07, 2010, 07:20:14 am »

Hmm. So that's why my legendary miners screw up so much.


Silly. I'll be modding this out for sure.

No, that isn't why your legendary miners screw up so much.  They screw up so much because they keep digging when tired.  Watch them closely and you'll notice that they only lose stone when tired.
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G-Flex

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Re: Awwww...Skill Decay?
« Reply #20 on: May 07, 2010, 07:23:24 am »

The thing about stat rust is that sedentary dwarves are really really sedentary. I guess you could say the same about military dwarves never exercising their brains much.

One issue is that dwarves don't have any recreational activities or anything like that. A clerk shouldn't become a frail near-invalid unless he's extremely lazy; he should be getting out and getting at least a bit of exercise, but right now, dwarves don't really do anything except their jobs (and a few non-strenuous things, like being "on break" and eating).
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pushy

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Re: Awwww...Skill Decay?
« Reply #21 on: May 07, 2010, 07:57:58 am »

Hmm. So that's why my legendary miners screw up so much.


Silly. I'll be modding this out for sure.

No, that isn't why your legendary miners screw up so much.  They screw up so much because they keep digging when tired.  Watch them closely and you'll notice that they only lose stone when tired.
Or hungry, or thirsty...
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Nonsapient

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Re: Awwww...Skill Decay?
« Reply #22 on: May 07, 2010, 08:21:28 am »

Yeah... I'm not a fan of this skill decay, or stat decay especially.  Maybe this is tied to dwarves becoming balls of lard after a few years?

EDITED TO FIX THE ISSUE NOTED BELOW

Now also to take into account the distinction between MENT and PHYS
Code: [Select]
        [SKILL_RATES:100:NONE:NONE:NONE]
[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]              +
[PHYS_ATT_RATES:STRENGTH:500:NONE:NONE:NONE]
[PHYS_ATT_RANGE:AGILITY:150:600:800:900:1000:1100:1500]                 -
[PHYS_ATT_RATES:AGILITY:500:NONE:NONE:NONE]
[PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250]             +
[PHYS_ATT_RATES:TOUGHNESS:500:NONE:NONE:NONE]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:450:950:1150:1250:1350:1550:2250]    +
[MENT_ATT_RATES:ANALYTICAL_ABILITY:500:NONE:NONE:NONE]
[MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]                ++
[MENT_ATT_RATES:FOCUS:500:NONE:NONE:NONE]
[MENT_ATT_RANGE:CREATIVITY:450:950:1150:1250:1350:1550:2250]            +
[MENT_ATT_RATES:CREATIVITY:500:NONE:NONE:NONE]
[MENT_ATT_RANGE:PATIENCE:450:950:1150:1250:1350:1550:2250]              +
[MENT_ATT_RATES:PATIENCE:500:NONE:NONE:NONE]
[MENT_ATT_RANGE:MEMORY:450:950:1150:1250:1350:1550:2250]                +
[MENT_ATT_RATES:MEMORY:500:NONE:NONE:NONE]
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500]        ++
[MENT_ATT_RATES:SPATIAL_SENSE:500:NONE:NONE:NONE]

There's the code to remove decay, if I didn't fuck up.  Drop that in creature_standard
« Last Edit: May 07, 2010, 08:53:17 pm by Nonsapient »
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Dorf3000

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Re: Awwww...Skill Decay?
« Reply #23 on: May 07, 2010, 08:27:29 am »


No, that isn't why your legendary miners screw up so much.  They screw up so much because they keep digging when tired.  Watch them closely and you'll notice that they only lose stone when tired.
Or hungry, or thirsty...
So all the time, then?  I rarely see a working dwarf without some color of flashing arrow on him.
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TheMirth

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Re: Awwww...Skill Decay?
« Reply #24 on: May 07, 2010, 08:28:22 am »

This explains why my starting miner went from fat,to great hanging folds of fat, to corpulent before the first caravan arrived while mining every moment he wasn't eating or drinking.
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G-Flex

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Re: Awwww...Skill Decay?
« Reply #25 on: May 07, 2010, 08:32:06 am »

No it doesn't, because that has nothing to do with skills or attributes. It has to do with him, well, getting fatter. From eating.

I think the game needs a little bit more calibration on these fronts.
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Ilmoran

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Re: Awwww...Skill Decay?
« Reply #26 on: May 07, 2010, 09:21:48 am »

Yeah... I'm not a fan of this skill decay, or stat decay especially.  Maybe this is tied to dwarves becoming balls of lard after a few years?
Code: [Select]
        [SKILL_RATES:100:NONE:NONE:NONE]
[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]              +
[PHYS_ATT_RATES:STRENGTH:100:NONE:NONE:NONE]
[PHYS_ATT_RANGE:AGILITY:150:600:800:900:1000:1100:1500]                 -
[PHYS_ATT_RATES:AGILITY:100:NONE:NONE:NONE]
[PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250]             +
[PHYS_ATT_RATES:TOUGHNESS:100:NONE:NONE:NONE]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:450:950:1150:1250:1350:1550:2250]    +
[PHYS_ATT_RATES:ANALYTICAL_ABILITY:100:NONE:NONE:NONE]
[MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]                ++
[PHYS_ATT_RATES:FOCUS:100:NONE:NONE:NONE]
[MENT_ATT_RANGE:CREATIVITY:450:950:1150:1250:1350:1550:2250]            +
[PHYS_ATT_RATES:CREATIVITY:100:NONE:NONE:NONE]
[MENT_ATT_RANGE:PATIENCE:450:950:1150:1250:1350:1550:2250]              +
[PHYS_ATT_RATES:PATIENCE:100:NONE:NONE:NONE]
[MENT_ATT_RANGE:MEMORY:450:950:1150:1250:1350:1550:2250]                +
[PHYS_ATT_RATES:MEMORY:100:NONE:NONE:NONE]
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500]        ++
[PHYS_ATT_RATES:SPATIAL_SENSE:100:NONE:NONE:NONE]

There's the code to remove decay, if I didn't fuck up.  Drop that in creature_standard

Your stat rates are wrong, your dwarves will actually gain stats 5x faster if I'm right.  From the Toady quote:
[PHYS_ATT_RATES:<att token>:<cost to improve>:<unused counter rate>:<rust counter rate>:<demotion counter rate>].  Defaults for are 500:2:3:2, except for RECUPERATION and DISEASE_RESISTANCE that don't have change rates.

So it should be PHYS_ATT_RATES:<Attribute Name>:500:NONE:NONE:NONE
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TheMirth

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Re: Awwww...Skill Decay?
« Reply #27 on: May 07, 2010, 09:22:52 am »

Yes, I should've said 'might explain'. You're right, fat doesn't look like an attribute. I assumed since it changed during gameplay that it was.

So is it just the new genes that cause some dwarfs to balloon up regardless of labor intensity?
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Nonsapient

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Re: Awwww...Skill Decay?
« Reply #28 on: May 07, 2010, 09:30:18 am »

Yeah... I'm not a fan of this skill decay, or stat decay especially.  Maybe this is tied to dwarves becoming balls of lard after a few years?
Code: [Select]
        [SKILL_RATES:100:NONE:NONE:NONE]
[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]              +
[PHYS_ATT_RATES:STRENGTH:100:NONE:NONE:NONE]
[PHYS_ATT_RANGE:AGILITY:150:600:800:900:1000:1100:1500]                 -
[PHYS_ATT_RATES:AGILITY:100:NONE:NONE:NONE]
[PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250]             +
[PHYS_ATT_RATES:TOUGHNESS:100:NONE:NONE:NONE]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:450:950:1150:1250:1350:1550:2250]    +
[PHYS_ATT_RATES:ANALYTICAL_ABILITY:100:NONE:NONE:NONE]
[MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]                ++
[PHYS_ATT_RATES:FOCUS:100:NONE:NONE:NONE]
[MENT_ATT_RANGE:CREATIVITY:450:950:1150:1250:1350:1550:2250]            +
[PHYS_ATT_RATES:CREATIVITY:100:NONE:NONE:NONE]
[MENT_ATT_RANGE:PATIENCE:450:950:1150:1250:1350:1550:2250]              +
[PHYS_ATT_RATES:PATIENCE:100:NONE:NONE:NONE]
[MENT_ATT_RANGE:MEMORY:450:950:1150:1250:1350:1550:2250]                +
[PHYS_ATT_RATES:MEMORY:100:NONE:NONE:NONE]
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500]        ++
[PHYS_ATT_RATES:SPATIAL_SENSE:100:NONE:NONE:NONE]

There's the code to remove decay, if I didn't fuck up.  Drop that in creature_standard

Your stat rates are wrong, your dwarves will actually gain stats 5x faster if I'm right.  From the Toady quote:
[PHYS_ATT_RATES:<att token>:<cost to improve>:<unused counter rate>:<rust counter rate>:<demotion counter rate>].  Defaults for are 500:2:3:2, except for RECUPERATION and DISEASE_RESISTANCE that don't have change rates.

So it should be PHYS_ATT_RATES:<Attribute Name>:500:NONE:NONE:NONE

yup.  You're right.  I was assuming 100 was the average due to poor reading comprehension.  i'll edit that.
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Nonsapient

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Re: Awwww...Skill Decay?
« Reply #29 on: May 07, 2010, 09:32:22 am »

Yes, I should've said 'might explain'. You're right, fat doesn't look like an attribute. I assumed since it changed during gameplay that it was.

So is it just the new genes that cause some dwarfs to balloon up regardless of labor intensity?

my thought was that the balloon like dwarves might have something to do with the general borked up nature of stat progression right now.

Maybe getting fat works off of a decay timer much like the stat decay, and we can change it somewhere, is what I was getting at.
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