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Author Topic: Joyous Wilds, Haunting whatever  (Read 8111 times)

Syff

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Re: Joyous Wilds, Haunting whatever
« Reply #15 on: May 06, 2010, 05:23:45 pm »

Vanilla Unicorns have the [BENIGN] tag, and will not show up in the Savage/Good Joyous Wilds.  You're looking for Serene surroundings, which is Benign/Good.
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Ilmoran

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Re: Joyous Wilds, Haunting whatever
« Reply #16 on: May 06, 2010, 05:37:28 pm »

Vanilla Unicorns have the [BENIGN] tag, and will not show up in the Savage/Good Joyous Wilds.  You're looking for Serene surroundings, which is Benign/Good.

I've hard unicorns on a Savage Wilds/Joyous Wilds split map.  Either Benign isn't working right, or you don't understand how Benign works (according to the wiki, Benign means it can show up on tame maps, but it does not say it can only show up on tame maps).
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Perapsam

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Re: Joyous Wilds, Haunting whatever
« Reply #17 on: March 13, 2011, 04:17:52 pm »

I embarked in a Joyous Wilds area once, and I can confirm that it's just slugmen, snailmen and Good aligned vermin.
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Naryar

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Re: Joyous Wilds, Haunting whatever
« Reply #18 on: March 13, 2011, 04:31:09 pm »

But elephants have [BENIGN] too and show up on savage tropical shrublands...

Also, Untamed Wilds ftw. Joyous Wilds just sounds gay (not to mention the pathetic good creatures), and Terrifying is... well... i never dared to embark on one  :-X I have done Haunted and Sinister biomes before without any great problem, but Terrifying...

Good is really only good for sunshine and feather tree. Apart from that, it's useless.

Edit: About stories, I think Boatmurdered was on an Untamed Wilds shrubland (or the equivalent in 23a) and Syrupleaf on a Terrifying glacier.
« Last Edit: March 13, 2011, 04:32:58 pm by Naryar »
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Sphalerite

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Re: Joyous Wilds, Haunting whatever
« Reply #19 on: March 13, 2011, 05:10:31 pm »

Creatures with the [BENIGN] tag will show up in high, medium, and low-savagery regions.  Creatures with [SAVAGE] only show up in high-savagery, and creatures with neither [BENIGN] nor [SAVAGE] show up in medium and high savagery regions.  So you should expect to see unicorns showing up in Joyous Wilds.

I am in a recently-started succession game on another forum where the embark site straddles the border between a Terrifying biome and a Joyous Wilds biome.  We've seen both unicorns and harpies so far.
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Newbunkle

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Re: Joyous Wilds, Haunting whatever
« Reply #20 on: March 13, 2011, 05:49:05 pm »

I am in a recently-started succession game on another forum where the embark site straddles the border between a Terrifying biome and a Joyous Wilds biome.  We've seen both unicorns and harpies so far.

Interesting... Is it a public one I can follow?
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Sphalerite

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Re: Joyous Wilds, Haunting whatever
« Reply #21 on: March 13, 2011, 06:04:19 pm »

I am in a recently-started succession game on another forum where the embark site straddles the border between a Terrifying biome and a Joyous Wilds biome.  We've seen both unicorns and harpies so far.

Interesting... Is it a public one I can follow?

Sure.  The ongoing thread is here:

http://boards.straightdope.com/sdmb/showthread.php?t=592427

The fortress I mentioned is actually the second one, starting on page five of that thread, the first one having been lost and a sequel begun.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Newbunkle

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Re: Joyous Wilds, Haunting whatever
« Reply #22 on: March 13, 2011, 06:05:41 pm »

Thanks! :)
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Babylon

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Re: Joyous Wilds, Haunting whatever
« Reply #23 on: March 13, 2011, 06:11:18 pm »

But elephants have [BENIGN] too and show up on savage tropical shrublands...

Also, Untamed Wilds ftw. Joyous Wilds just sounds gay (not to mention the pathetic good creatures), and Terrifying is... well... i never dared to embark on one  :-X I have done Haunted and Sinister biomes before without any great problem, but Terrifying...

Good is really only good for sunshine and feather tree. Apart from that, it's useless.

Edit: About stories, I think Boatmurdered was on an Untamed Wilds shrubland (or the equivalent in 23a) and Syrupleaf on a Terrifying glacier.

I think Syrupleaf was not evil, since there were no zombies or skeletons.  Headshoots meanwhile was.
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Gutierrez

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Re: Joyous Wilds, Haunting whatever
« Reply #24 on: March 13, 2011, 07:15:16 pm »

It's more FUN to set out in these biomes.  My current fortess a few tiles is Joyous shrubland, a few tiles Terrifying mountain, and a few tiles Untamed woodlands.  Between zombie giant eagles from above and zombie giant cave spiders from below, it's actually really interesting.  Just beware the tons of miasma underground undead generate.
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BlastoiseWarlorf

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Re: Joyous Wilds, Haunting whatever
« Reply #25 on: March 13, 2011, 07:53:16 pm »

Marital Trance + 2 War Dogs > 4 Skeletal Elephants. This is tested.
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o_O[WTFace]

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Re: Joyous Wilds, Haunting whatever
« Reply #26 on: March 13, 2011, 10:08:18 pm »

I think [BENIGN] means the creature is less hostile and that dorfs wont be as scared of them.  I trained my militia commander by having her kill all wildlife on the map with a training sword.  The [BENIGN] lolephants would just keep running until their legs broke, while the jagrawrs and slugmans would run at first but fight once they started getting hit.  This one elephant got chased straight through my above ground meeting area and no one cared, but they all got scared off by a jaguar that seemed to be after my ducklings. 

As far as I know, there aren't creatures that only show up in low savagery areas but there might be some that only show up in high savagery.  It mostly just controls the creature respawn rate.   

And I think Headshoots embarked an evil wasteland, but I know it was an evil wasteland after they were through with it  8)  Best DF story IMO. 
 
« Last Edit: March 13, 2011, 10:13:44 pm by o_O[WTFace] »
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monk12

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Re: Joyous Wilds, Haunting whatever
« Reply #27 on: March 13, 2011, 10:20:27 pm »

yeah, I'm pretty sure benign controls aggressiveness, not deadliness. I believe it was added to unicorns and elephants to keep them from being comically destructive fortress killers, like they were in previous versions. Beware that just because a benign creature would rather run than fight, does not reduce its killing power.

I can also confirm other savage creatures showing up in Joyous Wilds, according to biome. The last Joyous Wilds I embarked on kicked my ass with repeated swarms of alligators tearing my dwarves to shreds. I also had unicorns, and more exciting a dwarf who liked unicorn bone, so my crafts industry was glut with expensive unicorn bone whatevers, which ultimately led to the undoing of the fort when goblin ambushes showed up early to kill my alligator weakened dwarves. I almost had the moat done, too...

Naryar

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Re: Joyous Wilds, Haunting whatever
« Reply #28 on: March 14, 2011, 02:53:27 am »

IIRC carps were "benign" in 40d :P

Artanis00

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Re: Joyous Wilds, Haunting whatever
« Reply #29 on: March 14, 2011, 03:53:42 am »

I once managed to split an embark between Sinister and Joyous Wilds. The area was uninterrupted good-type flora... and Ogres, oh god the ogres.

The first group did in my medical dwarf. That group's only kill. In hindsight, should have gone with a dry moat instead of the wooden palisades (heavily forested).

Marital Trance + 2 War Dogs > 4 Skeletal Elephants. This is tested.

He's doing what with 2 war dogs?
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