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Author Topic: The 7th Fleet  (Read 18014 times)

Caesar

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Re: The 7th Fleet
« Reply #225 on: May 10, 2010, 10:39:29 am »

I might give it a shot as soon as I've got some time.
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Digital Hellhound

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Re: The 7th Fleet
« Reply #226 on: May 10, 2010, 12:26:02 pm »

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Blargityblarg

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Re: The 7th Fleet
« Reply #227 on: May 11, 2010, 01:40:45 am »

JESUS H CHRIST THAT IS FECKIN' HUGE.

My biggest ship, by comparison, is the Galt (anyone see a pattern here?)

Galt.sb4 (7 KB)

Where d'you get your nonstandard parts?
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Digital Hellhound

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Re: The 7th Fleet
« Reply #228 on: May 11, 2010, 07:44:13 am »

JESUS H CHRIST THAT IS FECKIN' HUGE.

My biggest ship, by comparison, is the Galt (anyone see a pattern here?)

Galt.sb4 (7 KB)

Where d'you get your nonstandard parts?

Go to your BSF folder, then to sprites, and there to Old Sections. Then drag them into shipmaker. I have no idea why they're not in the game itself, even though they function perfectly.

EDIT: Nice design though. That's your biggest ship? Woah, man, your other ships must be tiny!
« Last Edit: May 11, 2010, 07:58:28 am by Digital Hellhound »
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Blargityblarg

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Re: The 7th Fleet
« Reply #229 on: May 12, 2010, 01:16:29 am »

Heh, I suppose it reflects my personality; I'm concise, mostly 'cause I can't be arsed talking about nothing all the time.

Since discovering the Mirror function, I've made some bigger ships, though.
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Digital Hellhound

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Re: The 7th Fleet
« Reply #230 on: May 12, 2010, 08:38:59 am »

Sorry for the lack of flavour text and all.





They’ve seen you, and they’re on the move. However, the Enlightement doesn’t appear to be fleeing; it’s coming straight at you. Surely the fool can’t think they can survive your attack?
The real reason becomes clear soon; the ship’s putting most of it’s power to sending a message away, presumably to the Remnants.
That means reinforcements. Soon.







Sensors pick up a whole swarm of Remnant frigates. No capital ships, though; Procyon cost them hard.





You finish off the Enlightment. Such a shame it had to be destroyed.











The Fleet is not doing so well; the enemy is merciless.



The Hand of Doom takes a beating.





She does not even try to run, and is soon killed.





DEATHSHIP has to retreat, having taken heavy damage.





The Remnant forces finally turn back and quickly Jump away.
The enemy is driven back, but not without heavy casualties.
Both the Hand of Doom and the Watchman Inferno are wrecks.
Most of their crews are saved, including the captain of the Hand of Doom.

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Digital Hellhound

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Re: The 7th Fleet
« Reply #231 on: May 12, 2010, 08:40:55 am »

Two upgrades now, people. Pick your poison.
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Acanthus117

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Re: The 7th Fleet
« Reply #232 on: May 12, 2010, 08:44:42 am »

Alright, add a rail cannon on the bow!

*is totally not replicating a UNSC frigate*

Also, can I have some missile launchers?
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Caesar

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Re: The 7th Fleet
« Reply #233 on: May 12, 2010, 08:46:58 am »

Speed and finally some extra armor.

I'll upload the updated Tornis. (And later on probably some RP.)

Changed the speed from two to three. That's alright, right?
« Last Edit: May 12, 2010, 08:50:43 am by Caesar »
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Digital Hellhound

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Re: The 7th Fleet
« Reply #234 on: May 12, 2010, 08:51:00 am »

Acanthus;



Speed and finally some extra armor.

I'll upload the updated Tornis. (And later on probably some RP.)

Changed the speed from two to three. That's alright, right?

Why is everyone getting extra speed? It just means you'll be hit first.
Still, good to see you get more armor, no more tails getting shot off.
Just try to make it still look good, okay? If I see one more ship ruined by armor plates, I'm gonna... okay, I'm not gonna do anything, but it's still ugly.
« Last Edit: May 12, 2010, 08:55:28 am by Digital Hellhound »
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Acanthus117

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Re: The 7th Fleet
« Reply #235 on: May 12, 2010, 08:53:36 am »

would it be possible to keep the railgun in one fixed position? If not, then that's ok.
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Digital Hellhound

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Re: The 7th Fleet
« Reply #236 on: May 12, 2010, 08:56:04 am »

would it be possible to keep the railgun in one fixed position? If not, then that's ok.

Sure, will do.
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Acanthus117

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Re: The 7th Fleet
« Reply #237 on: May 12, 2010, 09:13:20 am »

thanks! :D
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Caesar

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Re: The 7th Fleet
« Reply #238 on: May 12, 2010, 09:15:51 am »

I noticed that when you order several ships to move together, they will move with the speed of the slowest ship.


And I also added thrusters, even though shooting them off will disable my entire ship.

It just looks awesome.


I do not think that the ship looks bad with the armor plating. Tried to keep it looking streamlined. If I'm not happy with it, I might change it to a differently looking section in the next update.

Tornis Blueprints


Yet another battle, ending in a minor disaster. Even though not much lives had been lost, ships had been. He wondered whether the Meritocracy was worth the effort, worth the blood. His mind was quickly disturbed, as Mason ran up.
"Captain!"
"Can't you see I'm thinking?"
Mason stood still for a moment, scratching his head.
"No- I can't.."
Caesar grinned, replying almost cynically.
"Good. You've been having me suspect that you were psychic, lately. Now with that matter behind us, what is the problem?"

Mason paused, then gesturing to one of the doors out of his captain's cabin.
"We picked up the life pods of the Hand of Doom."
It was now Caesar's turn to scratch his head, and the young captain did.
"Alright.. Keep them on the less important sections of the ship. If anybody asks to speak with me.. Tell them that I'm not available... If they press the matter; Only the captain could even come speak me. This is my cabin, after all."
« Last Edit: May 12, 2010, 09:23:41 am by Caesar »
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Digital Hellhound

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Re: The 7th Fleet
« Reply #239 on: May 12, 2010, 09:23:22 am »

I noticed that when you order several ships to move together, they will move with the speed of the slowest ship.

Yeah, I always kinda forget about that everytime I play. >_>
I tend to group small ships together, medium-sized ships together and the NTN's and the Avalanche together when ordering them to move.
Plus their pathfinding breaks if I try to move everyone in one group.
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