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Author Topic: The 7th Fleet  (Read 18114 times)

Digital Hellhound

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Re: The 7th Fleet
« Reply #135 on: May 08, 2010, 11:26:57 am »

In the first screen shot, was my ship the higher one or the lower one?

The middle one, actually.
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Caesar

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Re: The 7th Fleet
« Reply #136 on: May 08, 2010, 11:32:27 am »

Updated Tornis

Here it is, now with 360 degrees turning tail turrets.
I'll do some RP in the future, but not right now. Got 'real life' things to attend to.
« Last Edit: May 08, 2010, 11:36:55 am by Caesar »
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Spider Overhaul
Adding realistic spiders to Dwarf Fortress. (Discontinued.)

Godhood VIII
The latest installment in the Godhood roleplaying game series.

Digital Hellhound

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Re: The 7th Fleet
« Reply #137 on: May 08, 2010, 11:37:10 am »

Thanks.

Also upgraded Spartan with that speed update.

EDIT: No blueprints? I can't see it in Shipmaker now. You added a TacNuke Launcher somewhere, didn't you?
« Last Edit: May 08, 2010, 11:41:06 am by Digital Hellhound »
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ExKirby

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Re: The 7th Fleet
« Reply #138 on: May 08, 2010, 11:39:18 am »

...I could've sworn that was an Ally.

Place them on the sides. That's where I need cover.
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Digital Hellhound

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Re: The 7th Fleet
« Reply #139 on: May 08, 2010, 11:41:58 am »

...I could've sworn that was an Ally.

Place them on the sides. That's where I need cover.

Alright, done.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Caesar

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Re: The 7th Fleet
« Reply #140 on: May 08, 2010, 11:46:12 am »

Thanks.

Also upgraded Spartan with that speed update.

EDIT: No blueprints? I can't see it in Shipmaker now. You added a TacNuke Launcher somewhere, didn't you?

Of course!


Nah. I thought you wouldn't need it. :P But if you don't trust me, you can..

A. Test it in sandbox for a second or two.

or..

B. Have me upload the blueprints.

In any case, I'll upload only the blueprints next time at start, to avoid confusion. ;)
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Spider Overhaul
Adding realistic spiders to Dwarf Fortress. (Discontinued.)

Godhood VIII
The latest installment in the Godhood roleplaying game series.

Jopax

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Re: The 7th Fleet
« Reply #141 on: May 08, 2010, 11:48:10 am »

Well that was cool, anyway a pair of impeders would be nice, and if i can upgrade after that slap on a railgun.
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Digital Hellhound

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Re: The 7th Fleet
« Reply #142 on: May 08, 2010, 11:52:24 am »

Nah, only one update this time. I'll give you your Impeder.

ExKirby;


Is it just me or does it seem... smaller now?

EDIT: Yeah, Jopax, as I don't really have time to micromanage the ships, activated weapons/defenses are not very useful for you. However, I could make you an ally...
With those upgrades sticking out, it'd be quite easy to keep track of you.
What say you?
« Last Edit: May 08, 2010, 12:01:30 pm by Digital Hellhound »
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ExKirby

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Re: The 7th Fleet
« Reply #143 on: May 08, 2010, 12:06:31 pm »

It does LOOK smaller, but hey. Would that count as two upgrades or do I still get funding for some blasters?
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Caesar

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Re: The 7th Fleet
« Reply #144 on: May 08, 2010, 12:08:16 pm »

Of course!

I meant to say here; 'Of course not! If I'd do anything like that, It'd be ten TacNuke Launchers.
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Spider Overhaul
Adding realistic spiders to Dwarf Fortress. (Discontinued.)

Godhood VIII
The latest installment in the Godhood roleplaying game series.

Digital Hellhound

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Re: The 7th Fleet
« Reply #145 on: May 08, 2010, 12:12:02 pm »

Of course!

I meant to say here; 'Of course not! If I'd do anything like that, It'd be ten TacNuke Launchers.
Ah. Thanks, that confused me.

ExKirby, you only get one upgrade here.

Also, Jopax, I just realized; you don't have any PD guns whatsoever. What the hell are you going to do with that Impeder?
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ExKirby

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Re: The 7th Fleet
« Reply #146 on: May 08, 2010, 12:12:49 pm »

Meh, the blasters can come later. I have more cover.
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Digital Hellhound

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Re: The 7th Fleet
« Reply #147 on: May 08, 2010, 12:15:24 pm »

Anyone have a hilariously overpowered ship they could send me? I really need something that can actually even dent the Astra'ath.
It kills Watchmen with only two or three shots >_>
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ExKirby

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Re: The 7th Fleet
« Reply #148 on: May 08, 2010, 12:18:24 pm »

I have a Blanker. Two or three  of them can take on a Chronus, and with further modding, yeah. Their only disadvantage is that I made their fronts wide open.
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Jopax

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Re: The 7th Fleet
« Reply #149 on: May 08, 2010, 12:28:28 pm »

Well the general idea was to slow projectiles down so others can more easily pick them off, but i could take some pulse guns or point beams.Also i think impeders are always active but just slow eight projectiles at a time.And yeah if you want make me an ally, give it a support AI that engages at long-medium ranges
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