The modding question was answered, so I'm just gonna bookmark this thread and offer a little practical advice for anyone else having a similar problem.
I was used to having 2000 points to start out, but was then faced with the problem of using 1300-1400 points to get equipment. This, in conjunction with the fact that I can no longer farm without irrigation (which will result in my farms taking much longer to set up), is a serious issue for me.
Anvils and weapons got dramatic price cuts, so it's actually not much of a loss. The big difference is all the medical gear you get in the default loadout. What I usually do:
Cut all the thread, cloth, crutches, etc by 1 each (what are you gonna do with 5 crutches, anyway?).
Drop one pick and one axe (only bring one of each for Day 1 operations).
Bring a handful of copper nuggets (6 points each, vastly cheaper than the steel picks and axes you're forced to bring)
Bring a fire-safe stone or three if you're embarking to an aquifer.
The copper lets you smelt the picks you need (and axes if you have surface wildlife to deal with). Burn trees for charcoal, you can have plenty by the time the migrants start to pile up.
Culling the hospital supplies nets you a TON of points. It's the difference between embarking with supplies for a month and embarking with supplies for TWO SEASONS (I usually get my farms working by mid-summer, with only a few turtles and drinks left, and getting my planters busy is my #1 priority).